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What Sent/Mar spec and change has contributed to them becoming op?

STAR WARS: The Old Republic > English > PvP
What Sent/Mar spec and change has contributed to them becoming op?

GypsyMagik's Avatar


GypsyMagik
04.30.2012 , 09:33 AM | #151
Quote: Originally Posted by DestyOwn View Post
and i have never seen a good marauder die after using undying rage because : 1 - they will use their medpack 2 - they will stay there for 4 seconds then force camo or 3 - they will get healed during the duration and be back to full.
So what your saying is they should not allow marauders to use health packs or group with healers? lol yes I suppose having a healer makes a marauder OP so maybe they should nerf healthpacks and healers

DestyOwn's Avatar


DestyOwn
04.30.2012 , 09:34 AM | #152
Quote: Originally Posted by Audenlol View Post
Bad sniper is bad.

Do snipers have an ability to prevent them from getting heals too? The fact you burst the marauder down to have to use undying rage AND his healer could not keep him up w/o the marauder using undying rage seems pretty balanced to me.

If anything, maybe sniper/gunslinger damage is a bit too much right now.
what ever you say man, you make me laugh, you must pvp on a really good server.
Sasha'White on the Fatman Server
Streaming PVP and OPS
http://www.twitch.tv/empireseliteguild

Audenlol's Avatar


Audenlol
04.30.2012 , 09:36 AM | #153
Quote: Originally Posted by DestyOwn View Post
what ever you say man, you make me laugh, you must pvp on a really good server.
Exactly.


Looks like > on the forums as well.

Maybe they will nerf forum access for people that play marauders.

DestyOwn's Avatar


DestyOwn
04.30.2012 , 09:37 AM | #154
Quote: Originally Posted by GypsyMagik View Post
So what your saying is they should not allow marauders to use health packs or group with healers? lol yes I suppose having a healer makes a marauder OP so maybe they should nerf healthpacks and healers
if you think undying rage is balanced well i have nothing else to say to you.

when all the warzones are filled with marauders and that the 8man pre made are

2 tanks sin - 2 ops heals - 4 marauders , maybe something will change.
Sasha'White on the Fatman Server
Streaming PVP and OPS
http://www.twitch.tv/empireseliteguild

Audenlol's Avatar


Audenlol
04.30.2012 , 09:41 AM | #155
Quote: Originally Posted by DestyOwn View Post
if you think undying rage is balanced well i have nothing else to say to you.

when all the warzones are filled with marauders and that the 8man pre made are

2 tanks sin - 2 ops heals - 4 marauders , maybe something will change.
Then the other team gets 1 tank sin and knocks the entire team off the platforms in hutball.

Oh but their charge must be off CD since every marauder has every one of their cds rdy for every situation lol.

Nothing but doomsday qq.

IronFirewind's Avatar


IronFirewind
04.30.2012 , 09:46 AM | #156
Quote: Originally Posted by DestyOwn View Post
and i have never seen a good marauder die after using undying rage because : 1 - they will use their medpack 2 - they will stay there for 4 seconds then force camo or 3 - they will get healed during the duration and be back to full.
CC. Learn to use it. The only defensive CC that Sent/Mara has that lasts longer than 5 seconds is Saber Ward which is only really useful against weapon damage since it doesn't give the Defence bonus to force or tech damage (just some mitigation).

Rebuke/Cloak of Pain is there to punish people who hit them. If you see it go up CC the Sent/Mar and then just don't hit them for a couple of seconds. Only bad players let them get the full 30 seconds of 20% damage mitigation from it.

Guarded by The Force/Undying Rage is actually hard countered by the following classes: Gunslinger, Sniper, Jedi Knight, Sith Warrior, Shadow and Assassin. Why? Execute abilities. The additional burst can potentially kill an unguarded Sent/Mara before the CD goes off and the threat alone of those execute abilities will make a Sent/Mara fire it off too soon if you panic them. Also Gunslinger and Sniper have the insane burst necessary to bring down a Sent/Mara from 100% before they get close so they are worth a mention.

Bad players that throw around CC like candy and refuse to work as a team make the class seem OP when it really isn't.
Lilisetté - Assassin | The Progenitor EU (RP)

GypsyMagik's Avatar


GypsyMagik
04.30.2012 , 09:56 AM | #157
Quote: Originally Posted by DestyOwn View Post
if you think undying rage is balanced well i have nothing else to say to you.

when all the warzones are filled with marauders and that the 8man pre made are

2 tanks sin - 2 ops heals - 4 marauders , maybe something will change.
And you talking about non existent 8 man pre mades clearly leaves me with tons to say to you LOL

IronFirewind's Avatar


IronFirewind
04.30.2012 , 09:58 AM | #158
Quote: Originally Posted by GypsyMagik View Post
And you talking about non existent 8 man pre mades clearly leaves me with tons to say to you LOL
You forgot to mention all of the 31/31/31 specs that people are running around with
Lilisetté - Assassin | The Progenitor EU (RP)

GypsyMagik's Avatar


GypsyMagik
04.30.2012 , 10:00 AM | #159
Quote: Originally Posted by IronFirewind View Post
You forgot to mention all of the 31/31/31 specs that people are running around with
Ah true now those guys are so OP

HurricaneXXIV's Avatar


HurricaneXXIV
04.30.2012 , 10:11 AM | #160
If you are a gunslinger or sniper and a you think a sent or mara can't be kited you really need to work on your class. Legshot has a 12-15 second cool down that does not add to resolve. We have a knock back that you can use once a fight against a mara. We have cover that stops them from getting to us, we have a stun grenade that works perfectly on undying rage. And my favorite, if they get to us, kick them in the nutts.

They have one CC breaker and a gap closer that can't be used if we are in cover. Don't let them get near you in the first place. We are ranged, we should stay that way.