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SWTOR - the bad


Fiesbert

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Here is my personal list of the games flaws. Ordered in 3 levels of signifcance: awful (ruins the fun), frustrating (spoils the fun), could be better (minor impact to fun):

I put my case in spoiler tags to increase the readibilty of my post. If you can't be arsed to read those I can't be arsed to read your reply.

 

Awful

 

No interface customization

The interface isn't much different from other MMO standard interfaces. BUT other MMOs offer addon support. Almost no endgame player sticks with the standard interface.

My case:

 

Example WoW

Standard interface:

http://static.howstuffworks.com/gif/world-of-warcraft-3.jpg

Raid interfaces:

http://www.wowuigallery.com/bb-gallery/original/100_fuibetaraidxt1.jpg

http://imageshack.us/photo/my-images/520/fightuibw5.jpg/

http://imageshack.us/photo/my-images/135/uishot0428cv3.jpg/

 

The WoW community wrote more than 5000 Addons for the WoW Interface http://www.curse.com/addons/wow

The Rift community wrote more than 100 Addons for the Rift interface http://www.curse.com/addons/rift

The Warhammer Online community wrote more than 199 Addons for the Warhammer Online Interface http://www.curse.com/addons/war

Thats a lot of developing time your community could do FOR YOU FOR FREE!

 

Your interface is insufficent for

Highlighting important random buffs of yourself - like Prototype Particle Accelerator (free Railshot)

Highlighting stacking buffs on yourself

Highlighting important debuffs on yourself - you'll want to know if you have DoTs before trying to combat stealth

Highlighting important buffs on your enemy - ever had a Juggernaut/Guardian be immune to your CC after charging you? - you'll want to know when your enemy uses his damage cooldowns

Highlighting important debuffs on your teammates - hard to tell if removing debuffs on a teammate is worth it without knowing how many removable debuffs they have...

Saving up hotkeys by making smart macros - for example putting all relics and other damage buffs on one key, using a random vehicle, social emotes, ...

Monitoring important cooldowns - having to scan all your quickbars for cooldowns takes too long during intense combat

 

Long travel times

 

Granted the probably biggest part of traveling is being stuck for minutes, regardless of your computer, on loading screens. Still why do I have to watch those loading screens in the first place? It just takes too long to visit the fleet or traveling from Belsavis daily quest hub to Ilum daily Quest hub. A significant part of my playtime sinks into traveling instead of playing. This is especially hard for players with short play sessions and makes SWTOR to hardcoreish for subscription numbers in the millions. To me, its just very annoying.

My case:

 

Even Commander Shephard gets to choose WHERE he wants to go on the Citadel instead of having to go there from the docking bay by himself, all other content is almost free of travel times. You allways dive directly into gameplay.

There are quick travel options for the most succesful recent singleplayer RPGs Fallout and Elders Scrolls. In competing MMOs you can teleport to group and PvP content.

There are some hardliners that claim it would kill immersion. Well, if there would be fast travel options, thats what they are: options. If you like to spend your free time on loading screens and on speeders or otherwise NOT PLAYING, please feel free to do so.

 

Possible solution:

When exiting the ship on a planet allow us to choose a quick travel destination to travel to.

Every quick travel node should have an "go to ship" option.

This would make traveling between quest/story hubs a lot faster while still making the world in between hubs and story/quest/objectives meaningful.

 

Inaccessible content

 

I rarely got to do flashpoints or heroic quests while leveling. The time it takes to group up with other players and traveling to the heroic quest/flashpoint is barely worth the effort. By the time I'd have found a group, traveled to and completed Hammer Station I'd have outleveled the flashpoint if I'd have spend the exact same time on quests.

Which basically means while leveling SWTOR consists of questing and PvP, since heroic quests and flashpoints are too inaccessible.

Its similar for space missions. They would be ABSOLUETLY GREAT for killing some time. Your favorite companions still needs another 7 minutes for a crew skill mission? No problem: jump into space and blast some stuff. IF it were that simple. To start the space mission I'd have to travel about 10 minutes to my ship, then do the 7 minute mission and travel 10 minutes back to where I was. Thats too much overhead.

So what happens: the content is dead/unused. I never even once saw more than 10 players in the area "space" which is where all space missions happen. I bet its similar for flashpoints sub 50 and almost as bad for heroic flashpoints and heroic quests.

My case:

Possible solution:

Add a queue system for flashpoints and heroic quests. You already have a working queue system for PvP, it can't be that hard to extent it for flashpoints (since they are instances like warzones) and add a player decided rolecheck (one tank, one healer, two damage dealers).

It surely is somewhat harder for heroic quests, since they take place in the "open world" but if you want players to do that content, you'll have to.

Let players start space combat from anywhere and get back to where they started it from.

This is a lot of dead content. You can't afford players to not do it and you, simply put, didn't deliver on its accessibility.

 

No character migration options

 

I know that the moneyhungry suits don't like it and consider MMOs a faliure once they merge servers/allow character transfers. But whats an even graiter failure is losing subscribers because they ended up on an underpopulated server. Its not uncommon for MMOs to have a big population spike on release and having players leave after the initial rush. You should have been prepared for this, you were not and you have to adress this problem like yesterday.

My case:

 

I started SWTOR with four friends during the early access. Some servers got overcrowded rather quickly, so we decided to reroll from Darth Traya to Gnawers Roost. While Darth Traya is sporting a healthy population, Gnawers Roost isn't. While I rerolled, again, on Darth Traya my friends simply left the game. Now I can't convince them to start playing again since their characters are on a deserted server. In general "returners" should be able to move their high level chars to the server their friends are actively playing on.

In addition I'm quite annoyed as well. I have a nicely geared level 50 Jedi Shadow on Gnawers Roost that I can't add to my legacy on Darth Traya and I'd love to do that.

I don't get why you have servers in the first place. Since all parts of SWTORs game world are instanced and will open up new instances if the instance population reaches 300. Shouldn't that allow you to have one PvP and one PvE server for each language?

 

Inaccessible macros

 

Thats right folks. There are macros for SWTOR, like there are macros for every software. A developer can't decide to not support macros but rather if macros are build within their game or not. Between hardwaremacro-compatible keyboards, mice and controllers from Razer, Logitech, Saitek, Thrustmaster and Roccat there are plenty of macro software tools out there able to intercept keystrokes and replacing them with whatever you want, even scripts and loops.

I get the idea of not liking automated gameplay. I wouldn't like that as a developer either. But not supporting macros is the wrong approach to "battling automated gameplay". While I choose to use Flamethrower/Pulse Cannon according to the situation presented before me, the decision to use Rail Shot/High Impact Bolt or Flame Burst/Ion Pulse is predetermined. Rail Shot/High Impact Bolt is allways the better choice, there are no exceptions and its not evil but just smart to automate such decisions. Its not my fault as a player that this choice is predetermined its in your games design. If you are looking for someone to blame for that being automatable it should be you.

My case:

Another example for macros being necessary are damage and defense buffs. Melting my Reactive shield http://www.torhead.com/ability/g4iOfPW/reactive-shield, Adrenaline Rush http://www.torhead.com/ability/b39iOqk/adrenaline-rush and my medpac http://www.torhead.com/item/1wf28nO/rakata-medpac into one button instead of pressing three is so painfully obvious. Yet players with less knowledge about software/hardware macros have to assign and press 3 keys for that. Your "no macros decision" isn't making the game better for anyone but making it worse for players without hardwaremacro-peripherals or software-macro knowledge.

Solution: support ingame macros as potent as hardwaremacros/softwaremacros.

 

 

Long loading times

SWTOR takes forever to load. Especially with the rather yesterdayish graphics in mind. I made a comparison video how long Batman Arkham City, Battlefield 3 and the Witcher 2 take to load in comparison to SWTOR.

Video: http://www.youtube.com/watch?v=wGeXR2vostU

Loading times:

################################## 34 seconds
############################ 28 seconds                              
###################### 24 seconds			                        
########## 10 seconds				                                                      

SWTOR 34 seconds

Batman Arkham City 28 seconds

Battlefield 3 24 seconds

the Witcher 2 10 seconds

Its kind of strange that DirectX 11 games like Witcher 2 load up to three times faster than SWTOR. In the case of Battlefield 3 there are maps as big as a whole planet of SWTOR with up to 32 players (twices as many as in SWTOR warzones), a lot better graphics, a lot better sound, a lot more effects, yet still it loads in 2/3 of the time SWTOR takes to load.

Oh and I even was generous with the SWTOR loading time. Since I took a quick load. Most of the time SWTOR takes more than a minute to load. Annoying!

 

 

 

Frustrating

 

Things that are frustrating quite often. Decreaseing the fun value of the game and might lead to subscription loss of less hardcore players.

 

Resolve, crowd control and stunlocks

Resolve is actually quite a neat system. Its easy to grasp and all information needed is available by the color of the bar.

Though one of the most frustrating things in SWTOR is being killed from 100% life without being able to react. Even with the CC breaker ability ready, its quite possible to stunlock someone to death.

It is possible to apply two 4 second stuns and one 2,5 second stun before CC immunity kicks in. In addition the CC breaking ability has more than twice the cooldown of the 4 second stuns.

My case:

 

Possible solution: first set the cc escape ability (for example: http://www.torhead.com/ability/aint4LB/tenacity cooldown to 1 minute. Since most 4 seconds CCs (for example: http://www.torhead.com/ability/70qAWyv/force-stun are on a one minute cooldown aswell, fights should be more interesteing than "do I have my escape ability ready or not".

In addition I'd like to see stuns clear themselves after a certain amout of damage is dealt to a target. I'd say one stun shouldn't last longer than 20% of a players live. Although that probably won't have much of an impact on fights where a player died in a stunlock, it will feel a lot different if one dies while controlling his character instead of dying without being able to do anything. Keep in mind, since it is possible to apply three stuns, it would still be possible to stunlock a player from 100% health to 40% health ( 100% - 3x30% = 40%).

OR

make the CC escape ability remove all CC effects and fill up the resolve bar to full white.

Either solution would make the CC metagame a lot more interesting than it is now.

 

 

Warzones with uneven teams

Could you imagine a soccer game (or football if you're american) to start with uneven teams? I'm sure you'd agree that the stadion would catch fire shortly after the uneven match begins.

This is what happens in SWTOR on a daily basis.

My case:

 

Warzones shouldn't start with uneven teams. If either team doesn't have 7 players when the preround ends, the warzone should be delayed by another 10 seconds. If there still is a team with less than 7 players the warzone should be aborted and all players should get rewards equal to one medal unless a player left during the preround.

 

 

I'm not finished with my list but I already wrote more than an hour on this post, I'll finish it up later.

Edited by Fiesbert
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We just got UI customization and all those add ons are 3rd party made. It's not Bioware's fault if no one else at Curse or something hasn't gotten around to making them.

 

A Flashpoint Finder is currently in development and is slated for 1.3. It's single server only at the time, but if it proves successful, then X server will be right behind it.

 

The only reason we have low pop servers is because so many people played flooded the Beta and asked for more servers to accommodate them, then up and bailed the second it appeared that World of Warcraft did not shut down the next day. Server merging is alot harder thanks to unique Legacy names. So unless two servers agree to rename their characters (and I mean ALL the players) server merging just can't be done. However, as I pointed out earlier, a Flashpoint finder is on the way, so even if you are on a low pop server, you will not miss out on the content.

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The Ui is fine, You can customise it in anyway you want. We dont need 3rd party add-ons. Leave that in WoW, this is BWs game, so its there game we should be playing, Not mixed incarnation of 3rd party add-ons. This way, every player is on the same page. You let in one add-on, more will come, like Deadly boss mods, Stuff like that hopefully will never be allowed in TOR.

 

Issues finding a group - Well, this is on BW, and on you. Let me guess, you picked a server that had no queues at launch. Now you are paying for it. This will get sorted in time

 

Loading times - Well, i had issues with loading times on my old laptop. My new PC eats up the loading times, but there is still to many loading screens. BW allowed to portal to our ship from most planets. This has helped alot inm terms of loading screens. But we need less so I see your point here.

 

Macros - I have a k90 so i have access to macros if i choose. But are they needed in TOR. not at all. We should be the player. I use my extra keys are binds, thats it. And since we have ample space in terms of quickslots. Imo, they are not needed.

Edited by DigitalPrime
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If you hate it so much, why are you still subbing? Why do people focus on the bad things instead of all the good things that keep us subbing.

 

I saw an amazing quote on a forum a few months ago and i wish i could find it but ill try and remember it the best i can.

"An MMO is like a baby, when its first born all it can do it poop and cry. Then it grows into a toddler and starts to crawl and we love to see it grow. It then matures into a mischievous kid pushing its luck but we still see all the potential. We then see our beloved MMO grows into a headstrong adolescent with its whole future ahead of it, getting smarter and better everyday. Next our MMO is fully matured, its the business and no one can touch it, its finally got everything just right. Finally we see our old friend starting to wind down, get a bit creaky but we have all the nostalgic memories of good times gone past."

 

I guess what im trying to say is STOP QQING and give it time. The games only been out for like 7 months or so and we have had some great content added. If you want a polished MMO go play "that other game". Im glad you at least out some suggestions on how to fix it otherwise i just would have posted:

 

 

I thought you at least deserved a decent response for the time you put in

Edited by FaceShindu
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If you hate it so much, why are you still subbing? Why do people focus on the bad things instead of all the good things that keep us subbing.

 

I saw an amazing quote on a forum a few months ago and i wish i could find it but ill try and remember it the best i can.

"An MMO is like a baby, when its first born all it can do it poop and cry. Then it grows into a toddler and starts to crawl and we love to see it grow. It then matures into a mischievous kid pushing its luck but we still see all the potential. We then see out beloved MMO grow into a headstrong adolescent with its whole future ahead of it, getting smarter and better everyday. Next out MMO is fully matured, its the business and no one can touch it, its finally got everything just right. Finally we see our old friend starting to wind down, get a bit creaky but we have all the nostalgic memories of times gone past."

 

I guess what im trying to say is STOP QQING and give it time. The games only been out for like 7 months or so and we have had some great content added. If you want a polished MMO go play "that other game". Im glad you at least out some suggestions on how to fix it otherwise i just would have posted:

 

I thought you at least deserved a decent response for the time you put in

 

And it is through these adverse opinions and even complaints and attacks that the game itself will begin to evolve; or it will sink like a ship that was thought to be unskinkable.

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Don't get me wrong. I don't hate the game, not at all. I just wanted to point out the things that need improving. I'll play SWTOR at least another month.

The inteface customization is a great step forward but customization options still lag behind other MMOs a lot.

And there are no 3rd party addons because there is no API provided by Bioware. Which has become a standard for MMOs.

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Don't get me wrong. I don't hate the game, not at all. I just wanted to point out the things that need improving. I'll play SWTOR at least another month.

The inteface customization is a great step forward but customization options still lag behind other MMOs a lot.

And there are no 3rd party addons because there is no API provided by Bioware. Which has become a standard for MMOs.

 

I've played many MMO's. Not going to list them but pretty much all the major ones. What iv found is that generally Addons make things easier. And with people already complaining about a lack of content why would you want to make things go faster. I also feel that every game i have put addons to they have somewhat broken my immersion.

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I've played many MMO's. Not going to list them but pretty much all the major ones. What iv found is that generally Addons make things easier. And with people already complaining about a lack of content why would you want to make things go faster. I also feel that every game i have put addons to they have somewhat broken my immersion.

 

Its your choice if you want to use addons or not. Don't like their impact on immersion, don't use them.

The lack of content is a misconception. Its rather the lacking accessibility than lacking content. If you could jump into a flashpoint by queueing up and waiting a few minutes people would feel differently about lacking content.

Addons don't make the game easier and handling silly cooldowns isn't difficult but cumbersome. So I'd say addons make the game more playable not easier. Addons are great in pointing out boring game design, like those mini cooldowns for example.

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