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This is the type of gaming I miss..

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
This is the type of gaming I miss..

Giondi's Avatar


Giondi
05.08.2012 , 04:52 PM | #151
Quote: Originally Posted by Galbatorrix View Post
EQ is F2P. Enjoy.
This. You don't see me buying Call of Duty and saying "Wow, another gun, let's see what it does. Oh, it shoots people. I wish the different weapons did different stuff and also you punch mythological creatures to death." People would tell me to go play God of War and they would be right. The game you want to play exists, go away.
Quote: Originally Posted by Bedwarmer View Post
Dear Dps; I assure you that you were, in fact, nowhere remotely close to "One heal from soloing it."
Every MMO forum in under 30 seconds.

Skidrowbro's Avatar


Skidrowbro
05.08.2012 , 05:08 PM | #152
Quote: Originally Posted by Giondi View Post
This. You don't see me buying Call of Duty and saying "Wow, another gun, let's see what it does. Oh, it shoots people. I wish the different weapons did different stuff and also you punch mythological creatures to death." People would tell me to go play God of War and they would be right. The game you want to play exists, go away.
No one is asking for anything. You are confusing the "I want" threads with this one. Reading comprehension 101

whatthefett's Avatar


whatthefett
05.08.2012 , 05:17 PM | #153
Brings back memories. Now I am a robot. Brrrrzzzttt.

AndasKastor's Avatar


AndasKastor
05.08.2012 , 05:41 PM | #154
You can never get the magic of your first MMO back. There were also some special circumstances involved. The following is in reference to EQ1

The character classes weren't balanced. There were some classes that could solo and one or two classes that couldn't. Some classes were not meant to solo, but people found a way to solo.

The classes were (relatively) unique. A necro did not cast a death spell that did the same as a druid fire spell, but just had a different name. The bard was one of the most unique classes ever. Good bards were invaluable - nothing makes you feel better than getting a /tell asking why the group is now struggling so much after you have left.

For the first few years at least there were not a bunch of spoiler sites.

Now:

Classes are homogenized. Few have unique abilities. Everyone has to have the same ability to tank/damage/heal as other classes designed for the same role. I assume that it is mainly from PvP complaints, but I could be wrong.

Everyone expects that the game will not start until level cap. For me the game will end at level cap. Once I have run the dailies once my wife and I will start alts. Once we get to 50 on the alts I assume that we will be on to the next game. She doesn't like the Imperial side and she will have seen at least one of each classes Republic stories by then. This is not a criticism, it is an observation.

Would I go back to EQ1 or EQ2 - no. That phase is over. I will continue to play games that I have fun at and leave (quietly) when they are no longer fun.

This thread brought back some memories (good and bad ).

Arkerus's Avatar


Arkerus
05.08.2012 , 05:42 PM | #155
Quote: Originally Posted by thominoh View Post
What other games? Most have changed their design to appease this new game console generation because that is the HUGE cash cow in the market.. psst.. any game design can change, Everquest did .. sadly..
I never meant age in that fashion. Stop taking things the wrong way.
The open areas of Hoth and Tatooine are there for a reason. They use 90% of the terrain.

Anyway....
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

TheREALKyias's Avatar


TheREALKyias
05.08.2012 , 05:43 PM | #156
Quote: Originally Posted by Finis View Post
Couldn't leave it at 'agree to disagree' huh? had to toss in 'carebear', as if my prefered playstyle is lesser somehow. That's fine.

I know games will be catering to me long after your 'high risk-moderate reward, elitist snob fest, second-job, "games" are long gone.

But, hey, just differences of opinion. BTW, you may want to google something called "project 1999". All your prayers are answered.

There is a difference, after the OP plays his/her game OP's brain size will maintain its current state.

Your game type will make your brain reduce to the size of a walnut.

Why you might ask? That is an excellent question and the answer is simple! One game makes you think, interact and be curious about the game world around you and your version makes you want to get to your happy place as FAST as possible.
"Chancellor, defeating Sith Lords is our specialty!"

Kyias Lightsun, Jedi Consular

Mashy's Avatar


Mashy
05.08.2012 , 05:52 PM | #157
Quote: Originally Posted by DarthWomprat View Post
Agreed. I couldn't say it any better really. I miss the good old days where the entire game was just wide open and you made your own way through it.
^^ This and what the OP said. MMO's are so far off track it isn't funny.

Finis's Avatar


Finis
05.08.2012 , 05:54 PM | #158
Nostalgia is fine. I enjoy being nostalgic now and then.

"Be careful whose advice you buy, but be patient with those who supply it. Advice is a form of nostalgia. Dispensing it is a way of fishing the past from the disposal, wiping it off, painting over the ugly parts and recycling it for more than it's worth. " (From the "Wear Sunscreen Speech")

That seems to me to be what people from "Camp #1" are doing. Picking the past up, painting over the ugly bits, and presenting it as more than it's worth.

Sure EQ1 was fun - for it's day. So were MUDs, the things EQ copied from. Everquest's core mechanics were taken whole cloth from DikuMUD code. It even had some of the same error messages. Which is fine. I loved MUDs. I ran up huge bills back in the mid 90's when CompuSERVE and Delphi still charged for internet access by the hour. Good times. And so was EQ, good times. Back then. Do I have fond memories of it? Sure, even some of the bad ones make me laugh now. Time and distance does that for all things. You gloss over the bad, and remember only the good. We're human, that's how we work.

But would I want to play that way again now? Hell no. Does that make me a carebear? Uhm, no? I PvP all the time. I've put in enough hours to make War hero if only i could stick to a single toon. (but alas, I am too much of an alt-whore). Carebear = not PvPer in my understanding of the term. But I think you mean it to mean "doesn't like things to be too hard." Which is also not the case. I like hard encounters. I like figuring out how to do hardmode stuff. And unlike an encounter in EQ, you can't just add more people to a tough encounter in this game. You have to figure out a better way of doing things, or get better gear, or probably both.

Or maybe you mean that I don't like exposing myself to the chance of other players deliberately spoiling my fun. If that's the case, then I'll agree that I don't like that. I don't think the virtual equivalent of being dumpstered, 'enhances' the 'good times'. I have plenty of good times without being forced by game mechanics to deal with jackholes. Defeated a tough boss is just as rewarding in an instance as it is in the open world. I don't need the added 'fun' of three or four *********s getting off on ruining twenty people's evening by abusing game mechanics while we're fighting the boss.

You seem to be under the impression that having a detailed, linear story 'takes away' from the leveling experience. I disagree with your premise. I think having Eight highly detailed, rich class quests gives infinity more replayability than siting at the same camps your previous characters sat at, doing the exact same things. EQ was merely about the math. XP per hour. anything beyond that was something you the player sought out with other players. And that is something not dependent on the game, that's on you.

You think there is nothing to explore in the 'theme park' zones. I disagree; and the presence of holocrons, codex lore items, and the like would seem to agree with me. I don't remember EQ having rewards for exploring a zone. Best case scenario, you found a new camp to sit at for a few hours. Worst case, you lost your corpse in an unknown spot and spent the next few hours looking, or paid off a necro to summon it.

You seem to think that going afk in a zone and getting killed because someone brought a huge giant over to you adds to the fun; risk factor. I guess you've never had to go afk because a child or pet threw up on the floor, and came back to find a corpse and the last 4 hours of xp work undone. That's not fun, that's adding insult to injury.

You seem to think that Quality of Life enhancements detract from the game, and once again I have to disagree. I think quality of life features are just that; they improve the quality of my game life. I've made the run to the shuttle port once already, now I've unlocked the flight point, I don't need to make the run EVERY time now. Once is enough for me to experience the thrill of exploration. Everything else is just a time sink.

TL;DR. I like horse back riding too. but when making a road trip to Powell's books in Portland. I like doing it in a couple of hours, with my iPod hooked into the car stereo and the AC on. I don't need to take a week long horse back ride through the wilderness, with no electricity or indoor plumping to enjoy the journey. And frankly, I just don't have the time for it either. I'll keep my car. You can keep your horse.
Smuggler: "Can't ask for better, kid. Complete strangers give you credits to have the time of your life."

Michaelo_Denwar's Avatar


Michaelo_Denwar
05.08.2012 , 05:57 PM | #159
Maybe this has already been said, but wouldn't it be awesome if they had a starwars, mmo, version of Skyrim?
Where skill made a difference, you could block and shoot and had to actually aim to hit things, not just lock and hit some skills till they die? I'm just waiting for something of that sort to come out.

Finis's Avatar


Finis
05.08.2012 , 05:59 PM | #160
Quote: Originally Posted by TheREALKyias View Post
There is a difference, after the OP plays his/her game OP's brain size will maintain its current state.

Your game type will make your brain reduce to the size of a walnut.

Why you might ask? That is an excellent question and the answer is simple! One game makes you think, interact and be curious about the game world around you and your version makes you want to get to your happy place as FAST as possible.
Wow, are you so far off track I don't even know where to begin.

But I guess if you can't understand my point, calling me stupid is the way to deflect.
Smuggler: "Can't ask for better, kid. Complete strangers give you credits to have the time of your life."