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Official Q&A Thread for May 11th, 2012 Q&A Blog Post

STAR WARS: The Old Republic > English > General Discussion
Official Q&A Thread for May 11th, 2012 Q&A Blog Post
First BioWare Post First BioWare Post

decrypter's Avatar


decrypter
05.05.2012 , 03:11 AM | #101
With 1.2 i expected all skins to be R/E to custom mode , it seems deep down there is hardly any armour/weapon skins custom . Will you please implement a proper useful and interesting crafting system where all armour n weapons will be able to be custom ?

imorgan's Avatar


imorgan
05.05.2012 , 03:20 AM | #102
Dear SW TOR ... i was wondering are there any plans to continue the story beyond level 50 and maybe up the Level to level 60 and also are there going to be new planets added at a later date such as Kassyekk and Mannan (Sorry about the spelling)

FerralKoala's Avatar


FerralKoala
05.05.2012 , 03:22 AM | #103
Is there going to be an option to purchase extra character slots?
(I would like to play all the stories and try both advanced classes all on one account and server)
VIP CE Squadron 419

discbox's Avatar


discbox
05.05.2012 , 03:27 AM | #104
Are there any plans to improve the preview of items? E. g. a zoom - to see armor more detailed in the preview window, or an option to preview weapons.

Mazira's Avatar


Mazira
05.05.2012 , 03:49 AM | #105
Hey, is it possible for low level characters to have a purple crystal? It's just I started playing around January and when I was in Dromund Kaas I'm sure I saw a level 17 marauder dual wielding a red and a purple saber, so I told my guild and they just said I was seeing things. So I would just like confirmation whether I need glasses or not...

VelRathis's Avatar


VelRathis
05.05.2012 , 03:58 AM | #106
Given community member issues with some companion stories (betrayal) and forcing players to take on companions with diometrically opposed moral outlooks, and the removal of the companion death/abandonment mechanic, are there plans to revisit the dialog options to provide more variety ie:

Companion Betrayal:
- 3 current responses = (lightside) I forgive you, please stay on my ship (paraphrase)
- Replace with:
- Existing Lightside Choice
- (Dark) `Your death would be too quick a punisment you are now my (Slave/Prisoner)" Put Shock Collar/Binders
on the companion and add the option of Shut up prisoner!/Slave!(Shock) to future conversations.
- (Neutral) `Consider yourself demoted, from now you will have to regain my trust.'

Incompatible Alignment:
- (Darkside Companion for Lightside Character) `Your crimes have determined your fate, I will put you where you
cannot harm those around you!'
- (Lightside Companion for Darkside Character) `Your weakness is evident, you will serve as a reminder to my crew
or I will find some more practical use for you!'

In addition creating 2 crew missions (with no cost and no reward) lasting 12 months would both allow characters to get offending companions off their ship. Eg: Imprisoned or Sent to the Spice Mines of Kessel. Of course this would require fixing the `companions appearing in bridge chat whilst on crafting missions' issue.
Im a purist, I like my sabres red and my sith darkside!
Click here to refer and support the dark side !
http://www.swtor.com/r/2pmz7G

Gchild's Avatar


Gchild
05.05.2012 , 04:15 AM | #107
If on server A I had five lvl 50 toons and Then I made a toon on server B on a more populated server and got that toon to 50 but did not make the legacy name when server transfers become available and I wanted to move two lvl 50's from server A to server B what will happen to legacy thats at 45 atm

ebgalbraith's Avatar


ebgalbraith
05.05.2012 , 04:22 AM | #108
will you add social games like the card game form kotor

Parthenon's Avatar


Parthenon
05.05.2012 , 04:25 AM | #109
From the recent Q&A:

Quote:
Orange Lightsaber crystal schematics for +41 PvE stats drop off Primal Destroyer the Rancor world boss on Belsavis.
He's not a Rancor. Just had to be nitpicky and point that out.

My question:

From this round of Q&A, Daniel provided a very enlightening response to the question about nerfs/buffs and how the classes must be conformed to the target, objective game math in order to properly balance the game. He called the classes that get these nerfs and buffs depending on over- or under-performance "outliers" and said that the team has to prioritize which outlier is either over- or under-performing in the most egregious manner. Then, he stated "How we identify outliers and how we determine which is the most egregious is... another bigger topic."

So, can you go into more detail about how you determine how egregious the under- or over-performance is and thus how you decide which class is gonna get the buff or the bat?
Archus (Guardian) - Aia (Sage) - Ajak (Commando) - The Vale Legacy
Undercon - The Shadowlands
"There is no room for compromise. We walk the path of the light side, or we fall into darkness. There is no gray area, Ben." Jedi Grand Master Luke Skywalker

lumuni's Avatar


lumuni
05.05.2012 , 04:43 AM | #110
In many other MMOs, it's customary for some of their expansions to come out with additional classes, are additional classes planned for future expansions? A Jedi Illusionist (something like Corran Horn in the novels) or an Artillery/Engineer type class that could include droids as a playable race would be excellent.