Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

To the biased Sents/Maras defending their OP class

STAR WARS: The Old Republic > English > PvP
To the biased Sents/Maras defending their OP class

Scoobings's Avatar


Scoobings
04.27.2012 , 11:41 AM | #261
Quote: Originally Posted by iiell View Post
ROFL! Well played sir, well played...
You too, was fun! Gave me something to do at work
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

unixbomber's Avatar


unixbomber
04.27.2012 , 11:43 AM | #262
Quote: Originally Posted by Smashbrother View Post
That is ********. When shadows vanish, all heals are reduced by 100% on them.
You can actually trait to receive healing in stealth; not that it's needed, as I have no issues stealthing, removing dots and waiting to receive heals or grabbing a health powerup. I suppose that is is ******** too, right?

Kovaos's Avatar


Kovaos
04.27.2012 , 11:44 AM | #263
Quote: Originally Posted by Scoobings View Post
You are absolutely right. The TTK is the game changer, not changes to mauraders.
If you added a conjunction (and) to this sentence it would be complete. It's a combination of the TTK AND the absence of negative adjustments to maras/sents.
"my friend said he got a pack of level 50 armor and all i got was level 47 pants."

Scoobings's Avatar


Scoobings
04.27.2012 , 11:44 AM | #264
Quote: Originally Posted by Apocalypse- View Post
I remember life before GBTF. Those of you that don't, which are the same that now cry for it to go, should think about why they added it in the first place.

Without GBTF, we're dead on sight, and we can't do anything about it. "But but but everyone else is too!" Not really. Snipers have cover, cover pulse, entrench, not to mention range. Operatives have double our CC ability in addition to true stealth, their DPS role is also that of a carry rather than a fighter like us (MOBA terms for those of you who know it). DPS juggs have guardian leap to get themselves clear in addition to push/leap. DPS Assassins again are carries (though a bit underpowered atm). DPS Sages get triple our CC, a instant cast bubble, sprint and that all so lovely range. DPS PTs get a hybrid range setup and can frontload a decent amount of damage. DPS Mercs? Well, they've been a waste of a raid slot since August, and aren't the measuring stick for anything to be compared to.

The entire design of Warriors/Knights requires them to stay in melee for prolonged periods. There's no frontloading damage and getting out like Sins/Ops. There's no safety of range like PTs or Sages, there's no knockbacks or jumping out like juggs.

The ENTIRE point of the Sent/Mara class is to force the fight into the 6th, 7th, 8th GCD, ane we've got to be in melee range, directly in front of the firing squad, to do it. Once the fight gets going, we've got some buildup, and we can do what we came to do. It's a wreaking-ball style, and the complaint is that once we're started we can't be readily stopped? Uhh... That's the point. GBTF/UR is a "last stand" mechanic. I'd gladly take a 100% healing reduction on it, but outright removing it is shortsighted and would require buffs elsewhere, ie letting our Focus bar start at full.

Now, a lot of the QQ stems from Ravage/Master Strike. The damage is fine, just shorten the cancel range by about 1m. Seriously, just walk away rather than eating it. Against combat/carnage, just use a knockback already.

People look at Sent/Mara and see carry. That's not how the class plays, nor how it is designed.
Carry is a MOBA term that implies weakness early game where your team has to "carry" you until you get gear, in which case you then "carry" your team by being OP in good gear.

The problem with accepting maras as a carry is that at no point do they have to work for their gear, they start the game with their gear :P You aren't doing yourself any favors by using that term for people who know what those are :P

Your point about GBF is well put, but I don't think anyone is arguing for the actual removal of GBF. Not to mention the fact, you still have your vanish type ability to get out of tight spots.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

Migrayn's Avatar


Migrayn
04.27.2012 , 11:46 AM | #265
Quote: Originally Posted by HurricaneXXIV View Post
Mauraders should have the best defensive talents out of dps, they are a squishy class in melee range. There really is only one CD that will stop a ranged person from killing a Sent in melee range and it only lasts for the length of a flash grenade. Take away their CDs and I will kill each of them in about 6-7 seconds.

Your vangaurd doesn't need cool downs like a sent because they naturally take less damage. If 20% damage stops you from attacking someone you really need to get better gear, change specs or do something drastic.
So an operative is a melee fighter yet has no immunity defence. Flash grenade can be broken then we take damage. You still take 1% damage from all sources. Operatives are just as squishy as mauraders. Once out of stealth kperatives cant finish the fight az they have no defence and lack long duration damage. A maurader has damage immunity and can easly kill or finish people.off during that time.
Originally Posted by Greg Zoeller:
If we leave the Operative the ability to stun lock and kill people — yes, there aren’t many Operatives — but over the long term, that means people will quit the game cause it’s not fun.

Darianth's Avatar


Darianth
04.27.2012 , 11:46 AM | #266
Quote: Originally Posted by crrypto View Post
Negatory good buddy, just OP ones that practically give damage immunity. I know you guys like to claim that it's not immunity, and you are correct, however you clearly failed out of math class if you can't see that it's practically the same thing.
Let me lol at this a little more. There is something called significant figures. The 1% damage still taken is significant therefore you can't write it off as zero. You must have failed math and chemistry if you think otherwise.

unixbomber's Avatar


unixbomber
04.27.2012 , 11:49 AM | #267
Quote: Originally Posted by Migrayn View Post
So an operative is a melee fighter yet has no immunity defence. Flash grenade can be broken then we take damage. You still take 1% damage from all sources. Operatives are just as squishy as mauraders.
My operative is far from squishy and I kite sentinels easily, I also trait to heal. Funny how that works.

Blloodbane's Avatar


Blloodbane
04.27.2012 , 11:52 AM | #268
I love how everyone that says the class is OP is the most amazing player ever (go to Korea and make a million dollars BTW).... and every OP Mara/Sent is just the worst player with WAY OVER THE TOP abilities....


As we Marines say...

Adapt and Overcome and get the sand out of your panties.
*The Sith Code* Peace is a lie ~ There is only passion~ Through passion I gain strength ~ Through strength I gain power ~ Through power I gain victory ~ Through victory my chains are broken ~ The Force shall set me free

HurricaneXXIV's Avatar


HurricaneXXIV
04.27.2012 , 11:54 AM | #269
Quote: Originally Posted by Migrayn View Post
So an operative is a melee fighter yet has no immunity defence. Flash grenade can be broken then we take damage. You still take 1% damage from all sources. Operatives are just as squishy as mauraders. Once out of stealth kperatives cant finish the fight az they have no defence and lack long duration damage. A maurader has damage immunity and can easly kill or finish people.off during that time.
Your burst on your open got nerfed too hard. So your front loaded damage isn't enough to carry you till the end.That isn't a sent/maurader issue though. Your defense is suprise and stuns and makes you quite a bit more difficult to counter for a GS or Sniper.

lijahrobinson's Avatar


lijahrobinson
04.27.2012 , 11:58 AM | #270
I used to have trouble with Marauders...then i learned to play. And i play a Pyrotech Mercenary or a Juggernaut. I Don't have a problem with their abilties. 4 sec of 99% immunity isn't that huge of a deal; just save your stun/knockback/root/slow effect and wait it out. I think people dislike thinking while they play the game.
Megatog - Level 50 Juggernaut -Valor 9X
Tandy - Level 50 Sniper - Valor 8X
Rainbow Space Unicorns
Prophecy of the Five Server