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Bio nerfed tracer lock during the last down time.

STAR WARS: The Old Republic > English > Classes
Bio nerfed tracer lock during the last down time.
 
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ScrollTroll's Avatar


ScrollTroll
05.08.2012 , 05:57 PM | #1
Before the patch it took three shots of tracer missles now it takes five to get 5 stacks on tracer lock. Practice on a ship dummy. What is the biobug excuse this time?

JustTray's Avatar


JustTray
05.08.2012 , 07:22 PM | #2
Quote: Originally Posted by ScrollTroll View Post
Before the patch it took three shots of tracer missles now it takes five to get 5 stacks on tracer lock. Practice on a ship dummy. What is the biobug excuse this time?
Are you f'ing kidding me? Please tell me you're kidding me...

Voxx_Voltaare's Avatar


Voxx_Voltaare
05.08.2012 , 09:35 PM | #3
Huh? It has always taken 5 TM to stack 5 Target Locks. Are you talking about Heat Signatures? Only if you have put a point in Light 'em Up in the arsenal skill tree, do you get the extra Heat Signature per TM.

I haven't been on since the last patch so don't know if you are just confusing the names or if there is something legitimately wrong.

Snievelsnavel's Avatar


Snievelsnavel
05.08.2012 , 10:55 PM | #4
Quote: Originally Posted by ScrollTroll View Post
Before the patch it took three shots of tracer missles now it takes five to get 5 stacks on tracer lock. Practice on a ship dummy. What is the biobug excuse this time?
Its true it only takes three shots woah what a nerf.

DavidBass's Avatar


DavidBass
05.09.2012 , 08:42 AM | #5 Click here to go to the next staff post in this thread. Next  
I think there might be some confusion here between two different abilities/skills, so let me attempt to clarify, and if you still believe it's not working this way, I'll have someone from the Combat team take a look.
  • The Tracer Missile ability stacks a debuff on your target. Without the skill "Light 'Em Up", it takes 5 shots to build the stack to 5. With the skill, it takes 3 shots (as each shot now grants 2 stacks). I just logged in to check, and it still does work this way.
  • The skill "Tracer Lock" grants a buff on yourself, increasing the damage your next Rail Shot will do. This is not affected by "Light 'Em Up," and I don't believe it ever has been.

Can you please look at both your buff and your target's debuff and confirm this is working the way it should be? The debuff should stack twice as fast as the buff, neither of which have been changed. If you guys have more questions, let me know and I'll get someone to take a look.

Thanks!

Sinsavz's Avatar


Sinsavz
05.09.2012 , 09:05 AM | #6
OP has some memory problems. Tracer LOCK has always been 5 shots for 5 stacks.

Terrorgirl's Avatar


Terrorgirl
05.09.2012 , 09:10 AM | #7
Quote: Originally Posted by DavidBass View Post
I think there might be some confusion here between two different abilities/skills, so let me attempt to clarify, and if you still believe it's not working this way, I'll have someone from the Combat team take a look.
  • The Tracer Missile ability stacks a debuff on your target. Without the skill "Light 'Em Up", it takes 5 shots to build the stack to 5. With the skill, it takes 3 shots (as each shot now grants 2 stacks). I just logged in to check, and it still does work this way.
  • The skill "Tracer Lock" grants a buff on yourself, increasing the damage your next Rail Shot will do. This is not affected by "Light 'Em Up," and I don't believe it ever has been.

Can you please look at both your buff and your target's debuff and confirm this is working the way it should be? The debuff should stack twice as fast as the buff, neither of which have been changed. If you guys have more questions, let me know and I'll get someone to take a look.

Thanks!

if BH didnt got any nerfs can you explain me why they are the first class in game wich dies on max 10sec under the atack of 1 single melee? most of other range classes survive even more then 1 min...not going to talk about melee wich need to be taken down by 2-3 or more ppl and still they are not going down easy... anyway hope you will ever play a BH and not talking about pyrotechs wich are preety imba but about mercenary wich are made atm from paper and have become the most ridiculous class ever...( intrerupt 1 single tm and you screwed up that bh also most of classes hit per 2-.5k each time but mercenary hit for 1-1,3k with TM so is preety imba that 1 too...) anyway enjoy your game (with patches breaking things more then fixing it ...ps: i still wait my matrix cubes,,)

Undorett's Avatar


Undorett
05.09.2012 , 09:24 AM | #8
Quote: Originally Posted by DavidBass View Post
I think there might be some confusion here between two different abilities/skills, so let me attempt to clarify, and if you still believe it's not working this way, I'll have someone from the Combat team take a look.
  • The Tracer Missile ability stacks a debuff on your target. Without the skill "Light 'Em Up", it takes 5 shots to build the stack to 5. With the skill, it takes 3 shots (as each shot now grants 2 stacks). I just logged in to check, and it still does work this way.
  • The skill "Tracer Lock" grants a buff on yourself, increasing the damage your next Rail Shot will do. This is not affected by "Light 'Em Up," and I don't believe it ever has been.

Can you please look at both your buff and your target's debuff and confirm this is working the way it should be? The debuff should stack twice as fast as the buff, neither of which have been changed. If you guys have more questions, let me know and I'll get someone to take a look.

Thanks!
While Light 'Em Up has never effected Tracer Lock, with the changes that went in during 1.2 (having us fire off a barrage unload basically every 5 seconds and lowering the damage of tracer) it should...getting 5 stacks of Tracer Lock is impossible before the skill is ready to fire again...at most we get 3 and the skill may as well be on a 25s cool down.

Terrorgirl's Avatar


Terrorgirl
05.09.2012 , 09:35 AM | #9
they destroyed the mercenary and now they are even trying to find excuses about how our skills work... there is not even 1 other class wich is doing so less damage/healing and die faster then us or like us... and they expect to increase the nr of ppl with this kind of unbalanced game... but this will never happen... and no i do not ask any nerfs for other classes i do ask to get mercenary in line with others... if you cant do it then do not count on ppl wich have played from start and do not want to change to other classes to stay on this game ....

Mallorik's Avatar


Mallorik
05.09.2012 , 09:54 AM | #10
Quote: Originally Posted by Undorett View Post
While Light 'Em Up has never effected Tracer Lock, with the changes that went in during 1.2 (having us fire off a barrage unload basically every 5 seconds and lowering the damage of tracer) it should...getting 5 stacks of Tracer Lock is impossible before the skill is ready to fire again...at most we get 3 and the skill may as well be on a 25s cool down.
Yeah this is something that hasd always bothered me about that mechanic, theres no way that waiting for 5 stacks is better dps than firing on cd, and now with even less tracers being used you get even fewer stacks before the cd is up, so what is the point of having it affected up to 5 stacks? needs to be rethought.