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Cybertechs need love too...

STAR WARS: The Old Republic > English > Crew Skills
Cybertechs need love too...

VulcanLogic's Avatar

05.01.2012 , 08:25 PM | #21
Quote: Originally Posted by ViciousFett View Post
Anyone sinking that much time or resources into companion gear.. has too much time and resources...
I cant speak for the trooper droid, but Agent's melee tank companion is hardly choice over the ranged tank or healer companions. And wasting augmented gear on a companion just feels blasphemous at this point. (p.s. armortech could crit wrists and belts too if you really wanted to, rakata too.)

The only way I see droid parts becoming a hot item is if the rumored HK droid companion gets added to the game.
Well, count me as one of them. I made a full set of crit crafted droid gear for SCORPIO, and the 8 lvl 22 purple augments to go in 'em. However, with 1.2, you cannot transfer set piece armorings from say, helms to sensor units. The UI won't let you, giving you the message that "this piece cannot go in that slot". I mean, it's bad enough you must pull all the parts out of Bounty Hunter tier gear just to equip it on a droid (as they do not use helms or chests, they use sensor units, cores, motors, and parts), but now the armorings cannot be transferred at all. This means you need to spend millions more credits on level 25+ Commando armoring drops just to make your SCORPIO slightly weaker than Kaliyo (as the four set bonus for the Supercommando set *is* applied to her).

You also brought up a good point about everyone else getting droid companions later in development, so unless this is addressed, it won't be just me bringing it up. Hopefully, they'll come up with a better way to gear droids before that happens. See my signature for my suggestion, which also would provide cybertechs with additional, marketable skills. I've still got the 8 pieces banked for when there is a substantial change. 1 sensor unit, 2 cores, 2 motors, 2 parts, all augmented, and an augmented techstaff my alt made, too. Can't wait as I can't stand Kaliyo's personality (she'd be floating out the airlock after when she pulled on me), and I like SCORPIO's combat dialogue.
Yo. Droid companions need an operations vendor, too. My extra coms have to go somewhere, and I'd prefer SCORPIO to Kaliyo.

pokota's Avatar

05.02.2012 , 12:28 PM | #22
Quote: Originally Posted by Hologramx View Post
Well, I think at least the materials required to craft mod should be half or that for Armoring.
I would rather buy the mods from commendation vendors because it only costs 2 marks, while the mats for the mods (especially blue one) is just not worth to craft them, not to mention you still need to have the luck and mats to get the blue schematics. Besides, the upgrade of stats between mods are pretty small even they are like 8 levels away.

The cost in mats is crazy. It's like they deliberately sabotaged them against the cheap vendor costs. Rather than make my own, I've BOUGHT mods from the GTN that people have gotten from Daily quests or commission vendors. I see them all the time for about half the price of cost.

For whatever ready, they did not want Cybertechs to make high level mods. It's one of the biggest screw-ups I've seen in MMO crafting.

Right now, like everyone else, I have plenty of credits, but rather than make mods for my alt, who just hit level 42, I decided to outfit them with gear obtained from commissions. The cost in mats is way, way too high for something I'll only be using for a couple of days at the most. Mods should be relatively inexpensive, ESPECIALLY when they've devalued them so much on vendors.

Now that I have a Synthweaver and an Armormech, the only purpose my Cybertech serves is to make Earpieces, which actually have a much more realistic cost than mods, and that's nothing vital. If I start to play my main seriously again, I will definitely drop Cybertech.

ML_DoubleTap's Avatar

05.02.2012 , 02:48 PM | #23
There's been mentioned of the future possibility of a method to add augment slots to gear. I have false hopes of the 'augment device' being craftable by cybertechs...

It is also worth noting that we will be adding a way to add an augment slots to existing modifiable armor in a future game update.