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bad loot drop


Jdeez's Avatar


Jdeez
04.28.2012 , 03:28 AM | #21
It's still messed up for Ops too. We ran HM EV with 5 inquisitors, 2 warriors (marauders? i think are what the dps warriors are called) and a sniper. We had 4 pieces of bounty hunter loot drop. What sucks even more is, the inquisitors can't even use that stuff for companions, since we don't have any that use gear with Aim on it. (Our two tanks use either Strength or Willpower, our two dps use either strength or cunning, and our medic uses cunning)

Anyway, hopefully next time we have a BH with us so if we get some of their loot, they can use it!

Thoffs's Avatar


Thoffs
04.28.2012 , 08:11 AM | #22
Quote: Originally Posted by Andex View Post
B. Working as intended. The developer post from above doesn't say anything about a bug, just that Hard Mode flashpoints are not taking group composition into account.

Once more: Hard Mode Flashpoints no longer have a lock. You can run them repeatedly. The loot system for normal mode Operations was changed, because it's a once-a-week event that had a bad auto-assign system.
So, you don't think that it is even a remote possibility that Bioware changed the loot code for 1.2 (because they said they were going to group composition into account!) and that the code change they made actually skewed loot drops to classes that are not present, instead of those that are? Oh no, I guess that could never happen, because Bioware always writes perfect code and always tells us exactly and in great detail what is going on behind game mechanisms.

And BTW, these skewed loot drops are happening in hard mode ops as well, not just flash points, which can only be run once a week, and it is hard mode ops that I am complaining about. My ops groups experience since 1.2 for hard mode ops has been 70% smuggler drops (no smuggler in ops), 20% trooper, 10% split between counsular/Knight. Last kill of Karagga dropped two smugger main hands, and some exotech smuggler, woot! We have been running hard mode ops for about 2 months, and the consulars in our group (4) are still missing a lot of rakata gear -- wunderbar! A sub group has started farming long island hard mode for the rakata chest -- cleared five times, five trooper chests --- double woot!!!!! Yay for Bioware's loot system!!! Means we get to run it a lot more ! Hooray!!!

Got a bit sarcastic there towards the end....

KarethRiker's Avatar


KarethRiker
04.28.2012 , 08:40 AM | #23
Happened to us last night in KP Nightmare. We beat the instance for the first time on nightmare to get two Rakata main hands for smuggler with none in our group. Major let down.

Foenixz's Avatar


Foenixz
04.28.2012 , 09:59 AM | #24
wow another thread about getting free loots. BW never ever promised you a rose garden or that class specific loot would drop on the HM FPs. I am sorry if you can't have it your way (by the way I am sure at Burger King you can). If you can not or will not run story mode OPs (which are basically loot runs that anyone can run with lvl 49 gear) or re run the FP maybe you should move on to GW2 and hawk your dyes endlessly in trade.

The game is easy enough as it is. The act that the devs would give groups some bias for loot is something not many other games at this stage of release EVER did.

Quote:
David: Throughout the game, the composition of your group impacts the loot you get from defeating enemies. For the majority of content, the drops are skewed to favor whatever classes are present. This is a bias, but not a guarantee. In leveling Flashpoints, that bias is very strong, and will almost always give loot for the group. However, in endgame Flashpoints, there was no bias – drops were completely random. We’ve added a strong class bias to the loot drops for the endgame Flashpoints. In most cases, this guarantees a drop that can be used by someone in your group. The bias is an “opt-in” system for each character present. That means that you have the same loot playing as a solo Jedi Sentinel or a full group of Jedi Sentinels.
QQing whining and then insulting people who have a reasonable reply to you or try to help point you in the right direction makes you look small and brattish.
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Thoffs's Avatar


Thoffs
04.28.2012 , 12:11 PM | #25
Quote: Originally Posted by Foenixz View Post
wow another thread about getting free loots. BW never ever promised you a rose garden or that class specific loot would drop on the HM FPs. I am sorry if you can't have it your way (by the way I am sure at Burger King you can). If you can not or will not run story mode OPs (which are basically loot runs that anyone can run with lvl 49 gear) or re run the FP maybe you should move on to GW2 and hawk your dyes endlessly in trade.

Quote:
David: Throughout the game, the composition of your group impacts the loot you get from defeating enemies. For the majority of content, the drops are skewed to favor whatever classes are present. This is a bias, but not a guarantee. In leveling Flashpoints, that bias is very strong, and will almost always give loot for the group. However, in endgame Flashpoints, there was no bias – drops were completely random. We’ve added a strong class bias to the loot drops for the endgame Flashpoints. In most cases, this guarantees a drop that can be used by someone in your group. The bias is an “opt-in” system for each character present. That means that you have the same loot playing as a solo Jedi Sentinel or a full group of Jedi Sentinels.
The game is easy enough as it is. The act that the devs would give groups some bias for loot is something not many other games at this stage of release EVER did.

QQing whining and then insulting people who have a reasonable reply to you or try to help point you in the right direction makes you look small and brattish.
Oh, thanks so much for including that oh-so-informed reply by "David" in the latest Q/A. Too bad that "David" did not read the "Known Issues List" for 1.2 from the Customer Service Forum:
Quote:
Flashpoints and Operations
Hard Mode Flashpoint loot does not currently take group composition into account.
Ooops!!! The Q/A responders don't even know what is in their own game. The issue is that the 'bias' that has been added to loot drops for hard modes, especially for ops, seems to be a bias to classes not in the op! The code is screwed up, Bioware has admitted that it is not working as they intended via the "known issues", and players have a right to complain until it is fixed.

For reasons like this, I really believe nothing that is posted by Bioware about game changes until I actually witness its effect in game. Players are pretty smart, and they know when something is not right and will complain about it, and they have every right to since they are paying for the game. To their credit, Bioware does eventually *slowly* fix problems and complaint posts die down (not many SOA complaints these days since they fixed double ticking lighting balls, the pylons work correctly now, very few complaints about normal mode loot drops now, etc).

When the hard mode loot drops for ops and FPs are fixed, the majority of the threads like this will go away (there will always be some that are not happy). All Bioware needs to do is actually implement what they said they were going to implement in 1.2, i.e., loot drops that take group composition into account for hard mode ops/fps.

Trineda's Avatar


Trineda
04.28.2012 , 01:32 PM | #26
Hello everyone,

This is currently a known issue. In order to keep the forums tidy and conversations in one place please use this thread to discuss the topic of loot and group composition, we will be closing this current thread. Thank You!


Quote: Originally Posted by AmberGreen View Post
Hello everyone! We appreciate you joining us to play Star Wars™: The Old Republic™, and we hope you enjoy the game. As MMORPGs are large and complex projects, inevitably we do discover issues that may affect gameplay. We're working constantly to fix anything that will affect the player experience, but for now this is our current list of high priority in-game known issues.

UPDATED: April 20th, 2012

Flashpoints and Operations

Hard Mode Flashpoint loot does not currently take group composition into account.


If you wish to learn more about how the loot drop is intended to work, you can find out more here in our recent Community Q&A: April 27th, 2012:



Quote:
Caizic: In the 1.2 Legacy patch notes there is a section under Items and Economy and General that says "Loot drops from endgame activities, such as Operations and Flashpoints, now take group composition into account." Can someone please clarify what this means/how this works exactly? Thanks in advance!

David: Throughout the game, the composition of your group impacts the loot you get from defeating enemies. For the majority of content, the drops are skewed to favor whatever classes are present. This is a bias, but not a guarantee. In leveling Flashpoints, that bias is very strong, and will almost always give loot for the group. However, in endgame Flashpoints, there was no bias – drops were completely random. We’ve added a strong class bias to the loot drops for the endgame Flashpoints. In most cases, this guarantees a drop that can be used by someone in your group. The bias is an “opt-in” system for each character present. That means that you have the same loot playing as a solo Jedi Sentinel or a full group of Jedi Sentinels.