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Official Q&A Thread for May 4th, 2012 Q&A Blog Post

STAR WARS: The Old Republic > English > General Discussion
Official Q&A Thread for May 4th, 2012 Q&A Blog Post
First BioWare Post First BioWare Post

Dathka-Sith's Avatar


Dathka-Sith
04.29.2012 , 02:11 PM | #231
Currently, dual wielding classes have the advantage of having an orange mod'able item in their off-hand while other classes are stuck with fixed-stat knives, foci, shields, and generators which probably do not have optimal stats for their character. This creates an imbalance in stats between Bounty Hunters/Troopers and Agents/Smugglers. It is also more difficult to find or craft these off-hand items as you level up as they are less available than orange weapon upgrades.

Are there any plans to release orange off-hand weapons for non duel wielding classes?

Phatkillz's Avatar


Phatkillz
04.29.2012 , 02:44 PM | #232
So as an ex DAOC player I was lured into this game with the promise of "Open World PVP" You have created two very nice areas for open world pvp but they have given us absolutely no reason to use them. For a while Ilum's pvp area was some what active, but with the last patch all incentive to use it was removed.

Do you have any plans to do something to improve this. It seems that I will be moving on to Guild Wars 2 when it is released as they also promise open world pvp. I will keep checking back to see if you make any improvements in this area. Please consider it as instanced pvp is lame and boring in the long run.
He who asks a question is a fool for a minute; he who does not remains a fool forever.

Jtbaker's Avatar


Jtbaker
04.29.2012 , 02:53 PM | #233
Are you guys going to revisit enrage timers in ops, or make them more lenient? I understand you dont want guilds to stack a ton of healers to get the kill, but not being able to beat an encounter due to unforgiving hard enrage timers is kind of annoying. We have had a number of hard enrage's in HM Explosive Conflict because we lose a dps, but our execution is perfect. Another 30 seconds and we would have had the kill. What about considering soft enrages?

Magicmind's Avatar


Magicmind
04.29.2012 , 02:53 PM | #234
Straight question, will we be able to change our legacy names, or have seperate legacy's on the same server?

LordAshuman's Avatar


LordAshuman
04.29.2012 , 03:19 PM | #235
Would you be able to explain the thought process behind the recent damage boost to sniper/gunslingers and nerf/buff prioritisation in general?

(Not complaining about balance, just wanting to know why them over other classes that could possible just tweaks like Sorc, Powertech or Jugg to name a few)
:-D

SteveGarbage's Avatar


SteveGarbage
04.29.2012 , 03:19 PM | #236
So prior to 1.2, we were able to buy purple crystals on the fleet for 250k credits. I didn't at the time because I figured, "Well, if they're giving this to me for 250k, I can probably craft it (as Artifice) for less than that." Unfortunately the schematics appear to be rare/impossible to find. Will purple crystals eventually be easier to obtain/craft in the future?
Ebon Hawk Server - RP/East
Arteris Silverquill 50 Sentinel Watchman
|||Father of|||
Arianya Silverquill 20 Shadow Kinetic

Darth_Vicente's Avatar


Darth_Vicente
04.29.2012 , 03:39 PM | #237
For people who want to make full use of the Legacy system, or are just altaholics, will we see the implementation of additional character slots in 1.3?
Grand Lord of The Sovereign Aeons Server: Ebon Hawk
The Kinslayer Legacy
Darth Näeblis | Darth Lanfear| Lord Ra'hvin| Cipher Agent Aludra| Ziare, Imperial Loyalist|Apprentice Telv'isa'sdra|Apprentice Gwynofar|Master Lews-Therin

Mrdann's Avatar


Mrdann
04.29.2012 , 03:43 PM | #238
Will we see other exotic light sabers color variations (that are NOT black cores) added in game like magenta and white were?? {ie Teal, Silver, Dark Green, Indigo Etc)

TheHunterC's Avatar


TheHunterC
04.29.2012 , 03:53 PM | #239
Will there be any in-game specials or rewards for May the 4th (National Star Wars day)????
BioWare consider the ideas in THIS thread.

proud Collector's Edition owner

HoboWithAStick's Avatar


HoboWithAStick
04.29.2012 , 03:55 PM | #240
Would be be a possibity in the future to be able to buy a legacy modding station for your ships that would reduce or eliminate the cost of moding armour. As it stands right now its simply too much money to swap mods to check out their effectiveness on the combat logs. I understand the game needs credit sinks but having to do 30 mins of dailies to switch a couple is just a little much.