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Get rid of Huttball

STAR WARS: The Old Republic > English > PvP
Get rid of Huttball

Skolops's Avatar


Skolops
05.01.2012 , 10:58 AM | #231
Quote: Originally Posted by dcgregorya View Post
The only role you provided for operative is to respec to a healer - at which point I told you how easy it is to shut down an operative healer if you're not bad (interupt the big heal, knockback or just out DPS them). You can heal out to 30m with LOS, a guard is 15m - so you're usefulness depends on a guard plus a really bad enemy. As a guardian, I don't rely on any of those things to be useful. Same for an assassin, or sorc, or etc. A healing sorc might not have a lot of insta casts but they can pull the ally to them and force speed ahead of them to receive a pass or heal the BC as they run - those two functions alone outclass SRMP and EMP.

Sorry for the tone but I honestly take people who look at a game like Huttball and don't think it's so class biased that it shouldn't count seriously as is for ranked standings as someone who is either trolling or really doesn't grasp PVP mechanics.
We don't have the problems with the scoundrel healer you cite, and there are some pretty nasty imperial pre-mades on our server. The person I have in mind can keep himself and the ballcarrier up.

Here's the problem, I think... you're still thinking about this far too individually. Sure, a team of 8 players can stop a single scoundrel or ops healer from keeping a BC up and take down the BC. However, if the rest of the team is doing it's job, this becomes far easier said than done.

Try CCing or interrupting the Op healer when everyone else on his team is doing everything possible to keep that from happening. It's not so easy all of a sudden.

Again, Huttball is a profoundly teamwork oriented game. It may simply be that you, or anyone else, isn't used to such a thing.

Scoobings's Avatar


Scoobings
05.01.2012 , 11:20 AM | #232
Quote: Originally Posted by Skolops View Post
We don't have the problems with the scoundrel healer you cite, and there are some pretty nasty imperial pre-mades on our server. The person I have in mind can keep himself and the ballcarrier up.

Here's the problem, I think... you're still thinking about this far too individually. Sure, a team of 8 players can stop a single scoundrel or ops healer from keeping a BC up and take down the BC. However, if the rest of the team is doing it's job, this becomes far easier said than done.

Try CCing or interrupting the Op healer when everyone else on his team is doing everything possible to keep that from happening. It's not so easy all of a sudden.

Again, Huttball is a profoundly teamwork oriented game. It may simply be that you, or anyone else, isn't used to such a thing.
A thousand times this. Huttball requires so much more coordination than any other WZ, it's fantastic.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

DarthKhaos's Avatar


DarthKhaos
05.01.2012 , 11:21 AM | #233
Got a pesky healer you want dealt with in Huttball?
~nod~
Call "The Exterminators".
"The Exterminators"?
They have all the tricks needed to deal with those OP healers that have been nerfed in 1.2, they tend to play:
  • Shadows/Assassins
  • Sages/Sorcerers
  • Vanguards/Powertechs
  • Commandos/Mercenaries
  • Guardians/Juggernauts
  • Sentential/Marauders
  • Gunslingers/Snipers
  • Scoundrels/Operatives

But Khaos that's all the advanced classes in the game?
Yes it is.
So how do I know who they are?
That's easy. They are the ones using the environment in Huttball to their advantage.
Ahhh. Thank you Khaos. You're the best!
=================================
F2P? NO THANKS
CANCELLED
=================================

Teabaker's Avatar


Teabaker
05.01.2012 , 11:49 AM | #234
Quote: Originally Posted by Xinika View Post
People on these forums.
Why do you think you know best? There are other good players who disagree with your opion, like I do I know the game as good as you do: Huttball matches are win by good passes, not by solo runners. Solo runners can only win the game against bads. Against good people they will get pulled or stunned in the fire and good premades wont let Juggs charge :/ A scoundrel can pick up the ball and pass it to a friend. That doesn't has to be a Sage or a Shadow. I mean, did you ever had a Huttball game against with two good premades against two good premades? We had this once and the game was won by passes and whoever managed to pick the ball up first (And lucky intercepts >.> ). Do you you really want that Bioware will do something stupid, like making the ball drop if you get pulled, use force speed or a charge? This would make Huttball boring and dull. Just because one aspect of one AC isn't as good as other classes you really want to change something (Scoundrel heal is still the best healer in huttball) in the best warzone?

Also I don't get why you're so arrogant. This game isn't competitive. We both kill bads. Does it make you feel that good? You can bash 95% of the other players just by changing to keybinds, google a good build and reading your abilities. I teached two friends and the results were pretty good. The duels went from 100% win for me to a pretty even number. It doesn't take much to be good in this game. So step down, go outside, chill, breath once slowly and get rid of this arrogance. We are good in a uncompetitive game of bads.

SeraphimID's Avatar


SeraphimID
05.01.2012 , 12:45 PM | #235
Every class has their duty in a game of huttball, even the sniper. Set up around the top of center and rain hell on people going for the ball. Sure, they may not be the most useful when it comes to running the ball, but everyone has their job.

tl;dr huttball is fine

NOTIXX, GUILD MASTER
ALL GEAR NO TALENT

Scoobings's Avatar


Scoobings
05.01.2012 , 12:46 PM | #236
Quote: Originally Posted by SeraphimID View Post
Every class has their duty in a game of huttball, even the sniper. Set up around the top of center and rain hell on people going for the ball. Sure, they may not be the most useful when it comes to running the ball, but everyone has their job.

tl;dr huttball is fine
Agreed, IMO snipers are fantastic in Huttball.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

Varicite's Avatar


Varicite
05.01.2012 , 12:47 PM | #237
Quote: Originally Posted by Xinika View Post
Until you learn to fix this class-biased mode. Rateds will be a complete joke if you allow this mode.

Or

Allow the option to pick your own wz.


"Because people know these modes are unbalanced yet they still allow it.

You think the best PvP teams will take a Scoundrel over a Sage or Guardian?
Teams will be stacked with X, Y and Z classes while F and U won't dare get a spot.

We will just abuse the inbalance and there will be no one else to blame but yourselves for it. "
No.

Some classes have an advantage in every Warzone.

I like Huttball the most, so no.

Edit: Option to pick your own WZ would be good, and seems missing. Wasn't this on the table along w/ X-server queuing for WZs at some point?
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

SwordofSodan's Avatar


SwordofSodan
05.01.2012 , 12:51 PM | #238
Quote: Originally Posted by Teabaker View Post
Why do you think you know best? There are other good players who disagree with your opion, like I do I know the game as good as you do: Huttball matches are win by good passes, not by solo runners. Solo runners can only win the game against bads. Against good people they will get pulled or stunned in the fire and good premades wont let Juggs charge :/ A scoundrel can pick up the ball and pass it to a friend. That doesn't has to be a Sage or a Shadow. I mean, did you ever had a Huttball game against with two good premades against two good premades? We had this once and the game was won by passes and whoever managed to pick the ball up first (And lucky intercepts >.> ). Do you you really want that Bioware will do something stupid, like making the ball drop if you get pulled, use force speed or a charge? This would make Huttball boring and dull. Just because one aspect of one AC isn't as good as other classes you really want to change something (Scoundrel heal is still the best healer in huttball) in the best warzone?

Also I don't get why you're so arrogant. This game isn't competitive. We both kill bads. Does it make you feel that good? You can bash 95% of the other players just by changing to keybinds, google a good build and reading your abilities. I teached two friends and the results were pretty good. The duels went from 100% win for me to a pretty even number. It doesn't take much to be good in this game. So step down, go outside, chill, breath once slowly and get rid of this arrogance. We are good in a uncompetitive game of bads.
Great post.

vsalcedo's Avatar


vsalcedo
05.01.2012 , 12:55 PM | #239
Quote: Originally Posted by darthkhaos View Post
got a pesky healer you want dealt with in huttball?
~nod~
call "the exterminators".
"the exterminators"?
they have all the tricks needed to deal with those op healers that have been nerfed in 1.2, they tend to play:
  • shadows/assassins
  • sages/sorcerers
  • vanguards/powertechs
  • commandos/mercenaries
  • guardians/juggernauts
  • sentential/marauders
  • gunslingers/snipers
  • scoundrels/operatives

but khaos that's all the advanced classes in the game?
yes it is.
so how do i know who they are?
that's easy. They are the ones using the environment in huttball to their advantage.
ahhh. Thank you khaos. You're the best!
you sir deserve a 1up!

Scoobings's Avatar


Scoobings
05.01.2012 , 12:58 PM | #240
Quote: Originally Posted by Varicite View Post
No.

Some classes have an advantage in every Warzone.

I like Huttball the most, so no.

Edit: Option to pick your own WZ would be good, and seems missing. Wasn't this on the table along w/ X-server queuing for WZs at some point?
Can't allow people to pick warzones in rated otherwise people will design their team for one warzone. For instance, an amazing team in huttball would probably not be terribly strong in the other warzones. You need to make them que for every single warzone, so that way teams aren't crafted just for Huttball etc.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel