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What AC at its best puts out the most DPS?


CharleyDanger

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When I hit 50 I ended up switching my Jugg from Immortal to Rage because my guild needed a DPS for raiding. Until now I have never really looked at DPS when the leader board pops up at the end of the WZ. In the process of grinding out my BM gear I have made note of what class had been doing the best DPS.

 

Its seems to me that every class holds its own, but when every I see a 350-400k its always a BH/Trooper or a Agent/Smug. I wish the leader board showed the advance class. Im not sure if its Snipers or Ops doing this crazy damage. I do not know if its Commandos or Vanguards, or if its PTs or Mercs.

 

Anyway, my Jugg is in the 175k-250k range, but Im going to switch him back to Immortal soon. Im thinking about rolling a new alt, and would like to know what AC can put up 400k on a consistent basis.

 

I know it takes practice, I know no class is an instant monster, but what class at its best can put out the most DPS?

Edited by CharleyDanger
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On my server it's not so much the class as it is the player who puts out the most DPS.

 

That said, Sentinels and Marauders, on average, seem to be posting the highest DPS numbers. However, if certain good players are playing the top DPS could just as easily be a Gunslinger, a rage Jugg, a focus Guardian, a DPS Sage, or a DPS Sorcerer.

 

However, if we're talking healing numbers, Operatives and Scoundrels are crushing Commandos/BHs and Sages/Sorcs in numbers. I've been a part of 3 games in which a Scoundrel or Operative healer did over 1 million in heals since 1.2. This is, however, my server which may not reflect what others are seeing.

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When I hit 50 I ended up switching my Jugg from Immortal to Rage because my guild needed a DPS for raiding. Until now I have never really looked at DPS when the leader board pops up at the end of the WZ. In the process of grinding out my BM gear I have made note of what class had been doing the best DPS.

 

Its seems to me that every class holds its own, but when every I see a 350-400k its always a BH/Trooper or a Agent/Smug. I wish the leader board showed the advance class. Im not sure if its Snipers or Ops doing this crazy damage. I do not know if its Commandos or Vanguards, or if its PTs or Mercs.

 

Anyway, my Jugg is in the 175k-250k range, but Im going to switch him back to Immortal soon. Im thinking about rolling a new alt, and would like to know what AC can put up 400k on a consistent basis.

 

I know it takes practice, I know no class is an instant monster, but what class at its best can put out the most DPS?

 

PVP =/= PVE dps.

 

Just because someone wins damage in a warzone doesn't mean he can do the same thing on a boss fight.

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depends on you really

 

doing 150-250k as a rage jugg is pretty bad tbh.

 

I regularly break 300k if not 400k on my mara. Jugg in my guild regularly breaks 300k and 400k as immortal or rage. I also know Sorcs that still pump out 500k regularly, just like I know sorcs that can pump out 500k healing 0 deaths still.

Edited by TetraCleric
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When I hit 50 I ended up switching my Jugg from Immortal to Rage because my guild needed a DPS for raiding. Until now I have never really looked at DPS when the leader board pops up at the end of the WZ. In the process of grinding out my BM gear I have made note of what class had been doing the best DPS.

 

Its seems to me that every class holds its own, but when every I see a 350-400k its always a BH/Trooper or a Agent/Smug. I wish the leader board showed the advance class. Im not sure if its Snipers or Ops doing this crazy damage. I do not know if its Commandos or Vanguards, or if its PTs or Mercs.

 

Anyway, my Jugg is in the 175k-250k range, but Im going to switch him back to Immortal soon. Im thinking about rolling a new alt, and would like to know what AC can put up 400k on a consistent basis.

 

I know it takes practice, I know no class is an instant monster, but what class at its best can put out the most DPS?

 

On my various toons I have the current records all post 1.2 :

Commando 420k damage (gunnery) Voidstar (in combat medic BM gear, I was a healer before 1.2)

Vanguard 630k damage assault specialist (BM/WH gear) 300k damage in tank spec and tank gear.

non 50 :

lvl 46 sawbones 430k healing voidstar.

lvl 49 sentinel 299k damage voidstar.

 

Am I overpowered as a person since i can do good on various classes?

On a side note i have seen scoundrels, sentinels, snipers and tanksins do the same king of damage (500-600k) when played by a good player, so yes every class can do that kind of numbers.

Edited by SajPl
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depends on you really

 

doing 150-250k as a rage jugg is pretty bad tbh.

 

I regularly break 300k if not 400k on my mara. Jugg in my guild regularly breaks 300k and 400k as immortal or rage. I also know Sorcs that still pump out 500k regularly, just like I know sorcs that can pump out 500k healing 0 deaths still.

 

Nope, Sorcerers are 100% useless; just ask the forums. What you saw was a mirage.

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The problem with those numbers people are postig are probably from large servers which means there are enough fresh lvl 50s with bad gear allowing you do to more dps.

 

In a small populated server with lvl 50s mostly having the top tier gear, the pvp dmg reductions, and of course the good coordination of cc's, damage reduction abilities, and bubbles affect this.

 

If I casted AOE with a commando as much as possible with BM gear against others with augmented gear, I would not reach the numbers you are posting.

 

Which is why those numbers dont mean anything when there is too much variability in gear. Which, I personally wish was not the case, since a fresh lvl 50 should be able to contribute to a warzone, and not being able just hurts the need to play an alt... which is suppose to be the sellling point of the game, and the main focus aka story... but due to a lack of content for pvp they turned it into an insane grind fest, with really uber gear destroying fresh lvl 50s even with recruit gear.

Edited by VegaPhone
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The problem with those numbers people are postig are probably from large servers which means there are enough fresh lvl 50s with bad gear allowing you do to more dps.

 

In a small populated server with lvl 50s mostly having the top tier gear, the pvp dmg reductions, and of course the good coordination of cc's, damage reduction abilities, and bubbles affect this.

 

If I casted AOE with a commando as much as possible with BM gear against others with augmented gear, I would not reach the numbers you are posting.

 

Which is why those numbers dont mean anything when there is too much variability in gear. Which, I personally wish was not the case, since a fresh lvl 50 should be able to contribute to a warzone, and not being able just hurts the need to play an alt... which is suppose to be the sellling point of the game, and the main focus aka story... but due to a lack of content for pvp they turned it into an insane grind fest, with really uber gear destroying fresh lvl 50s even with recruit gear.

 

That makes sense know that you mention it. In WZs where its close and ppl are evenly matched the top DPS is usually right around 200k. In blowouts the top DPS is in the 400k. I have yet to see any 500s, but ppl act as if it happens all the time, idk.

 

I know as a Rage spec when ppl are under geared my auto crit smash with a buff will get me a 5k hit with about 3ks to anyone around. When I do the same to guy with BM and a bubble its about a 2k hit.

 

When I played CoD I could go 50-5 when I was on a premade and the other team was terrible. I guess its the same in SWTOR. I think that when ppl get 400k damage its bc they are in a premade and are going against a bad team. I think if Im pugging I should be getting 200k-300k, so I still have some work to do.

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Rage Juggernaught by a country mile, and its not even close with the AOE factor. Sorcerors are not far behind (i've seen both get 900k post1.2)

 

Its so very artificial though, as it requires basically a team full of healers on both sides keeping everybody alive, and nice and grouped up.

 

In terms of (real) dps, then Mara's, PTs, and Slingers.

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PVP damage on the leaderboard is all about AOE. It's (mostly) meaningless crap that can be healed through. If you're the type of person that'll throw a grenade whenever its off cooldown instead of single target damage then you'll always come out higher on the leaderboard but it doesn't necessarily mean anything. I've topped DPS as every class I've ever played in a DPS spec (and sadly sometimes in a healing spec) and I've also come out under top and been a more valuable player in the match.

 

And FWIW, topping 500k happens quite a lot when the enemy has lots of AOE heals and the attacker has lots of heals. You wind up with a dude free casting AOE while no one dies and the numbers just get huge.

Edited by dcgregorya
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PVP =/= PVE dps.

 

Just because someone wins damage in a warzone doesn't mean he can do the same thing on a boss fight.

 

FYI, you are in the PvP forum. The assumption is that the OP is talking about PvP / Warzones. Check your local class forums for the PvE info. Who cares about boss fights in this forum?

Edited by Genttry
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That makes sense know that you mention it. In WZs where its close and ppl are evenly matched the top DPS is usually right around 200k. In blowouts the top DPS is in the 400k. I have yet to see any 500s, but ppl act as if it happens all the time, idk.

 

I know as a Rage spec when ppl are under geared my auto crit smash with a buff will get me a 5k hit with about 3ks to anyone around. When I do the same to guy with BM and a bubble its about a 2k hit.

 

When I played CoD I could go 50-5 when I was on a premade and the other team was terrible. I guess its the same in SWTOR. I think that when ppl get 400k damage its bc they are in a premade and are going against a bad team. I think if Im pugging I should be getting 200k-300k, so I still have some work to do.

 

I don't even see it in premade vs PUG rolling on either side actually. Sometimes I'll see really high healing numbers, but just in the 500ks, not the million marks I read about constantly. In blowouts I usually see less than 100k damage for everyone.

 

I've seen mid 400ks a few times, almost always from a Marauder. I've posted over 400k a few times on Voidstars. Voidstar if it's a long game though I usually will get in the 300k range. 90% of the time that I see a 400k damage number the person is on the losing team. Actually in general top damage seems to oddly correlate with a loss.

 

On huttball I don't know why you'd break 200k damage, definitely not consistently. But 500k damage in a huttball just seems ridiculous to me.

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