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Feedback request from James Ohlen - In-game events

STAR WARS: The Old Republic > English > General Discussion
Feedback request from James Ohlen - In-game events

Pdarkk's Avatar

04.27.2012 , 06:12 PM | #341
Loved it! Was very well done. Having special Event World Bosses was really cool too, but sometimes difficult finding a group of 50s large enough to handle the difficulty of them maybe next time bosses that dont require such large groups.
Id like an event maybe pertaining to something with the Hutts or Wookies, or possibly a wide spread invasion of a certain species attacking a planet maybe each factions home world.

Phrase's Avatar

04.27.2012 , 09:06 PM | #342
What about something with the Nightsisters and a Rancor world boss? Maybe tie in a Rancor mini-pet somehow?

The Bastion

Freshtech's Avatar

04.27.2012 , 09:08 PM | #343
The event was great because it brought new life to my server. It had new content that we had to discover for ourselves, and the fact that we knew it would only be around for a short time made us log in and play a lot during that time. Also, the fact that the content scaled to level made it a nice challenge that didn't exclude anyone from accessing it. I would love to see more of this in the future. Additionally, I think it would be awesome to do some events that had stories and quests revolving around faction conflicts to encourage more world pvp.
S'yrenity - Mandalore the Healer

Empress Teta Refugee on The Harbinger

kiwicrusader's Avatar

04.27.2012 , 09:46 PM | #344
I loved the event, felt it was just the right length with tons of great touches and reinforced to me how well Tattoine captures the feel of the planet from the movies. My only real dissapointment was that one of the world booses was glitches on our server for the last two days and despite many open tickets this was not fixed. Because of this I didn't get the title. Since this is a one and done event and I aim to be involved in TOR for a long time this was a major dissapointment. I even opened a ticket to get the last achievement awarded because this wasn't my fault and this was denied. To have this happen at the end of a majorly awesome event that had a great story, cutscenes and support soured the very end of the experience.

Kemic's Avatar

04.28.2012 , 01:00 AM | #345
No more RNG on purchasable loot items (companion customizations especially).

Making items that last 6 hours also last through death. Any PvP makes having an item that lasts 6 hours kind of a pointless exercise in wasting money.

Removing event specific buffs/debuffs after the event has ended. Seriously, the Rakghould Plague has been "contained" and yet people are still running around with the debuff and infecting each other in PvP.

More notice on events. I missed out on the first two days because I honestly didn't even realize anything was going on.

Not sure if someone listening to the broadcasts on the fleet would trigger a sound play for everyone else on the fleet or if it was just set up to play on a time interval. If it is the former, please change it to the latter.

Less of a "daily grind" to be able to complete everything and collect items like social gear and customizations. By this I mean the whole attitude of "Complete all the daily quests today and we'll give you another tomorrow so you can do it all over again". I don't have any issue with more quests becoming available as the event progresses, but I dislike the idea of having to do all of them each day to be able to do the next one. Would prefer it if I could miss a day or two and just go in and still be able to do all the quests as someone who hadn't missed any days. The current format put too much emphasis on players needing to log in everyday to stay on top of the event, and punishes you because you're busy outside of the game.

Edit: This is slightly off-topic, but it seems from the flavor of the event that we will not be seeing this return... Is there any plans to make event specific entries in the codex, things like titles, and even the special social gear more legacy wide, as to not punish those who are choosing to wait to make alts, since there are constantly being hinted things that are to come in the near future, such as new playable races and such. It's kind of annoying for someone who is a completionist to not be able to do something, simply because they chose to wait for another feature instead.

toliman's Avatar

04.28.2012 , 03:21 AM | #346
Quote: Originally Posted by StephenReid View Post
Hello everyone! James Ohlen, Game Director for Star Wars: The Old Republic, is looking for your feedback on the game's development once again. This week, with the Rakghoul Plague finally contained, he's looking for feedback on in-game events.

"The Rakghoul Plague was a very popular event. You’re going to see more surprises like it in the future.

I want to hear your thoughts on why you thought the Rakghoul plague was fun. Also, what kind of stuff would you like to see in the future?"

  1. NEVER do progression daily quests again. ever.
  2. a holiday event that encourages killing of world bosses is OK, i don't mind that part.
  3. groups, on servers that have the numbers to create world boss Ops , is a good thing.
  4. an Ilum Christmas Tree Raising with Vehicles, or Vehicle defense/offense, in the PvP zone, hilarious fun. think about it.
  5. Having Disease application flag you for PvP, is not a good thing at all, especially if outnumbered on tatooine at low level.
  6. The Title is a good thing. it's a familiar, copied thing, but it works.
  7. Without the title, i don't think people would have entered into RPO at all, even with the crystals/pets/custom belt.
  8. NEVER do Progression Daily Quests AGAIN. Ever.
  9. the disease mechanic was, and did break without a timer to know if it was going to tick/progress. it often got stuck in phases if the player had to travel, or got stuck on the fleet.
  10. i think players had to work this holiday out by looking at Fan Site'n (plural of fan sites), which is akward, especially if they get it wrong. i'm thinking here of the crimson rakling (?) easter egg hunt.
  11. RPO, was not casual friendly at all. you could not complete it in 3 days or a weekend.
  12. making holiday events work for a weekend, should be a priority, even if it breaks what you have planned out over a 4 day cycle or a 14 day cycle.
  13. the legacy bind customisations were not random, i have 2 of the same character, not my own classes either.
  14. this was perhaps unfortunate. creating Tradeable Legacy items is probably not the option, nor is GTN Sellable Legacy Customisations, allowing the vendor to buy the customisation back, for a token. which could then purchase another random box, solves the problem, and adds a risk/reward value other than "farm tokens at 15 tokens/hour for ~2 hours in a stationary area"
  15. Legacy items were a good choice, pity that the custom gear wasn't legacy bound, or purchaseable with tokens or DNA Samples.
  16. it would have been better if the Daily quests handed out Legacy tokens for Custom gear, so that legacy options would be available for characters to trade gear between high and low level characters who didn't take part but could get to the vendor to buy the item required.
  17. The event was not legacy Friendly, the title could only be gained by LvL 50 players.
  18. the crystals were a good idea. Pity nobody could buy them or afford to buy them, due to the high cost and low appeal (15 tokens/hour = 6 hours of a player being in the same location, and dying at least 17x per crystal.)
  19. the Economics were busted. the dailies didn't reward enough DNA samples for players to buy items with, the timer-based death, wasn't efficient or practical, a player had to remain in the same zone for periods of hours to collect these samples, often in the exact same position. you were encouraging griefing and AFK farming for tokens. which is inexcusable.
  20. the orange/custom gear, was Progression Quest based. which means a significant number of people have 2 or 3 or 4 items and not the complete set. i would estimate 0.1% of the people who have 1 Containment Officer item, don't have the chest or belt. it' can't be higher than 5%.
  21. you could have made the holiday a lot better by making the infections work, or setting the DNA Samples as GTN tradeable, even if only on the Neutral GTN (lore-based quarantine/health notions, like on eBay)
  22. sidenote: why is there still a 50 post limit on the GTN 5 months after launch...
  23. NEVER do Progression Dailies AGAIN. Ever.

Glaring, Obvious Mistakes that could have been addressed before implementation in no specific order,
  1. Legacy Companion Character Customisations being random loot boxes.
  2. Legacy Companion Character Customisations being limited to 8 Companion Characters.
  3. Progression Dailies
  4. Progression based holiday events in a Limited-Time Holiday Event.
  5. Non-Purchaseable Custom Gear to fill up Holiday set items that may be missing,
  6. Horrible Cost of Holiday based gear using Time/Tokens (DNA Samples/Hour)
  7. Broken core Mechanic - Infection Phase timers
  8. Non-Sellable DNA Samples

you don't need player feedback, you need to test the game and listen to that feedback from people who DO complete all of it, not just 20 people testing 20 things and getting the QA nod. change your QA approach or hire better MMO QA specialists.
Toliman - Aspiring Jedi Knight / Smuggler of Robes on Head / 70+ ideas to improve the GTN
Being kept alive for a thousand years in the dark, while slowly being digested is less time consuming, cheaper, more enjoyable and less painful than dealing with EA, yes, I'd rather be ingested by a sarlacc pit than use EA Store / Origins.

tkinnunzero's Avatar

04.28.2012 , 04:55 AM | #347
Quote: Originally Posted by LizardSF View Post
Y'know, when I was eight, I went out trick or treating, and one house was giving out Hostess fruit pies. A lot better than the crap most people were handing out. But by the time I'd heard about this from one of my friends, it was too late, and they were out.

This was very upsetting to me. BECAUSE I WAS EIGHT.
So now that you're 38 and on the other side of the door, preparing and stocking up for the occasion, do you look back at that 8-year old and think: "hmm, maybe I should buy double the Hostess pies so if they turn out to be a hit some kid who heard and came over just for them doesn't have to go home unhappy?"

Talon_strikes's Avatar

04.28.2012 , 08:23 AM | #348
I think the event was pretty exciting! It gave players a reason to PvP and to try and gank the other faction of its World Boss they were currently trying to defeat. I also noticed that all of the perks you implemented into the event increased the activity of dying/dead servers, which made PvP a whole lot better for those servers.

Reading through all the responses, many players have already taken the pros and cons I would have posted before them.

As for a future in-game event... Krayt Dragons anyone??
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DreadSire's Avatar

04.28.2012 , 09:05 AM | #349
I missed most of it due to, no advanced notice and lack of documention on the event.

Avako's Avatar

04.28.2012 , 09:10 AM | #350
I enjoyed the event.

Didn't care for the repeated news events - got to be intrusive after a while (add an opt out maybe).