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Someone explain the LFG tool hate?

STAR WARS: The Old Republic > English > General Discussion
Someone explain the LFG tool hate?

chaosdefined's Avatar


chaosdefined
05.01.2012 , 12:00 PM | #211
Quote: Originally Posted by Skidrowbro View Post
Oh ya logic eh. So now players will get trolled in chat for asking for a group because they don't want to use the system. Way to form a community
If everyone uses LFG, doesn't talk on General and trolls anyone who does, what does that say about your sacred community in the first place?

rhirne's Avatar


rhirne
05.01.2012 , 12:02 PM | #212
Quote: Originally Posted by Timesjoke View Post
This is one of the best examples someone has offered for the so called "community" argument against a LFG tool.

The problem is, the "community" he speaks of has never existed in this game. Sure, there are a few very tiny pools of Elitists who are trying to preserve "their idea" of what a MMO "should be" but they are mostly trying to preserve their own feelings of superiority over the other players. This person clearly shows that he desires to boss other people around and if they do not do as he orders them to do, they should be punished, excluded and shunned.

Each of us pay the same money to play this game, why should only the most self-centered Elitists be allowed to tell everyone else in the game they are not worthy to see endgame content?.......
I completely understand the "community" never existed in this game; but then again, a "community" was never fostered either. And I never said the "community" was to have some sort of superiority over someone else. Where did I ever that? And I said I want to boss other people around? You're writing words I never even said; and I clearly stated that EVERYONE HELPED each other and communicated with each other. Again, I can tell you have not experienced the type of "community" I and others have been speaking of.

Look at the forums and how people are treated are the forums. The go in-game and see how people are treated in-game. Respect begets respect. Name-calling and flaming are not neccisariy. Why can't there me a civilived disscussion about a topic without people flaming, name-calling, and other wise being all around jerks. As far as the "shunning, punished, exclusion" part you speak of. It is NOTHING like you think.

Example (I'll use an old-school playground game): Everytime you play dodgeball, there is 1 person who always throws headshots - no matter what. You continually warn them to stop day after day. So do you keep playing with them? No you don't. You no longer have them in your group. If they stop throwing headshots, they can start playing with you again. And you will probably warn other groups too that all this person does is throw headshots. They will either find a small group who loves throwing heatshots at each other, or they will stop throwing headshots.

It's the same with the game. If you know someone on your server who whenever they join a FP / operation, uses a lvl 1 weapon (green) and wears lv1 5 (green) gear, you will not want them either because at that point, they are nothing more than a hinderance and you would not want to party with them either. When they finally understand "Ohh.. I need to wear the correct gear" then OK. But when told over and over again "please wear the correct gear" or "as the healer, can you please heal us" or "when you see SD-0 casts xzy ability on you and you see that glowy circle, run in the OPPOSITE direction of the other person and as far away as you can" and they continually disregard it, it's not about being elite.

If a person refuses to listen to reason, refuses to learn how any operation / FP is done, refuses to learn how their own abilities work, refuses to listen to any type of help from anyone, then yeah, they can go ---> way. I'm not being elite, but when your gameplay directly effects me, I do have a right; because as you said, we are all paying customers.

I also understand about people who have odd times that they play in. Thing is, there are some things a person can do to help with that. When I was working night-shift, I knew that when I would play an MMO, I would probably want to chose a server that the timezone was in more of a prime-time for them, so that there would be plenty of people. it might be 10 AM here, but if it's 5-6 PM there, I'm coming at at their primetime. I know it's not always a feesable option, but it is one none-the-less. And the server transfers should help with boosting the player count on several servers that are lower pop servers.
On Tatooine, and in Balmorra's night
No Sith shall escape my sight
To those who follow the Dark Side's plight
Beware the power - A JEDI'S LIGHT

Sasheria's Avatar


Sasheria
05.01.2012 , 12:06 PM | #213
I personally don't "hate" LFG group unless

1. I can prevent a "bad player" from joining. So if I use LFG, it will check my block list and don't add X person to my group. (this will be difficult to code IMO unless we use "real ID tag" or something similar.

2. I can somehow group with the person who is AWESOME again. (currently cannot be done for Heroics and work only on instance only)

3. I can get that person to "transfer" to our server (or vice versa) when you find a cool player to do that. (currently not available)

kitsinni's Avatar


kitsinni
05.01.2012 , 12:07 PM | #214
Sadly this is the world today, I don't want to use something that you want so I will do everything in my power to stop you from getting what you want because I don't want it, even if I wouldn't be forced to use it in anyway.

Wolfeisberg's Avatar


Wolfeisberg
05.01.2012 , 12:07 PM | #215
Quote: Originally Posted by Evangolis View Post

No from my experience AND my opinion. There is no supporting evidence for the position that cross server LFG tools do not affect server communities adversely as well.(Other then the fact perhaps the main reason it has not been in place is fact enough?). Maybe this is your opinion at play here as well? I made no sensational claims btw, only that the FACT that server communities are affected adversely by cross server. To deny that this happens is naive.






Oh I'm not trying to stop you from enjoying the game. I'm just objecting to the server communities and player accountability being compromised.





No, they will face the possibility of being isolated and punished for their play practices by their fellow players of the servers they are on or if they change the one they land on. Yes...server community ostracizing does work...and works very well. The likely hood of x server reporting being used is ZERO because of how it can be used to grief others reputations. Try to make your case to player x's server if you wish but, unless player x has a rep for doing the same there you are pissing in the wind.






Actually...its not that cleaver but thank you for quoting me.




I honestly see no community in the /general chat that is fleet on the servers I play on... and where did this pressing NEED for a community come from... there is no community inherent in an MMO... its just massive, multi-player and online...
If it were a MMOC... Massive Multiplayer Online Community... then you might have a leg to stand on in your "community" argument?
The concept of community on servers is as old a as muds & mmo's, even back as far as chat rooms each one has their OWN community. Your "We are the world" concept is a community all in its own. The fact there is a COMMUNITY section in these forums confirms the community aspect. The very fact BW themselves speak of community assures it. I feel my idea of server community is on VERY stout legs.[/QUOTE]


again, the vast majority will not listen to some guy over the general chat accusing someone of being a ninja looter, the accuser probably has a greater chance of being on someones ignore list then the accused at that point. The community accountability has not worked in practice since WoW, not for the majority of the people, just the few who thought their clique was the community. And yes, the biggest offenders of ninja looting, being jerks, ect were ones that knew they could get away with it because they were in bigger guilds, or in one of the top guilds.
How do you measure the success of an MMO?
http://www.arena.net/blog/is-it-fun-...asures-success

Evangolis's Avatar


Evangolis
05.01.2012 , 12:07 PM | #216
Quote: Originally Posted by DarthTHC View Post
Are you aware that BioWare's stance is it's fine to click the Need button if you need the credits you'd get from vendoring the item, thus invalidating every single "Ninja" argument?

And how do you do that notification of your fellow players?
You are aware that every MMO allows that as well. If your pathetic enough to take a piece of gear from someone that may need and use it, that you have no use for other then for mere credits then I am not interested in playing with that sort anyway.

The minute I find out this person has done this several times I will not group with them. Its validation enough when a player proves the constant habit of doing this. Of course I don't roll on what I cant use so I must be missing out on a lot of credits huh.
Recruiting all classes.

Evangolis's Avatar


Evangolis
05.01.2012 , 12:12 PM | #217
Quote: Originally Posted by Wolfeisberg View Post
The concept of community on servers is as old a as muds & mmo's, even back as far as chat rooms each one has their OWN community. Your "We are the world" concept is a community all in its own. The fact there is a COMMUNITY section in these forums confirms the community aspect. The very fact BW themselves speak of community assures it. I feel my idea of server community is on VERY stout legs.

Quote:
again, the vast majority will not listen to some guy over the general chat accusing someone of being a ninja looter, the accuser probably has a greater chance of being on someones ignore list then the accused at that point. The community accountability has not worked in practice since WoW, not for the majority of the people, just the few who thought their clique was the community. And yes, the biggest offenders of ninja looting, being jerks, ect were ones that knew they could get away with it because they were in bigger guilds, or in one of the top guilds.
Guild size does not matter, a jerk regardless of guild size is a jerk. It worked in WoW very well...Thunderhorn is one of the oldest servers in that game and if you we're shown to be a jerk to group with...most players that knew would not group with you...or if they did they took their chances. If they ignore the accuser they do so at their own peril.
Recruiting all classes.

Evangolis's Avatar


Evangolis
05.01.2012 , 12:15 PM | #218
I am just going to have to say that we must agree to disagree...I just do not support cross server LFG. Server LFG however is just fine to me.
Recruiting all classes.

ferroz's Avatar


ferroz
05.01.2012 , 12:16 PM | #219
Quote: Originally Posted by Shaidown View Post
i dont think you understand the difference

Can you chat with people on other servers?
In wow? Yes. In everquest a decade ago? Yes.

Quote:
Can you have a guild?
sure you can have a guild; there's not even a reason to prevent cross server guild invites in fact.

Quote:
a cross-server LFG creates the absolute worst PUGs.
No, bad people create the worst pugs. The bad people exist whether there is cross server lfg or not

server wide LFG - YES
Cross-server LFG YES

ferroz's Avatar


ferroz
05.01.2012 , 12:19 PM | #220
Quote: Originally Posted by Sasheria View Post
I personally don't "hate" LFG group unless

1. I can prevent a "bad player" from joining. So if I use LFG, it will check my block list and don't add X person to my group. (this will be difficult to code IMO unless we use "real ID tag" or something similar.
that's how the lfg tool in wow works; it doesn't require realid, just that you add them to your ignore list.

Quote:
2. I can somehow group with the person who is AWESOME again. (currently cannot be done for Heroics and work only on instance only)
Currently works in WoW with an enhancement in the works (replacing realid with the battletag system)

Quote:
3. I can get that person to "transfer" to our server (or vice versa) when you find a cool player to do that. (currently not available)
Works in RIFT currently for free and in wow for $$$