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Juggernaut or marauder?

STAR WARS: The Old Republic > English > Classes
Juggernaut or marauder?

Cowboyup's Avatar


Cowboyup
10.11.2012 , 08:17 AM | #41
Quote: Originally Posted by mtanios View Post
so your saying with equal gear the Marauder does more overall damage then a Jug or hits bigger numbers?
I play both and the Marauder is probably the better of the two for several reasons. They have better defensive cooldowns, fillers such as at vicious slash is actually viable with the class and last but not least any good Marauder should be using the Juggernaut Warhero set for the bonus. These few things combined really makes the class pull ahead of any Juggernaut.

gpassucc's Avatar


gpassucc
10.11.2012 , 07:34 PM | #42
If you are talking about PvE, marauders just flat out do more dps than juggs (and more than almost any class right now). However rage juggs in pvp do some serious dps. I have 5/14 war hero and I've hit for over 7k and rarely get under 300k damage unless its a highly objective focused map (I.e. huttball). On the other hand juggs are arguably the best ball carriers with the combination of force charge and intercede. Also, marauders do get a lot more defensive cool downs than juggs but juggs have naturally higher mitigation, so that point somewhat balances out. As far as annihilation marauders being the most durable, that's great, but no one at 50 who is serious about pvp would not go carnage, and this takes away a lot of survivability for superior burst dps necessary in pvp. On the whole I chose a jugg because I like the idea of smashing stuff in heavy armor and I have been incredibly satisfied. Vengeance is still a great pve tree and rage is absolutely dominant in pvp. Marauders are a great class as well but I prefer my juggernaut =). My two cents hope you enjoy your warrior!
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Elyx's Avatar


Elyx
10.14.2012 , 05:57 PM | #43
In PvE both can put out enough damage to do anything needed in PvE, even up to NM ops. there is nothing in this game that requires DPS that a jugg cannot do that a maurader can.

in long fights, the DSP Jugg's defensive abilities outshine the mauraders when played effectively. the mauraders CD's are shorter on their defensive skills, but in the long term the juggernaut pulls ahead. biggest difference is we have to sacrifice a bit of rage production to maximize our defensive skills as a jugg (rage = DPS), whereas the marauder does not. Plus, if you look at total numbers, the maurader does pull ahead. but in a shootout where a .22 will do the job, bringing a .454 is a waste of time. unless you simply prefer bigger guns. me, ill take the .22 and save myself about $2.50 per cartridge

who does more? by a little bit it's the maurader. Does it matter? only if the rest of your raid sucks and doesn't do their jobs. does it matter to you? hope not, and I hope your playing what you enjoy, no matter which one it is.

and I hope this will end this silly thread, and it will die.
"I just hit 50 and finished my class storyline, but I still haven't been able to decide which AC to choose. Leveling solo as a warrior wasn't difficult, so I kept putting off the decision.
Anyone else having the same problem? "~ lagerhat - And who says warriors are broke?

Kyriosgundam's Avatar


Kyriosgundam
10.14.2012 , 06:11 PM | #44
Quote: Originally Posted by Irishpierre View Post
Trust me, for PVE, you'll be MORE than fine with just using Quinn. When you get Jaessa, you can decide to switch and STILL be perfectly okay. You're killing things so fast, Quinn just keeps you above half health. Only time you'll need to give an effort is when you take on 2 elite mobs at the same time. And even then, not that much of an effort.

The tricky part is your combat rotation in PVP, especially when you're NOT 50, since every few levels you're incorporating a new attack here and there. Not to mention various enemies and various ways to either avoid them, or kill them.

Overall, chose Marauder, especially if you have a Guardian.
That is true however I have noticed more people needing more Tanks or Healers lately for groups and PvP (I should know my lvl 41 Assassin Tank is getting group requests all the time more so than usual lately). I am not saying that Marauder is bad (havent played as one yet so dont have an opinion on it). I do have a Juggurnaut and I have enjoyed it so far granted my Jug is only lvl 13 but unlike the Guardian (which I have a lvl 16 one and not enjoying it at all) the Jug has a better selection of ranged attack options regardless of going with DPS or Tank specs than the Guardian does. So in the end I would say chose the AC that fits your personal playing style the best.
"The Ability to speak does not make you intelligent"-Qui-Gon
"Much to learn you still have"-Yoda
"Impressive......Most Impressive"-Darth Vader
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Tommot's Avatar


Tommot
10.15.2012 , 11:09 AM | #45
Quote: Originally Posted by Kyriosgundam View Post
That is true however I have noticed more people needing more Tanks or Healers lately for groups and PvP (I should know my lvl 41 Assassin Tank is getting group requests all the time more so than usual lately). I am not saying that Marauder is bad (havent played as one yet so dont have an opinion on it). I do have a Juggurnaut and I have enjoyed it so far granted my Jug is only lvl 13 but unlike the Guardian (which I have a lvl 16 one and not enjoying it at all) the Jug has a better selection of ranged attack options regardless of going with DPS or Tank specs than the Guardian does. So in the end I would say chose the AC that fits your personal playing style the best.
Juggernaut = Guardian. They are the exact same class, just different animations and story.

Same with Marauder and Sentinel. They're mirrors of each other.
Roswin - 50 Jedi Sentinel | Vaelin - 50 Sith Juggernaut | Kordis - 50 Sith Marauder | Vaelis - 50 Sith Assassin | Tylus - 50 Sniper
| Vint - 43 Mercenary | Kiden - 35 Vangaurd | Skavic - 22 Jedi Sage |

Projawa's Avatar


Projawa
10.15.2012 , 03:36 PM | #46
In terms of marauder specs, carnage is a great spec for pve and pvp but I felt it didn't really take off until I got massacre at lvl40. I preferred the upfront burst dmg from carnage but annihilation is also fun.

ThanatCZ's Avatar


ThanatCZ
02.22.2013 , 10:35 AM | #47
So Who is better in PVP ?

I play Powertech ( Pyro)

I have good burst dmg , but in WZ i am prefered target and i often dies
In 1v1 is better sometime i win sometime i loss but it 75% for me to win


Now i Want play char with lightsaber so who is better ? juggenaut or marauder ?

I want deal good dmg but i dont want be only dead .

What i read, that marauders have good DPS but less survivability than juggenat and have less stuns CD so whats better to play 1v1 ?

I mean who is better only in PvP ??

¨very thx

planet_J's Avatar


planet_J
02.22.2013 , 09:15 PM | #48
In PVP go Vengeance Juggernaut. something like 4/36/6 or 10/36
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iFruit's Avatar


iFruit
02.27.2013 , 03:18 AM | #49
Quote: Originally Posted by Anysao View Post
Eh, that helps a bit. But ive already got a GUARDIAN, so I know what juggernaut is like...

Marauder sounds like fun, but sheer DPS could be a bore.. But also easier to play. And your tank companion won't be for awhile. And broonmark is ugly. And a muppet.
See my point? I can't decide. Juggernaut will be too familiar, and marauder will be tough without a good tank. (healer early, though)

Decide for me!
I had doubts about rolling Sent/Mara for a looooong time, coz RDPS was always more my thing..had a Guardian which I was quite satisfied with about tanking FPs but was a drag in lvling..so yesterday I got on a Mara and -pew-pew!!omgwtf - everything is on the floor before I know it, even multiple yellow mobs aren't much of a struggle. Can't wait to get to the upper tiers of Carnage no need for tank/heal pet either, still only have Vette and our DPS tandem is unstoppable.. Even cooler than Commando with Jorgan in early-to-mid game, much like DPS Sage with DPS Cedrax i.e. the efficiency of burning down any sort of packs

Andrew_Past's Avatar


Andrew_Past
02.27.2013 , 02:01 PM | #50
From playing both a Guardian and Sentinel on live and testing out the PTS changes, I would say that DPS, defensives, and utility in PVP are going to be about the same. In PVE, maras come out ahead utility wise because most of a jugg's utility in PVP isn't as useful or useful at all in PVE (taunts, AOE snares, immediate sunder debuff vs building it over time). In PVP, there will be little reason to disregard Jugg DPS. In PVE, Juggs will probably be able to put up about the same DPS numbers as Maras with a little bit less utility.
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