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Patch 1.2.2 (5/1/12) "Exit Area" disabled duing combat

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Patch 1.2.2 (5/1/12) "Exit Area" disabled duing combat

Codek's Avatar


Codek
05.01.2012 , 08:13 AM | #11
Quote: Originally Posted by TUXs View Post
No. I'm talking about bugs where you're continually in combat from something that has fallen below the landscape - the best example I can think of is EV, at the beginning and getting stuck in an escape pod. /stuck DID NOT WORK, ONLY EXIT AREA did.
I am so lost with you right now.

Didn't they fix they escape pod bug? I'm not sure cause I know the one and avoid it anyways.....

Why were you in combat during the escape pods anyways?

This seems like a very unique situation. Any other examples where you get stuck in combat and can't /stuck for a suicide?
~Codek

Codek's Avatar


Codek
05.01.2012 , 08:15 AM | #12
I would also like to include that certain fights still have the ability to leave the fight without taking durability loss if your creative enough with it.
~Codek

netslave's Avatar


netslave
05.01.2012 , 08:17 AM | #13
I don't mind the change. It helps when a boss actually does reset. Clearing trash to a boss again and again is not fun.

I will say though that some of the most fun I've had in Ops has been watching all 16 of us (well, whoever's alive) run around trying to find a hiding spot to Exit before the Boss gets us.

Talorra's Avatar


Talorra
05.01.2012 , 08:35 AM | #14
As a rule, we don't use exit area on boss fights. We wipe them and zone back in. We've seen exit area lock the instance up too many times. All 16 of us standing outside, but the boss is still in combat and no one can enter.
M'arik <Intrepid> 16-player Progression The Harbinger
IntrepidOps.com | Live Stream | Recruitment Thread | @Twitter

TUXs's Avatar


TUXs
05.01.2012 , 09:04 AM | #15
Quote: Originally Posted by Codek View Post
I am so lost with you right now.

Didn't they fix they escape pod bug? I'm not sure cause I know the one and avoid it anyways.....

Why were you in combat during the escape pods anyways?

This seems like a very unique situation. Any other examples where you get stuck in combat and can't /stuck for a suicide?
Happened to my son just last week on HM and a new 50 in the guild the previous week on Story (16).

And why were we in combat? Happens all the time. Killing the wildlife while we wait for the fight to start or, with 16, someone always starts it up early by running too far up. I assure you, it's not nearly as 'unique' or odd as you seem to think.
All warfare is based on deception. Attack him where he is unprepared, appear where you are not expected. If his forces are united, separate them. If you are far from the enemy, make him believe you are near. A leader leads by example not by force.

namesaretough's Avatar


namesaretough
05.01.2012 , 09:15 AM | #16
Quote: Originally Posted by TUXs View Post
Happened to my son just last week on HM and a new 50 in the guild the previous week on Story (16).

And why were we in combat? Happens all the time. Killing the wildlife while we wait for the fight to start or, with 16, someone always starts it up early by running too far up. I assure you, it's not nearly as 'unique' or odd as you seem to think.

EDIT: totally misunderstood your previous post. That sounds like an awful bug.

Lostpenguins's Avatar


Lostpenguins
05.01.2012 , 09:22 AM | #17
Quote: Originally Posted by Beerswilla View Post
Justify this, I dare you - I double-dare you!

What are you smoking out there in Austin?! The game has so many stupid bugs-that-cause-death-or-a-wipe that now you see fit to make sure everyone dies when a glitch occurs? Or maybe you don't want to allow out-of-combat resurrection and make the whole damn party wait 5 minutes between each combat rez when SOA bugs out after he's dead, but left a mind trap or ball lightning on the field?

Seriously BW, What Gives? You already made damage interrupt the "casting" of Exit Area, so why go to this extreme?
Here's why:
http://www.youtube.com/watch?v=piOTz...utu.be&t=1m45s

Shinaa's Avatar


Shinaa
05.01.2012 , 09:23 AM | #18
Apparently some are playing a diffrent game then others.
About the "an occasional bug", are you serious or just very lucky?
The last week was full of bugs for us
- changing phase in ops after a wipe, so you have to clear trash again (yes you can work around it but once we did not pay attetion, still a bug)
- entering a new ops id with all bosses back, while rest of the group can't even enter
- pilgrim not spawning / unclickable spawn
- Denova last boss, besides the obvious aoe dmg with to much range, we even run into a bug where no bomber spawned after he left his walker, so we could not finish the walker and had to watch him kill us because you CANNOT kill him while the walker still lives.

There are more, but this is just last weeks most annoying and time wasting stuff.

Snakeyees's Avatar


Snakeyees
05.01.2012 , 09:31 AM | #19
This is crap, Nobody asked for this feature and its not like your going to change it back, you Just keep screwing over people who PVE. all this is going to do is breed elitest attitude I'll tell you i will not longer run operations or Flash points with noobs that are trying to learn an instance. this is an absurd change that nobody asked for. its not like this was game A breaking feature, you already made it cancel if you got hit, which I am fine with but completely disabling it how about when you get stuck in combat? and you cant exit then what? you cant heal, you cant reload, wait 3 days for a CSR to answer your ticket?

we are being punished if we encounter any bugs or even if someone makes a mistake. oh god forbid if bioware makes a mistake and cant produce a Operation or Flash point that is 100% bug free. they still get paid from subscribers.

Fine make this change its not like you listen to your customers anyway. In that case you should have repair cost for PVP just like PVE does. that way is fair across the board why is there no risk in PVP for dying like there is in PVE?
Asro Miraluka, Jedi Guardian Level 50 Veteran of Squadron 367 Server: Bergen Colony
--->.

Raansu's Avatar


Raansu
05.01.2012 , 09:32 AM | #20
This is a pretty stupid change. Why force death onto the players? They already have a stupid restriction on revives(which is also dumb). At least you have a chance to escape when you know a fight is a wipe, especially when something bugs out.