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Official Q&A Thread for May 4th, 2012 Q&A Blog Post

STAR WARS: The Old Republic > English > General Discussion
Official Q&A Thread for May 4th, 2012 Q&A Blog Post
First BioWare Post First BioWare Post

funkiestj's Avatar


funkiestj
05.01.2012 , 12:17 PM | #381
It would be nice to be able to refer to a list of announced features that have been scheduled. E.g. you have announced that character transfers will be available "early summer". Is there already such a list? If yes, where is it?

EDIT: when I say "scheduled " I'm not suggesting you give us a hard date -- just that this list communicate which features and/or fixes are in the active development pipeline as you have with character transfer.

Do you have plans for increasing the GTN (or hutt network) market size by combining markets across servers?

Do you have plans to add "will buy quantity <x> of item <y> for price <z>" contracts to the trade network? If yes, when?

Mr. Hat says "BW support is the best"!
I am a bad player, so what?

OsarionRDM's Avatar


OsarionRDM
05.01.2012 , 12:32 PM | #382
How has Bioware's view of how SWTOR changed since it released, from a development standpoint? What sorts of things have changed that you did not forsee and what's gone the way you had hoped?
I find your over-inflated sense of self worth disturbing.

BlameSociety's Avatar


BlameSociety
05.01.2012 , 12:32 PM | #383
I have a question regarding tanking in PvP. It seems that tanking stats (defense and shield/absorption) are rather useless in PvP combat, since most players rely more on tech/force attacks than white hits. That's why so many tanks (including myself) use DPS gear instead of tank gear. Are you planning on changing anything about defense and/or shield mechanics for PvP, so we can actually be tanks?

Jurreth's Avatar


Jurreth
05.01.2012 , 12:50 PM | #384
I have a question regarding a recent trend I've discovered with PvE bosses. During a boss encounter specifically Lord Loyat on Ilum and the final boss of both the Jedi Knight and Jedi Consular class quests the boss will despawn after it is defeated and then take sometimes up to five minutes to respawn so that the player can finish the quest. I submitted a bug report and was told that this is not a bug. If that is the case can you tell me why this mechanic is set up that way? It doesn't seem to make a whole lot of sense.
"You'll find that many of the truths we cling to depend greatly on our own point of view."

Meluna's Avatar


Meluna
05.01.2012 , 01:08 PM | #385
Since it is after 2PM CDT, we will be closing this thread now. Thank you for all of your questions! Tune in this Friday to see if your question was answered by our developers.