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Too many heroics = slow progression


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Hi,

 

I'm not trying to cry about something here but I want to point the obvious. I don't see why there are so many heroics in the game and nobody wants to group with you. I'm a powertech tank spec and I can't solo anything in heroics. There are some class that can. I don't understand the whole logic with so many heroics care to explain? Just make it simple as you did early in the game. Why not just have one boss fight for each heroic quest instead of having to kill a mob of elites that require a group.

 

This is really discouraging and it's making me not enjoy the game as I thought i would. I find myself LFG more than I play.

 

Why don't you do the non heroics and get back to them later? I did, that's where I'm stuck right now. I'm forced to move on to level up some more and come back for them to get no experience at all.

 

Fail!

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I can understand your perspective as a Tank, however almost any Heal-capable AC can solo most of those "heroics" with their companions once they are +2 or +3 levels adjusted above the flashpoint.

 

In some cases, they can solo it entirely by themselves.

 

What I dont understand is the general concept of "Must have a full group." nonsense, which is simply that: nonsense.

 

I dual-box two accounts and characters simultaneously, and I have no difficulty duo'ing every flashpoint without a full group, regardless of what the "Recommended for <x number> of players" warning says.

 

The real issue in this instance is not being able to choose which "type" of companion you get at level 10, not the fact that people are unwilling to group with you.

 

Consulars/Inquisitors get a "Tank" Companion right out the door, which means they dont have to tank at all, even though they both have an AC which is designed for this.

 

The other classes dont have the same options, as their starting companions arent all heal-types that can work with the Tanking AC's at that level.

 

A solution would be to allow the player to choose the given roll for their Companion, if not have both types of companions available from the start.

 

Honestly, I see no point in creating two "sets" of companions for both Warrior/Inquisitor and Knight/Consular, as all the companion "types" do the same things, regardless of which NPC is assigned to each class.

A more effective method would be to let the player decide which of two "Types" of companions they want at level 10, and them simply switch the existing ones to make up for it as the character levels.

 

For example:

 

All Classes get either a Tank or DPS type companion when they reach level 9-10.

This is only conducive for classes that have heal-capable AC's until the next companion is unlocked.

 

For players who choose Tank/DPS classes and AC's, their companions are either tanks, (useless) or extra DPS, which is also more or less useless.

 

This makes solo'ing content or minimizing flashpoint group sizes restrictive, as those players MUST have a heal-capable member in their group in order to survive the Elite/Boss/Champion encounters.

 

The only way around not having a healer for the lower level flashpoints is to simply out-dps the high-health targets via attrition: Kill them before your player/companion "Tank" dies.

Edited by OmniDo
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First of all - you're not forced to do those quests. You're free to skip every single one of them that you want to.

 

Second of all - if you're spending all your time "LFG", then you're doing it wrong. Keep questing until you find people, then gather and knock it out.

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My friend is a Sith Sorcerer and his companion is a tank. He has no problem soloing. If his tank is viable as a tank and can easily do heroics, why can't I do it as a tank and my healer be viable as a healer? I don't understand the whole concept of companions. Maybe I should be pure DPS with my companion being DPS? I don't understand and too many heroics going on here. I think they should make less heroics and move us along so that we're not stuck LFG all the time. I'm the type of guy that doesn't like to skip quests. Ya know, the Achievement type of guy who wants everything done and done right.

 

I never mentioned not having low level instances. My whole point was about heroics.

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First of all - you're not forced to do those quests. You're free to skip every single one of them that you want to.

Unfortunately, this is not an viable solution.

Players want to enjoy the content NOW, and get the Modable items which they can keep throughout their leveling adventures NOW, not have to come back 5+ levels later and solo the entire dungeon.

Second of all - if you're spending all your time "LFG", then you're doing it wrong. Keep questing until you find people, then gather and knock it out.

 

This is also not useful, since many players will elect to ignore other players, other than buffing them for courtesy sake and helping them out in a pinch (if the player is about to die) if they are able to. I do both the former and the latter all the time, but I rarely ever invite other players for Heroic 2 or 2+ zones, since thats what my companion is for.

 

If I am unable to complete said quest via attrition, then I simply move onto the next quest and do it later, 1 or 2 levels adjusted.

 

This is not an issue for quests, but becomes an issue for flashpoints, since the whole point behind a flashPoint is to have a group to do it with.

 

While Im perfectly fine with solo'ing or dual-boxing everything (where mathematically possible) by myself, (the end-game is my goal, not the leveling) most people play this game for the social aspects.

 

The goal is to make grouping "optional", not required, with the exception of course being the the end-game Raid encounters.

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Unfortunately, this is not an viable solution.

Players want to enjoy the content NOW, and get the Modable items which they can keep throughout their leveling adventures NOW, not have to come back 5+ levels later and solo the entire dungeon.

 

 

This is also not useful, since many players will elect to ignore other players, other than buffing them for courtesy sake and helping them out in a pinch (if the player is about to die) if they are able to. I do both the former and the latter all the time, but I rarely ever invite other players for Heroic 2 or 2+ zones, since thats what my companion is for.

 

If I am unable to complete said quest via attrition, then I simply move onto the next quest and do it later, 1 or 2 levels adjusted.

 

This is not an issue for quests, but becomes an issue for flashpoints, since the whole point behind a flashPoint is to have a group to do it with.

 

While Im perfectly fine with solo'ing or dual-boxing everything (where mathematically possible) by myself, (the end-game is my goal, not the leveling) most people play this game for the social aspects.

 

The goal is to make grouping "optional", not required, with the exception of course being the the end-game Raid encounters.

 

+1

 

I like this, makes a lot of sense. I hope the next big patch is some good changes.

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Hi,

 

I'm not trying to cry about something here but I want to point the obvious. I don't see why there are so many heroics in the game and nobody wants to group with you. I'm a powertech tank spec and I can't solo anything in heroics. There are some class that can. I don't understand the whole logic with so many heroics care to explain? Just make it simple as you did early in the game. Why not just have one boss fight for each heroic quest instead of having to kill a mob of elites that require a group.

 

This is really discouraging and it's making me not enjoy the game as I thought i would. I find myself LFG more than I play.

 

Why don't you do the non heroics and get back to them later? I did, that's where I'm stuck right now. I'm forced to move on to level up some more and come back for them to get no experience at all.

 

Fail!

 

Wait wait..your a TANK and no one wants to do heroics with you? Are you on a pve server? Iam a Jug Tank on a pvp server and have no problem what so ever getting a group for those. I have to turn way too many groups down for that crap being that i did most of my stuff in dungeons and the rewards are no where in comparison with with the gear i have.

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The heroic quests are optional and to my liking there are not too many of them. I don't really need to do every single one either. Search for a group while doing other things. Use the general channel. Don't wait around to be invited, if you see someone (and you most likely will, if not you're not paying any attention) looking for a group for some heroic quest that you might have, invite that person. That's one of the main problems I think, I see four people looking for a group to the same place in the general chat within two minutes of eachother - yet no one actually invites the others.

 

When it comes to flashpoints, they're a little bit more annoying considering you've got to be at the fleet, more or less to find people for a flashpoints. However, finding people for flashpoints takes... perhaps, twenty minutes or something similar to that. Considering you're a tank, you should have no problems what so ever - cause just as every other MMO, tanks and healers are what people are looking for. Are you sure you've not been rude and obnoxious to every other player out there and that's the reason why you can't find any groups?

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Also a powertech tank yet I have had no issues finding people to do heroic quests with unless i tried asking in the wee hours.

 

I agree with many others in saying that they are optional, if I can find the time and the people required to do them, it's very enjoyable, otherwise my class quests are enjoyable too. On top of that, from what I've seen the heroic quests are all at the end of chains or stand alone quests and none of them require completion in order to move on to other things. I could understand the frustration if Bioware hid a bunch of other content behind the wall of an [Heroic 4] quest, but they don't. If you want the story element and can't find a group, come back when you outclass it.

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An alternative to doing heroics with a group is saving them for last, after you've finished everything else in the zone. That way you'll have a gear/level advantage over the mobs and it will go a lot more smoothly. There is no real story behind heroic quests so, yeah. Only disadvantage is having to wait. A lot of people do like group content like this, myself included, but I see what you're saying. In any case, give it a shot!
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This game is incredibly fast leveling...

 

I don't see the issue... some *bosses are still available for attack, even if you are leveled higher than they, and they return good XP.. like the stuff in the Jedi Temple area (not in the temple, but outside it).. if you are that level, for example..

 

I am a slow player and yet have leveled 15 in less than 24 hours... that seems quick to me... I am sure others have gone a lot faster...

 

maybe it hangs up in later levels .. but so far, it seems clean

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I can understand your perspective as a Tank, however almost any Heal-capable AC can solo most of those "heroics" with their companions once they are +2 or +3 levels adjusted above the flashpoint.

 

In some cases, they can solo it entirely by themselves.

 

What I dont understand is the general concept of "Must have a full group." nonsense, which is simply that: nonsense.

 

I dual-box two accounts and characters simultaneously, and I have no difficulty duo'ing every flashpoint without a full group, regardless of what the "Recommended for <x number> of players" warning says.

 

The real issue in this instance is not being able to choose which "type" of companion you get at level 10, not the fact that people are unwilling to group with you.

 

Consulars/Inquisitors get a "Tank" Companion right out the door, which means they dont have to tank at all, even though they both have an AC which is designed for this.

 

The other classes dont have the same options, as their starting companions arent all heal-types that can work with the Tanking AC's at that level.

 

A solution would be to allow the player to choose the given roll for their Companion, if not have both types of companions available from the start.

 

Honestly, I see no point in creating two "sets" of companions for both Warrior/Inquisitor and Knight/Consular, as all the companion "types" do the same things, regardless of which NPC is assigned to each class.

A more effective method would be to let the player decide which of two "Types" of companions they want at level 10, and them simply switch the existing ones to make up for it as the character levels.

 

For example:

 

All Classes get either a Tank or DPS type companion when they reach level 9-10.

This is only conducive for classes that have heal-capable AC's until the next companion is unlocked.

 

For players who choose Tank/DPS classes and AC's, their companions are either tanks, (useless) or extra DPS, which is also more or less useless.

 

This makes solo'ing content or minimizing flashpoint group sizes restrictive, as those players MUST have a heal-capable member in their group in order to survive the Elite/Boss/Champion encounters.

 

The only way around not having a healer for the lower level flashpoints is to simply out-dps the high-health targets via attrition: Kill them before your player/companion "Tank" dies.

 

 

sigh...dude you are the exception. Do you realize how many people dualbox MMOs? It's an INCREDIBLY small amount.

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Unfortunately, this is not an viable solution.

Players want to enjoy the content NOW, and get the Modable items which they can keep throughout their leveling adventures NOW, not have to come back 5+ levels later and solo the entire dungeon.

Then if you want that reward NOW, be prepared to find a group, or another individual person plus companions, to do it with. It's really that simple. Especially when we're not discussing instances, we're discussing heroic quests within a zone.

 

 

This is also not useful, since many players will elect to ignore other players, other than buffing them for courtesy sake and helping them out in a pinch (if the player is about to die) if they are able to. I do both the former and the latter all the time, but I rarely ever invite other players for Heroic 2 or 2+ zones, since thats what my companion is for.

 

If I am unable to complete said quest via attrition, then I simply move onto the next quest and do it later, 1 or 2 levels adjusted.

It's perfectly useful. It's not Bioware's job to make people play with you, it's yours. If you have trouble, find a group, play with friends, join a guild, change servers.....do something to find more helpful and friendly people.

 

This is not an issue for quests, but becomes an issue for flashpoints, since the whole point behind a flashPoint is to have a group to do it with.

Given we're speaking of open world heroics, rather than flashpoints, this would indeed be useless. Though again, Bioware can't make people play with you. That's your job.

 

While Im perfectly fine with solo'ing or dual-boxing everything (where mathematically possible) by myself, (the end-game is my goal, not the leveling) most people play this game for the social aspects.

 

The goal is to make grouping "optional", not required, with the exception of course being the the end-game Raid encounters.

 

Grouping is optional. Heroics are optional quests. Just like all the other quests on a planet. For that matter, end game raiding....is optional. The only quests that can be considered mandatory, are the class ones. Which thus far in my experience, haven't required a group to complete.

 

Having an overblown sense of entitlement doesn't change the fact that those quests are optional. If you want to get the rewards from those quests, then you have to do those quests....many of which require you to group up. Just like if you want the rewards from a Raid.....you have to do that raid.

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maybe you should wait until the game actually has a launch date. You do understand everyone playing is just the pre launch crowd that most likely played beta, and have done the flashpoints up to around level 25 and maybe dont want to do them again.

 

Wait till the fresh people come in , then complain

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I'm guilty of being one of those people that sometimes just ignores people looking for groups, and solo's the Heroic 2+ quests, but not the Heroic 4+. I like going at my own pace, and joining a group to do something that can be done solo seems unnecessary. I still like that there's group quests in the game. I just opt not to get a group for every single one.

 

I don't see how it slows progression, since it's an option. If you're class quest becomes a group quest that prevents you from progressing to the next leveling area, then you have a complaint. Until then though, it's just optional quests that feel like requirements because their on the quest log. Just dump the quest if it bugs you. Out of sight, out of mind.

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I'm never rude and constantly ask in general every 2 minutes about flash points and heroics. Unfortunately, I haven't found anyone that wants to do them. If you put something in the game and call it a quest, I don't look at it as optional. My mission will be to do them and if not, I will feel disappointed.

 

I really don't see the logic in heroic. Maybe have us fight through mobs and our final fight is a boss, that could work. To make every moth strong and elite is ludicrous. I don't want to hear, "skip it for later levels". That's not the point. If the quest is my level, why not do it and get more xp instead of losing xp at later levels?

 

You don't have to defend bioware, this is not an attack. Just something I don't agree with and think it's quite stupid and doesn't belong. Remember rift and having to fight in rifts? That was a beautiful concept.

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If you put something in the game and call it a quest, I don't look at it as optional. My mission will be to do them and if not, I will feel disappointed.

 

That is your own psycological issue, not a problem with the game. Heroics are simply group level content. If you don't have, or can't find, a group, just move on and skip it. This is an MMO, you're not meant to do every single piece of content. There is intentionally more content available than what is necessary to progress. You are making the choice to not move on to other content and instead, wait on groupings for content that may never happen. I'm sad to say, but you're doing this to yourself. Bioware has to make a game with broad appeal and some people like to group on a regular basis at the mid/low levels. Others don't, ok fine, maybe that's you, but don't come here and say they should take out content that others enjoy.

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I'm never rude and constantly ask in general every 2 minutes about flash points and heroics. Unfortunately, I haven't found anyone that wants to do them. If you put something in the game and call it a quest, I don't look at it as optional..

 

If you think anything in the game isn't optional, an you're compelled to do it, either seek professional help, or don't look into the eyes of the next jedi you see. :)

 

I don't believe there is a server out there where noone wants to do anything like flashpoints or heroic quests. You need to get outside of this bubble you've created for yourself. I think the issue must be how you communicate, because i guarantee there are heroic quests and flashpoints going on, on your server.

 

In rift you had to in many cases group up to do the bonus waves and final waves of rifts, but you were ok with that. The only difference (apart from the "dynamic event" system) was that you didnt have to go to any effort to make a group. You just had to be in the same area, no communication required. It's completely antisocial.

 

I think you should adjust your mind set to the game you play, in SWTOR, you're encouraged to group up and communicate, an this will be difficult for some people.

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First of all, the group content is completely optional.

 

Second...not all classes are created equal. Yes, heal-specced healers are much better at soloing elite+ mobs than other ACs/specs...but they're also much slower at burning through packs of trash mobs. It balances out.

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i really don't mind them, you're not obliged to do everything you see.

 

If i do wanna do them, i normally get a group quite fast. Don't think there's really an issue here, unless you would like to Solo Everything, and i don't think that's rational or plausible.

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There were times early on during leveling I had to solo an elite boss or champion in a heroic and it was one of those close calls. I was two levels higher than them. It was a great challenge and I loved it. I sure would hope it was like that at higher levels but it's not. Look, we all know the social part of this game is out the window. There are far too many kids that play MMORPG's and they ruin our experience. In World of Warcraft, I would get "your mother is a ******" for asking LFG. That's the type of community we deal with in MMORPG's as of late. Socializing in these types of games is done. I'm a long time gamer from the early 90's and I've seen communities get thrown away because of it.

 

To sit around and be ignored or nobody wants to socialize and come to a medium on doing group quests, then what is the point? Oh yea, get guildies to help? Shouldn't get to that point if you ask me. I've met a lot of nice people and made good friends by asking for help. Again, those days are over now.

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