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Dear Expertise, You Are Terrible

STAR WARS: The Old Republic > English > PvP
Dear Expertise, You Are Terrible

Feyak's Avatar


Feyak
05.01.2012 , 11:39 AM | #161
To revisit the original purpose of this thread.

Expertise in the short run, right now as we are it is okay, it sucks to start w/ 0, but when you look at the percentages, and by how far we are into the "progression" of the game, it's going to sputter out REALLY quick, as of 1.2 there are 3 levels of PVP Gear, w/ BM Gear right now
Recruit Full blue set has 896 Expertise - Increasing damage by ~18.20%
Battle Master - has 1164 Expertise - Increasing Damage done by ~22.23%
War Master - has 1291 Expertise - Increasing Damage Done by ~23.95%

The level of increase was to drastic to start with, i.e. it needs to be revised, either to a different system or it needs to have the values equalized, most likely top end should be prlly around 15% (speculative) where I also believe that instead of the top value being offensive, it should be the Defensive Side.
(i.e. Current Value of BM Offense(increase)/Defensive(decrease) -> 22.23%/18.18% | what I would like to see Offense(Increase)/Defensive(Decrease) -> 18.18%/22.23% - But I play a tank assassin in PVP and like taking less damage, that might be biased)

Then notice the difference in values between Recruit and BM(1 Tier move) approx 4%, but when we move from BM to WM Still one Tier, but such a minor change of 1.62%, they may have realized they are going to reach astronomical bonus damages by the first expansion so they reduced the "progression" but if there is a 1.62% difference between BM and WM Gear the alt stats have to have a big difference (haven't researched that).

Well it's not much but it is a start. Let's try to focus on Expertise as a stat, that can stick around for a long time. (and not get to 150% Bonus Damage)

Azrienov's Avatar


Azrienov
05.01.2012 , 12:03 PM | #162
I approve this message.

Khoraji's Avatar


Khoraji
05.01.2012 , 12:10 PM | #163
Quote: Originally Posted by Feyak View Post
To revisit the original purpose of this thread.

Expertise in the short run, right now as we are it is okay, it sucks to start w/ 0, but when you look at the percentages, and by how far we are into the "progression" of the game, it's going to sputter out REALLY quick, as of 1.2 there are 3 levels of PVP Gear, w/ BM Gear right now
Recruit Full blue set has 896 Expertise - Increasing damage by ~18.20%
Battle Master - has 1164 Expertise - Increasing Damage done by ~22.23%
War Master - has 1291 Expertise - Increasing Damage Done by ~23.95%

The level of increase was to drastic to start with, i.e. it needs to be revised, either to a different system or it needs to have the values equalized, most likely top end should be prlly around 15% (speculative) where I also believe that instead of the top value being offensive, it should be the Defensive Side.
(i.e. Current Value of BM Offense(increase)/Defensive(decrease) -> 22.23%/18.18% | what I would like to see Offense(Increase)/Defensive(Decrease) -> 18.18%/22.23% - But I play a tank assassin in PVP and like taking less damage, that might be biased)

Then notice the difference in values between Recruit and BM(1 Tier move) approx 4%, but when we move from BM to WM Still one Tier, but such a minor change of 1.62%, they may have realized they are going to reach astronomical bonus damages by the first expansion so they reduced the "progression" but if there is a 1.62% difference between BM and WM Gear the alt stats have to have a big difference (haven't researched that).

Well it's not much but it is a start. Let's try to focus on Expertise as a stat, that can stick around for a long time. (and not get to 150% Bonus Damage)
It doesn't really matter how much expertise you are at, there is really no bonus DMG when talking about equally geared players.

The reason it is 22% bonus dmg and 18% mitigation is because that way, they cancel each other out perfectly.
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Razot's Avatar


Razot
05.01.2012 , 12:25 PM | #164
Quote: Originally Posted by Feyak View Post
To revisit the original purpose of this thread.

Expertise in the short run, right now as we are it is okay, it sucks to start w/ 0, but when you look at the percentages, and by how far we are into the "progression" of the game, it's going to sputter out REALLY quick, as of 1.2 there are 3 levels of PVP Gear, w/ BM Gear right now
Recruit Full blue set has 896 Expertise - Increasing damage by ~18.20%
Battle Master - has 1164 Expertise - Increasing Damage done by ~22.23%
War Master - has 1291 Expertise - Increasing Damage Done by ~23.95%

The level of increase was to drastic to start with, i.e. it needs to be revised, either to a different system or it needs to have the values equalized, most likely top end should be prlly around 15% (speculative) where I also believe that instead of the top value being offensive, it should be the Defensive Side.
(i.e. Current Value of BM Offense(increase)/Defensive(decrease) -> 22.23%/18.18% | what I would like to see Offense(Increase)/Defensive(Decrease) -> 18.18%/22.23% - But I play a tank assassin in PVP and like taking less damage, that might be biased)

Then notice the difference in values between Recruit and BM(1 Tier move) approx 4%, but when we move from BM to WM Still one Tier, but such a minor change of 1.62%, they may have realized they are going to reach astronomical bonus damages by the first expansion so they reduced the "progression" but if there is a 1.62% difference between BM and WM Gear the alt stats have to have a big difference (haven't researched that).

Well it's not much but it is a start. Let's try to focus on Expertise as a stat, that can stick around for a long time. (and not get to 150% Bonus Damage)
Its really stupid the way it is atm.
I don't like the stat but i do know why its in the game and that it will not get dumped, and although i favor a PVE only over a PVP stat that way if we ever get some kind of open world systems that works anyone can take part in and give everyone the pew pew we desire, but as for now you have to either PVP or PVE and PVE gear is useless in PVP so now even if we ever do get open world PVP you have to grind WZ's for a while to compete.

They should just baseline expertise and give slight primary stat increases per tier and move on to bigger better things, but instead we will play the nerf this neft that game and constantly be adjusting crap as the PVP community fades away to nothing and all but a few people who consider the WZ mini game the end all be all to PVP get a new carrot to grind for every 6 months or so.

Finnius's Avatar


Finnius
05.01.2012 , 04:48 PM | #165
Quote: Originally Posted by Mookind View Post
If you don't think expertise should be in the game

Go look in the mirror and shoot the first thing you see.
What a well-reasoned and thought-out response, and such a sterling and rational reason for keeping a bad stat in the game. Truly, you are a poet.

Ok, enough of the sarcasm.

This and "it's needed for balance" are basically the only arguments for keeping expertise around, both of which are easily refuted by noting that everything expertise does could be done more elegantly by a global buff / debuff while normalizing stats across PVP and PVE gear, and giving PVP gear PVP-centric set bonuses to make sure it stays on top of PVE gear in WZs.

And open world PVP, if we ever get that. (Which, as mentioned, is another area that expertise locks half or more of your game out of.).

Any PVPers have a REAL argument for keeping it around? I'm kind of curious.

KrackenOne's Avatar


KrackenOne
05.01.2012 , 04:54 PM | #166
Quote: Originally Posted by Finnius View Post
Sure, as soon as Bioware makes it impossible to use your PVP gear in PVE.
What is stopping you?
I see I have "fans"
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Divona's Avatar


Divona
05.01.2012 , 04:59 PM | #167
Quote: Originally Posted by Feyak View Post
To revisit the original purpose of this thread.

Expertise in the short run, right now as we are it is okay, it sucks to start w/ 0, but when you look at the percentages, and by how far we are into the "progression" of the game, it's going to sputter out REALLY quick, as of 1.2 there are 3 levels of PVP Gear, w/ BM Gear right now
Recruit Full blue set has 896 Expertise - Increasing damage by ~18.20%
Battle Master - has 1164 Expertise - Increasing Damage done by ~22.23%
War Master - has 1291 Expertise - Increasing Damage Done by ~23.95%

The level of increase was to drastic to start with, i.e. it needs to be revised, either to a different system or it needs to have the values equalized, most likely top end should be prlly around 15% (speculative) where I also believe that instead of the top value being offensive, it should be the Defensive Side.
(i.e. Current Value of BM Offense(increase)/Defensive(decrease) -> 22.23%/18.18% | what I would like to see Offense(Increase)/Defensive(Decrease) -> 18.18%/22.23% - But I play a tank assassin in PVP and like taking less damage, that might be biased)

Then notice the difference in values between Recruit and BM(1 Tier move) approx 4%, but when we move from BM to WM Still one Tier, but such a minor change of 1.62%, they may have realized they are going to reach astronomical bonus damages by the first expansion so they reduced the "progression" but if there is a 1.62% difference between BM and WM Gear the alt stats have to have a big difference (haven't researched that).

Well it's not much but it is a start. Let's try to focus on Expertise as a stat, that can stick around for a long time. (and not get to 150% Bonus Damage)
Yes cap is very big in reality when playing pvp tested myself that with new recruit gear on alt. But you forgot to mention one more factor - usual stats besides expertise have also colossal difference.
If you remember old champion gear even that had alot better base stats than recruit have. I think even centurion had better stats. Now thats what kills all the new lvl 50's or alts who have left playing pvp against fully geared premades because no ranked system still on place yet along with no solo (pug) queue from team syncs.
This is what kills pvp very fast and i can confiently say it will be worse in a month.
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MouldyCrow's Avatar


MouldyCrow
05.01.2012 , 05:10 PM | #168
I remember my old WoW PvE raiding guild doing premades in vanilla WoW running around with 3xThunderfury and 2 hands of Ragnaros. Good times. That was before there was resilience on gear.

Not much fun for the people being roflstomped though.

Finnius's Avatar


Finnius
05.01.2012 , 07:09 PM | #169
Quote: Originally Posted by MouldyCrow View Post
I remember my old WoW PvE raiding guild doing premades in vanilla WoW running around with 3xThunderfury and 2 hands of Ragnaros. Good times. That was before there was resilience on gear.

Not much fun for the people being roflstomped though.
What a well-reasoned and thought-out response, and such a sterling and rational reason for keeping a bad stat in the game. Truly, you are a poet.

Ok, enough of the sarcasm.

This and "it's needed for balance" are basically the only arguments for keeping expertise around, both of which are easily refuted by noting that everything expertise does could be done more elegantly by a global buff / debuff while normalizing stats across PVP and PVE gear, and giving PVP gear PVP-centric set bonuses to make sure it stays on top of PVE gear in WZs.

And open world PVP, if we ever get that. (Which, as mentioned, is another area that expertise locks half or more of your game out of.).

Any PVPers have a REAL argument for keeping it around? I'm kind of curious.

NOTE:
Yes, I'm aware this is a word for word repost of an earlier post. I'm just going to keep copy and pasting it until one of the pro-expertise camp decides to comment, rationally and intelligently, on why it wouldn't work. The glove's been thrown, have at.

arkzehhh's Avatar


arkzehhh
05.01.2012 , 07:17 PM | #170
Quote: Originally Posted by Bloberts View Post
Expertise is a stat that encourages the player to gear through pvp for pvp gear. If you can't handle shelling out for recruit gear or spending any time at all getting a decent pvp set then pls just stick to heroic 4 mans.
This, leave expertise as it is.
Work for your gear like everyone else does, the whole gear>skill thing might be relavent too a fresh 50 but not for long, if ur bad without it, you'll still be bad with it ( expertise that is ) if your terrible.