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Feedback request from James Ohlen - In-game events

STAR WARS: The Old Republic > English > General Discussion
Feedback request from James Ohlen - In-game events

Padkhar's Avatar

04.28.2012 , 09:29 AM | #351
What I found fun:
  • New Pets
  • Quests that players of multiple levels were in the same area doing --so you could interact for once with guildies lower down the level curve
  • the incentive to take down world bosses (though they should not be tauntable by a player who is not in the group that tagged the boss--especially if said player then repeatedly drags the boss to an evade/reset point)
  • the newscasts and general sense of "something is happening"
  • The continued story and flavor from Taris, Kaon and Lost Island

What I did not:
  • Having to spend money on vaccine at lower levels when money is tight
  • Getting flagged involuntarily for PVP on a PVE server by someone of the opposing faction exploding with the virus while you were standing around using the vendor for the event
  • Having the vaccine not last through death (and getting infected repeatedly in PVP warzones)
  • Having only one vendor for both factions on a PVE server--might be ok if there were a vendor with exclusively expertise stat items that the factions share, but don't force PvP on those who don't want it
  • the short time frame, daily quest progression that penalized players who can only play weekends
  • lack of notice of the event start and end date--in game email is better for many players or launcher messages

One thing they could have done is make quests you could do for experience to get vaccinated if you were low level, or you could pay the 2k by the time that is a trivial amount of credits to earn.

Players want to have control in the game, so anytime you take that away, it is less fun. Give people options, challenges and incentive to work together (especially across levels) with these events. For example, you could have an event of some kind of swoop relay race where the bikes are supplied by the game, so even a level 30 could particpate.

KodyPeralta's Avatar

04.28.2012 , 10:01 AM | #352
I would love to see the Empire launch an assault on Coruscant or something, would be quite a fun thing and would give us RP'ers multiple ways to go about an RP.

Q: Is there a Stephen Reid achievement?
SR: What would that be? Get banned by me on the forums. Achievement unlocked.

Krintar's Avatar

04.28.2012 , 05:20 PM | #353
My only complaint about the event is the fact that even though it's over, the plague is still hanging around in game. There was even an unscheduled maintenance the other night which I had hoped would wipe it from the servers, but no such luck.

bionamaster's Avatar

04.28.2012 , 05:23 PM | #354
I loved this event, but have to comments: First, they should have lowered vaccine costs to accomodate newer players infected by "plaguebearers". Second, it might be nice to bring back Jeelvic for a while, and add Containment Officer gear to his inventory, for those who couldn't do the quests. As long as there is the plague, there will be tokens, so both of these i think are important.
Reminder: Mechanized posting is for non-trolling business only. Enjoy your stay.
Parrius, Level 55 Jedi Sentinel Parian, Level 20 Commando
Tremarr Legacy, CE Subbed since Launch, Shadowlands Server
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Sutaka's Avatar

04.28.2012 , 05:35 PM | #355
Really, really loved it.

Having the community figure it out first, rather than telling us, made it very special and feel like an MMO.
"We have very measurable statistics that tell us if people lose a certain number of Warzones in a row being stun locked by a team of Operatives, then that might be part of that, and they will be not as likely to re-subscribe."
Keep dreaming Georg, keep dreaming.

Scripts's Avatar

04.28.2012 , 07:31 PM | #356

- Epidemic Aspect of it in the social areas of the fleet/planet
- Containment Officer Suit armor reward (I'll likely use it for one of my companions)
- The Pet
- The Title
- The purchasable "stuff" (Crystals/pet/companion looks) & the two levels of crystals (Level 25ish and level 50)
- Containment officers getting hostile in the landing bays at the fleet and on tantoonie if you were infected and passing through
- the "news alerts" on the fleet
- "spawned" enemies scaling to player level (IE: The elite captain spawned from the console was level 50 for my 50s, but level 26 for someone questing on tantoonie)


- The chain aspect of the dailies (Have to complete all of the dailies prior to today to get the new one for today).
- Disruption to PvP/PvE Instanced Zones (Warzones/Operations/Flashpoints). I do admit, it was funny the first couple of times seeing a ball carrier in huttball explode because of the plague, but it ended up causing a few different games I played to be won or lost because of someone not realizing or accounting for the fact that either they, or the person they were relying on to help capture the objective, had the plague.
- Vaccine not persisting through death (Tied to PvP/PvE dislike).
- The frequency of the annoucement of the warnings on the fleet (If I was on the fleet for 15-20 minutes either waiting for the PvP queue or waiting to explode, I'd hear the alert 2 or 3 times).

Recommendations for future events:

- Unlock the full chain, from start to finish, for the last 2 or 3 days of the event to allow anyone/everyone to at least experience it once without being tripped up by the requirement to finish them in sequence (if possible).
- Unlock any orange gear that is obtainable through the quests to be purchased through the event vendor for the last couple of days of the event, if the full chain can't be unlocked for the last couple of days of the event.
- if a vaccine like stim is made for a future event to prevent something from happening, make it persist through death, either by buying a more advanced version (IE: 5000 credits for one that persists through death, or 2000 for the "only while you are alive" version) or through some other means (Event currency can be traded towards it/Biochem recipe is purchasable and craftable)
- Think about tying it to the capital worlds to allow a more diverse player group to experience it (IE: Level 10/11 and up as opposed to Level 22-25 and up).

Definately one of the more fun events I've played in this game or while playing WoW. I definately look forward to discovering the next dynamic event. This event was both relevant to the latest content, and got me doing a few things I never thought I'd do, like exploring Tantoonie.

Hyde_v's Avatar

04.28.2012 , 08:42 PM | #357
I'll offer some feedback.

First of all, the main quest line of the event took place on a planet I could not go to. Until this week, I did not have a character above level 24. I am told the minimum level for Tatooine is level 25. So, the only option I had to participate in the event was catch the plague, die, and sell my DNA samples because I wasn't going to get to Tatooine to turn them in. That appears to have been naive on my part as the turn in was in a city and not out in the world with a bunch of monsters. Next time, I'll be better prepared. But it would have been nice to have some sort of non-spoiler official guide to the event on your website that explained what was going on and what to do. You don't have to be detailed. A "Get sick, go to Tatooine, talk to a jawa, there's a quest, rewards a-plenty" would have sufficed.

It would have been nice for the event to be split in to level range. Anyone from levels 10 - 20 have this part, 20 - 50 can do this part. You can do more of the event as you progress in level.

An opt out would also be a welcome addition. I did not want my characters to explode. But I also did not like having to spend two thousand credits on a vaccine that would go away if I was killed by some other method forcing me to buy the vaccine again. How about a one time fee for your own vaccine that you use once and it lasts a set amount of time no matter what happens to you? If you no longer want that immunity, either right-click it off yourself, or too bad, you must wait the full duration. The vaccine didn't quite work as it could have.

There was a lot of griefing on this. I didn't want to get infected yet someone would wait until they almost were about to explode and then run to a group and infect them all. And no guards near the cantina area? "We'll keep it confined to the airlocks. But if someone does get through, we'll have to wait for the band to die to know we have a problem on the Promenade." I thought that was just...wrong. One patrol would have been fine.

Unless I'm missing something, the Rakghouls come from Taris (that's where I first encountered them.) Why was nothing planned for Taris?

No closing event to the event itself? It just...ended. No news cast about a doctor finding a cure. No Republic / Imperial safety mail informing us the danger has passed. No broadcast telling us the travel ban to Tatooine is now over and the space lanes are all clear. Just one day it's there, servers down for maintenance, event done. *lets air out of the balloon* For a company that puts a lot of emphasis on story, Bioware dropped the ball on that part. I'm not trying to be mean. Just pointing out there was no closure.

OH, one last thing. Don't let a plague get in to a flashpoint or warzone. A Hammer Station party wiped when two people in the group died of the plague during a fight. That happened twice to me and I thought that was wrong. I never did a warzone during the event but I imagine it would be just as unsavory there too.

That's all I have. It was rather exciting. Maybe I can participate more in the next one.
"And they probably redesigned the whole sickbay too. I know engineers. They love to change things." -Dr. McCoy, ST:TMP

Don_J's Avatar

04.29.2012 , 04:09 AM | #358
This event was fun for roughly one day, then it was just grind. Same missions every day, or stand in a group at the fleet and get infected, just to gather another currency. It got old realy realy fast.

If you want to make future events egaging, beyond grinding, then make them progress, either through a quest arc for each player, or through changes in the area based on the achievement of objectives of all players in the area (like you had for PVP on Ilum).
Epic, Empire guild for us with demanding real life!
Smile It's better to fondly remember a happy youth, than to get depressed by a sad one!
YES! To removing gear stats in PVP. NO! To PVP gear grind.

corakil's Avatar

04.29.2012 , 04:40 AM | #359
I loved the fact that it forced the Republic and Empire players together in close proximity on a PvP server. The first 2 days was awesome. Yeah I was ganked by people 10 levels higher than me but it was still fun. After that everyone kind of chilled and actually helped each other.

The gear and the pets were great as well as access to a new title.

Simin's Avatar

04.29.2012 , 08:25 AM | #360
I would really like to see those Imperial News Stations become permanent fixtures. I found watching the news reports an engaging aspect of the storyline.

It would also be nice if there were more than one themed outfits. The outfit design looks outstanding on some races, but rather unappealing on others. Even within some races the skin colorations can make the outfit better or worse.

The guards in the docking bay were a nice touch, but they were so pathetically weak there was nearly no point even having them. A nice touch would be raising the difficulty of the guards you fight based on the degree of your infection and the danger you pose to the galaxy.

It would also be amusing if there truly were a location to report rakghoul sightings on each planet and the Fleet.

Lastly, The scavanger hunt needed clearer direction in game to find the locations.

In all you did an excellent job on this world event and I look forward to seeing more.