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20% discovery broken

CowboyPharo's Avatar

05.06.2012 , 06:02 AM | #1
why does the reverse engineering say that there is a 20% chance to learn an upgraded version of item your taking apart and it does not work...
to me at 20% thats a one in 5.. i make up to 20 items on my toons before i get anything and thats 75% of the time..
thats a lot of mats i'm using up there are days that all i do is farm for the entire length of time i'm on and end up using the whole works of what i farmed to make 3 discoveries when it should have been in the are of 15 to 20 discoveries.. as many times as i have made complaints about this it appears that there is nothing going to be done about this the last complaint i made i was 20% chance is based on the item in itself.. well to me that is kinda missleading it is not a 20% chance anymore thats just a chance that you may learn something.. but if it is a 20% chance to learn something some one please tell me what ratio is being used cause so far i have it figured to a 20% out of 20 items produced which really in the common world of mathamatics works out to 5%

Rogashi's Avatar

05.06.2012 , 06:16 AM | #2
RNG is RNG. I get enough discoveries. Quite often at 1 or 2 crafts. Sometimes it takes +10 crafts. You're just unlucky if those numbers you posted are actually real.
Life´s a game, gaming is my life.

Kellour's Avatar

05.06.2012 , 06:27 AM | #3
Your odds dont improve with each subsequent RE though.. you have a 1 in 5 shot each time you RE one of those 20% items.

Mmurph's Avatar

05.06.2012 , 07:52 AM | #4
Think of it like rolling a normal die. Each time you roll, there is a 1 in 6 chance of getting a 1. If you you roll it 60 times, you should get 1 about 10 times, but probably not.

Inspecter's Avatar

05.06.2012 , 08:04 AM | #5
Quote: Originally Posted by Mmurph View Post
Think of it like rolling a normal die. Each time you roll, there is a 1 in 6 chance of getting a 1. If you you roll it 60 times, you should get 1 about 10 times, but probably not.
^ This. Each time you hit RE, there's a 1 in 5 chance of success. It doesn't mean that you'll get 5 successes for 20 attempts though. You could have a hot streak and get 10 for 20, or, a lousy streak and get 0. Each attempt is it's own thing; they're not modified by earlier attempts.....but over a large enough amount of attempts, it should average out to 20%.

Banicks's Avatar

05.06.2012 , 09:10 AM | #6
RNG works differently.

Your assuming if you craft 5 items, it guarentees you a learnt recipe from the logic 5x20% = 100%. That is true, except the RNG system in SWTOR works like this.

You craft 5 items, thus you get 5 individual rolls. For you to learn the recipe you must roll, out of 100, say anything from 80-100 (20% range).

So what the RNG system does is this:

Roll 1: 14
Roll 2: 67
Roll 3: 79
Roll 4: 43
Roll 5: 66

Thus, you get no learnt recipe. The chance of learning a new recipe is still 20% even if you craft 200 items and reveng them, of course though, you get more rolls and thus a greater probability that you will roll the crit to learn it.

It's not broken. Inquisitor columi boots in HM Foundry though, now thats broken.

PS. Im now reveng my 50-60th might stim for the prototype, so I understand the pain more than anyone.
The tenets of the Sith are more than just words to be memorised. Learn them, understand them. They will lead you to the true power of the Force; the power of the dark side.

NicWester's Avatar

05.06.2012 , 10:46 AM | #7
I crafted three green gloves this morning, RE'd all of them for the materials, got all three blue schematics.


Random numbers are random2958y389562390573.

xxBreemenxx's Avatar

05.06.2012 , 11:04 AM | #8
folks often crafted 2x or more that before the patch(depending on craft/ item). At least we now know there's a chance and that the item in question CAN be RE'd into something. =)