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Someone explain the LFG tool hate?

STAR WARS: The Old Republic > English > General Discussion
Someone explain the LFG tool hate?

Timesjoke's Avatar


Timesjoke
05.03.2012 , 09:00 AM | #421
Quote: Originally Posted by DigitalPrime View Post
This thread is going round and round. The pro X-server group seem to miss over the points brought forward, blind that other alternatives work and have worked for nearly 2 decades. Then they start making assumptions to why we dont want x-server. BW feel the same, im sure they are assuming aswell ey?
No, the points being made are made up false claims, period. As I told one of your fellow elitsts, go look up WoWprogress and see how mahny thousands of guilds are thriving and downing content, if a LFG tool was all destructive, how do you explain more guilds, and more successful guilds?
Quote: Originally Posted by DigitalPrime View Post
X-server allows people to find a group - So does the current system
What?

Why do you think so many people are here talking about? There is nobody to group with on the servers, even the fatman is at low population many times during the day, how do you call nobody to play with a success?

Quote: Originally Posted by DigitalPrime View Post
It allows players to find players at anytime - So does a server merg, you will always find players who game around the same time you do. Its how MMOs have worked for years, Way before your presious WoW.
Again.....what?

WoW started the LFG system because their data showed that fewer than 20% of the players were able to find groups. The community was complainaing that there simply were not enough people on at the same time and from those who were there was a issue with getting gear to get ready for runs for the same reason of not enough other players to fill out runs.


Quote: Originally Posted by DigitalPrime View Post
So, if all bases are covered with other systems which are incoming and have been addressed. Why are you making up reasons for X server? because wow has it.... TOR isnt wow, BW are not Bliz.
It is people like you creatlng false fears against X server that baffle me to be honest.

There is no evidence at all that the LFG toll will have any negative effect. The largest and most successful MMO in history has been using it for a long time and they are getting bigger, not dying.

I got into a HM 4 man the other day where one of the guys took an item for a helper when I needed it for me, the guy quoted the staff of this game saying taking gear for helpers is perfectly okay, so where is the community action against a Ninja when even the staff say being a Ninja is okay? You have no basis for saying a LFG tool is bad, only empty claims that sound like fear of letting a 'casual' player get a chance at seeing endgame content and making the Elitists less "special".
No matter how hard you try, you can't beat time.

Muskaan's Avatar


Muskaan
05.03.2012 , 09:04 AM | #422
A cross server LFG tool is a psychological experiment in human nature. It comprehensively proves that given the lack of accountability and the safe haven of anonymity, human beings are grade A jerks in nature.

That being said, purely from a gameplay standpoint, the pros outweigh the cons by a LOT by simply increasing the player pool to form your 4 man groups from. Result -- quicker turn around time for PvE and PvP queue.
50 Sorc Healer/DPS
- We Brake For Nobody - (RIP)
Empire US-West PvE soon-to-be defunct raiding guild
(5/5 Eternity Vault HM, 5/5 Karagga's Palace HM)

Skidrowbro's Avatar


Skidrowbro
05.03.2012 , 09:07 AM | #423
Quote: Originally Posted by Muskaan View Post
A cross server LFG tool is a psychological experiment in human nature. It comprehensively proves that given the lack of accountability and the safe haven of anonymity, human beings are grade A jerks in nature.

That being said, purely from a gameplay standpoint, the pros outweigh the cons by a LOT by simply increasing the player pool to form your 4 man groups from. Result -- quicker turn around time for PvE and PvP queue.
Dungeons were ever designed to be a chain run only game. That's the concept the pro LFG folks haven't grasped. There is more to an MMO than running dungeons/FP's or whatever you want to call them. Learn the RPG part.

Muskaan's Avatar


Muskaan
05.03.2012 , 09:11 AM | #424
Quote: Originally Posted by Skidrowbro View Post
Dungeons were ever designed to be a chain run only game. That's the concept the pro LFG folks haven't grasped. There is more to an MMO than running dungeons/FP's or whatever you want to call them. Learn the RPG part.
Nothing in the LFG tool is preventing you from enjoying the non dungeon aspect of the game. You are free to enjoy the RPG aspect equally as much with or without the LFG tool.

LFG stands for "Looking For Group" -- it's a feature exclusively designed to target that segment of the playerbase who likes to group and wants to group.

Kindly explain how an LFG tool will negatively impact your solo gameplay experience?
50 Sorc Healer/DPS
- We Brake For Nobody - (RIP)
Empire US-West PvE soon-to-be defunct raiding guild
(5/5 Eternity Vault HM, 5/5 Karagga's Palace HM)

Timesjoke's Avatar


Timesjoke
05.03.2012 , 09:12 AM | #425
Quote: Originally Posted by Skidrowbro View Post
For the people on very low populated servers I feel for you but you have a choice to play on other servers and once transfers kick in you can move your toon. As for the LFG hate, it's not so much the tool but what it brings out in players. In the fun days when there was no LFG douche bags were held accountable for their actions. They either had to buck up and quit action.g like morons or they never got into groups but one the X-LFG came into play they had free reign again to be the douche that they are.
I really feel bad that so many of you feel it necessary to come here and say such wrong things over and over as if it was true, but of course you have no actual proof or facts to back up your claims.

If the LFG tool was so bad, why did WoW get stronger after they added it? If the tool eliminated guilds, why are there so many successful guilds on every WoW server? If everyone just runs crazy in the LFG raids why is it so many people do them and are so happy with them they keep paying their $15 a month?

The success of WoW directly proves you wrong.

Quote: Originally Posted by Skidrowbro View Post
Another thing about blizzard is that Activision bought them out and what big game does Activision make? That's right CoD. So their view on the MMO world was to bring console players who have no concept of real group play so now they need something.g to get these guys into the game and voila, X-LFG is born. Oh but these guys have no idea how to play? Ok simple, lets lower the difficulty of the dudungeons so the fps players can complete them.
UM........nice fantacy there, I guess it helps to support your false beliefs of how things are in WoW but the sad truth is the LFG tools came before activision, so sad for you to be so horribly wrong.

I have played WoW from vanilla and watched the LFG discussion from it's start and the reason they turned to it is the same reasons most of us are asking for it, nobody to group up with.

Other than a narrow 2 to 4 hour window on a couple servers, this game is barren. 20+ hours a day, 8 man groups are all but impossible to find.

So the issue is not that people are lazy, or that they want to ninja everything, or that they hate other people, the issue is about having enough people to run with outside that 2 to 4 hour window.
No matter how hard you try, you can't beat time.

Valkirus's Avatar


Valkirus
05.03.2012 , 09:13 AM | #426
Quote: Originally Posted by DawnAskham View Post
This is all a moot point. Bioware will implement an LFG tool, and for technical / 'let the community adapt' reasons it will be single server at first, but eventually it will go cross server.

It is NOT a matter of IF, it is a matter of WHEN.

And you can quote whatever you like from whatever developer you want saying otherwise, but it won't make the above any less true.

And the reason is simple. Every major competitor out there either has or will have cross server grouping abilities. The 'suits' at Bioware will not handicap their game by not offering features that are in high demand with today's player base that other games have, regardless of any individual developer's personal feelings.
This is a lot more accurate then some want to beleave. The hold up now is not BioWare's concern about a cross sever tool messing up the community, but is from a technical issue with adding one for all the end game content. They are adding a cross server LFG tool for PVP. Which will allow them to see how such a tool will work. Eventually, like this poster said, they will add a cross server one for PVE content because it is needed. But they really should have worked on one during beta. I cannot help but feel this game was rushed out before some features they wanted to add at launch was done.
Trust is something which is earned.

DarthTHC's Avatar


DarthTHC
05.03.2012 , 09:13 AM | #427
Quote: Originally Posted by Skidrowbro View Post
Dungeons were ever designed to be a chain run only game. That's the concept the pro LFG folks haven't grasped. There is more to an MMO than running dungeons/FP's or whatever you want to call them. Learn the RPG part.
We don't necessarily want to chain-run dungeons, even though that wouldn't be a bad thing. Let players play the content they want to play.

But we do want the ability to get into a flashpoint without wasting more than half our gaming time standing around fleet doing nothing but spamming and waiting.

Muskaan's Avatar


Muskaan
05.03.2012 , 09:16 AM | #428
Quote: Originally Posted by Valkirus View Post
This is a lot more accurate then some want to beleave. The hold up now is not BioWare's concern about a cross sever tool messing up the community, but is from a technical issue with adding one for all the end game content. They are adding a cross server LFG tool for PVP. Which will allow them to see how such a tool will work. Eventually, like this poster said, they will add a cross server one for PVE content because it is needed. But they really should have worked on one during beta. I cannot help but feel this game was rushed out before some features they wanted to add at launch was done.
I agree with you completely. It's just a matter of how soon they will release a x-server LFG. It's long due.

I also think that the game was extremely poorly managed during development state. Too much resource were wasted on VO and story and too little on developing actual gameplay and QOL issues of the average gamer.
50 Sorc Healer/DPS
- We Brake For Nobody - (RIP)
Empire US-West PvE soon-to-be defunct raiding guild
(5/5 Eternity Vault HM, 5/5 Karagga's Palace HM)

Skidrowbro's Avatar


Skidrowbro
05.03.2012 , 09:18 AM | #429
Quote: Originally Posted by DarthTHC View Post
We don't necessarily want to chain-run dungeons.

But we do want the ability to get into a flashpoint without wasting more than half our gaming time standing around fleet doing nothing but spamming and waiting.
Lol, why are you wasting time standing around on the fleet? Go hit the planets where the payers are and start looking.g for a group while you quest.

Valkirus's Avatar


Valkirus
05.03.2012 , 09:21 AM | #430
Quote: Originally Posted by Skidrowbro View Post
Dungeons were ever designed to be a chain run only game. That's the concept the pro LFG folks haven't grasped. There is more to an MMO than running dungeons/FP's or whatever you want to call them. Learn the RPG part.
As it has been pointed out many..many times, you do have the choice of not using a LFG tool you know? Donot like it..donot use it..simple solution. If you want to put down others for using it, then you are trying to tell them how a game should be played. And you are entitled to your opinion...but that is all it is. A LFG tool is coming soon..and I predict...eventually a cross server one for PVE content.
Trust is something which is earned.