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Get rid of Huttball

STAR WARS: The Old Republic > English > PvP
Get rid of Huttball

Brytag's Avatar


Brytag
04.30.2012 , 02:35 PM | #151
Quote: Originally Posted by Xinika View Post
Because people know these modes are unbalanced yet they still allow it.
Just like people thinking Marauders are fine.

You think the best PvP teams will take a Scoundrel over a Sage or Guardian?
Teams will be stacked with X,Y and Z classes while F and U won't dare get a spot.

We will just abuse the inbalance and there will be no one else to blame but yourselves for it.
i have to agree with him on this.

alot of the upper end pvp guilds on my server have used this time with the delay of rateds to all reroll different classes. maras/sins/agent heals are going to be MUST for competitive team play. It shouldnt be that way. People should be able to play classes cuz they are fun not to just be competitive.

Auliga's Avatar


Auliga
04.30.2012 , 02:41 PM | #152
keep huttball. its probably one of the most unique features of swtor compared to other mmo's


give us different huttbal arenas
AULIGA of BLEED

Quote: Originally Posted by Evillor View Post
Bleed ... they are so awesome that they are the guys to beat.

dcgregorya's Avatar


dcgregorya
04.30.2012 , 02:41 PM | #153
Quote: Originally Posted by Skolops View Post
I am in a PvP guild, and the very best player to have on our server in a game of Huttball is a scoundrel healer.

And you're right. There is nothing you as an operative can do. It's not your job, just like it's not a goalkeeper's job to score goals or a defensive lineman's job to score touchdowns. Your job is to do what an operative does best in a way that can help your team score and prevent the other team from scoring. Instead of being so worried about what you can't do, start thinking about what you can and how to use that.
You declare because he guards the mid he's your best player - but what objective measure is that? Objective measure would be thinks like blocking scores, killing ball carriers and scoring goals and all of those things an operative is worse at than an assassin - or vanguard - or sith warrior of any flavor.

It's a clearly biased game towards class abilities. There's nothing stopping a marauder from guarding mid. He can do that just fine, he can also score goals and intercept ball carriers. He's great at 3 positions where you relegate the operative to foot chasing around people in mid when they have sprints and leaps.

It'd be like if only one class could pass the ball. There's nothing wrong with the game other than the fact that Bioware didn't see that it's common sense to block some class abilities and replace them with general use abilities that everyone can use.

And this enters into the issues with rated warzones. So long as Huttball is a rated game and the ONLY one that relies on certain classes, PVP teams will just stack those classes - because they're fine at every other warzone too. I have no reason to have a sniper in my Huttball group as a Juggernaut can do everything he can do and so much more. Sorc DPS is on par/better than gunslinger DPS and their utility is far superior and their ground coverage is far superior.

Anyway, it's common sense if you play the game that you see how class composition plays into it and classes by and large should not get barred from playing a particular warzone for ranked competition (thereby having larger queues). The *correct* fix would be to disallow some abilities and make the others freely available to everyone playing regardless of class.

Spiderbubble's Avatar


Spiderbubble
04.30.2012 , 02:44 PM | #154
I'd rather remove Alderaan instead. I hate it so much that every time I see the loading screen, I want to just cry. I often find myself leaving at the start as well, because it's absolutely no fun to play. The map layout sucks, there's very little action, it's a giant zergfest towards nodes, and AoEs and heals are god. On top of that, it's the hardest Warzone to make any sort of comeback in due to how the nodes are capped (compared to, say, Novare).

F#@$ Alderaan Civil War.

My preference for Warzones:

Void Star
Hutt Ball
Novare
Not playing a warzone
Levelling a new alt
Mass murdering puppies
Eating a rotten egg
Gluing my lips together with Super Glue and then nailing them together with a nail gun
Alderaan Civil War

VoidJustice's Avatar


VoidJustice
04.30.2012 , 02:48 PM | #155
Quote: Originally Posted by Auliga View Post
keep huttball. its probably one of the most unique features of swtor compared to other mmo's


give us different huttbal arenas
^this

How bout a flat hutball field... that'd make things a bit more even.

btw... I find lipgluing / nailgunning lips a very underappreciated Wz.
Understanding is the true weapon of a Jedi and willpower is the iron clad arm that wields it.

LukeStormstout's Avatar


LukeStormstout
04.30.2012 , 02:50 PM | #156
The only unique war zone in this game should never be removed.
"My soul to nothingness: but I will strive against all doubtings, and will keep alive..." ~ John Keats's Sleep and Poetry

Skolops's Avatar


Skolops
04.30.2012 , 02:51 PM | #157
Quote: Originally Posted by dcgregorya View Post
You declare because he guards the mid he's your best player - but what objective measure is that? Objective measure would be thinks like blocking scores, killing ball carriers and scoring goals and all of those things an operative is worse at than an assassin - or vanguard - or sith warrior of any flavor.

It's a clearly biased game towards class abilities. There's nothing stopping a marauder from guarding mid. He can do that just fine, he can also score goals and intercept ball carriers. He's great at 3 positions where you relegate the operative to foot chasing around people in mid when they have sprints and leaps.

It'd be like if only one class could pass the ball. There's nothing wrong with the game other than the fact that Bioware didn't see that it's common sense to block some class abilities and replace them with general use abilities that everyone can use.
I never said he's the best because he guards mid. I said he's the best because with him healing the ball carrier as the ball is carried from one end to the other - something that ONLY a scoundrel healer can do - it's almost impossible to kill him and steal the ball. When he is on our team the only time the other team is ever able to get the ball back is by using CCs and the obstacles and LOS available in their own end. If we steal the ball from them in our end, its basically guaranteed to gain at least the field position advantage by getting the ball back to the other side.

So you don't have leaps. Ok... so you don't have speed, or pulls, etc., well..... you DO have the best CC in the game, in a warzone where CC is everything. Learn to use it to benefit your team instead of whining. Yes, sometimes the ball carrier will get out of your range with a leap or speed or something, but here's probably the biggest mistake people make in Huttball: the ball carrier should NEVER EVER EVER EVER EVER take the full team's attention.

The other players are JUST as important as the ball carrier, whether they're getting ahead of the ball to provide a pull, getting back to mid quickly to help delay and cause havoc after a score or reset, or doing any number of other things. If the ball carrier speeds out of your range, look for a player who is in your range that you can harass or take down so that he cannot do his job when the time comes, or go get into a the correct position for when the ball swings back around the other way or resets to mid.

Those big 6 - 0 Huttball losses are always the result of people chasing the ball carrier and ignoring the other players.

The ball carrier force speed away from you? Well guess what, if you drop a flash grenade on all the people who were protecting him, then when he gets to the lower scaffolding and needs to wait for the fire, he'll have no protection from your Inquisitor teammates who have also force sped to catch him. You're "stuck" back behind him, but thanks to you, so are 5 of his teammates and as a result he gets killed and the ball comes back to you. THAT's how you win at Huttball.

To win at Huttball, you need to be able to read a team the way a football player can read the opposing defense or offense. You need to be able to anticipate where each player is going, what each player wants to do, and which ones you are in the best position to stop.

I honestly think this is why those who dislike Huttball do so... it's by FAR the most advanced warzone strategically speaking. Being good at running your damage rotation or getting high stats is almost meaningless in Huttball. You have to play strategically, positionally, and with anticipation. Players who don't want to - or haven't realized they need to - play a far more mental game in Huttball are going to hate it and think it's imbalanced.

dardack's Avatar


dardack
04.30.2012 , 02:52 PM | #158
Quote: Originally Posted by S__T View Post
Tier list for huttball

S-tier: Assassin (tank)
A-tier: Sorc (either), Jugg (tank), Mara (with obliterate), Merc (Arsenal), Jugg (non-tank, with obliterate), Powertech (pyro),
B-tier:Pyrotech (Tank) Assassin (non-tank), Operative (heal), Merc (any but Arsenal), Mara (without obliterate),
C-tier: Operative (dps)
D-tier: Sniper

Where does PT AP fit on this completely random list? Cause if I'm not listed and Love HB does that mean I should be on the list or everyone that hates it is wrong? Or some hate, some love, and I'm glad it's in the rotation.
Doofensmirtz lvl 50 PTIn Erebus Drooga's Pleasure Barge. 4 Imps 50. Doofentrooper lvl 50 VG in Goof Troop DPB
Dear BW please have RS/HiB send me to other fleet Nekkid. TY. Also, don't allow 3 sin/shadow 2 sorc/sage teams in HB. That is all.

Astarica's Avatar


Astarica
04.30.2012 , 02:57 PM | #159
Quote: Originally Posted by dardack View Post
Where does PT AP fit on this completely random list? Cause if I'm not listed and Love HB does that mean I should be on the list or everyone that hates it is wrong? Or some hate, some love, and I'm glad it's in the rotation.
Having Grapple automatically puts you on the list of desireable characters for Huttball. It's basically the only ability that can stop a good ball carrier.

Kulraven's Avatar


Kulraven
04.30.2012 , 02:59 PM | #160
Quote: Originally Posted by Xinika View Post
Until you learn to fix this class-biased mode. Rateds will be a complete joke if you allow this mode.

Or

Allow the option to pick your own wz.
I agree with having the option to pick your own wz. That is a no brainer frankly. But like cross realm pvp ques or cross realm lfg tools, it is strange the BW has chosen to roll circa 2009.

However, I love Huttball. I admit to hating it at first until I figured it out. Now I love it. The three dimensional aspect of the fights is great fun. The deadly hazards are a blast too. I dont care at all if one bg favors one class a bit. Basically learn to maximize your own potential and you can be very effective regardless of the wz.
Mar-vel, Dark Sentinel
"He is a Dark Jedi."
"Jedi?"
"Dark Jedi."