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Feedback request from James Ohlen - In-game events

STAR WARS: The Old Republic > English > General Discussion
Feedback request from James Ohlen - In-game events

TuxedoMazoku's Avatar

04.27.2012 , 07:32 AM | #311
the event should've lasted longer, and perhaps a bit more variety with the rewards.

Their should have also been a more expensive vaccine (5-10k) that lasted through death for those people grinding warzones. As popular as the event was there were still plenty of people not interested in partaking in it. It is sort of annoying to suddenly implode while defending an empty turret in the Alderaan Civil war.

Nocturnix's Avatar

04.27.2012 , 07:58 AM | #312
First off, LOVED the event. I thought it was great. Who doesnt love a good ZOMBIE PLAUGE OUTBREAK. YEAH!

For me, my favorite part was getting the companion skin I wanted. Sure I had to spend time farming DNA samples, and since I am a casual player I had to buy alot. It took me about 12-15 boxes to get Malavai Quinn. Alot of people complained about not being able to get the skin they wanted. I think people always want everything to be easy in games. But the stuff that is hard to get is that much more VALUABLE. So I have no complaints on spending time and about 1mil credits trying to get my quinn skin. Well worth it, and now I'm proud to have it!

That being said, we need a HIDE COMPANION HELM option now, so I can show off my zombie quinn!

I liked the progressive dailies. But I did not realize until it was too late that I was behind. As I said I"m a very casual player but I really wanted the full set of containment gear. Unfortunatley on the last day I still had the chest piece missing (most important part!) So if it is possible to explain better to players (you get a new daily each day, Day X is the last day to begin and get the full set!) Of course if you are able to explain this naturally in-game somehow thats better than some announcement somewhere that no one will see. It was a bit dissapointing to get to the last day and realize i cant complete the set. Would not have been a problem if i had known.

Thanks! Keep up the great work guys, I love what youre doing!

bright_ephemera's Avatar

04.27.2012 , 07:58 AM | #313
The event was by and large easy to avoid, which I appreciated. Only once did my destitute level 25 get stuck with an infection she couldn't afford to cure. One single inconvenience through the course of a world event: Pretty okay.

The incentives both to get infected and to infect others were great fun and helped make it a social (wacky pigpile on the fleet) event.

The random-drop companion customization was...I liked the customizations; unfortunately I found myself on the far tail of the random distribution curve. I would've liked to either choose the customization to buy, or trade in at, say, five identical customizations to one of my choice. Or six to one. Or nine to one. I could've done any of those before the end.

The dailies were managed well. I worried about having to sit around spawn camping usable computer terminals, but each quest stage had only a few objectives and the spawn points were plentiful enough. Good. On the other hand, it felt weird taking a Light Side option to inoculate Sand People and getting a side quest to immediately murder them for their clothes.

The level scaling (neutral level 27s to initiate, enemies spawning in according to your level) was brilliant.

The development of PvP activity around the event wasn't exactly my cup of tea, but I hear rave reviews for it, and it certainly didn't ruin my experience. Shared event location, one boss in a PvP area even on PvE servers, it was all well set up.

I don't have any suggestions for future events offhand, but I'm sure you're hearing plenty from the community
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bright_ephemera's Avatar

04.27.2012 , 08:00 AM | #314
Quote: Originally Posted by Nocturnix View Post
Sure I had to spend time farming DNA samples, and since I am a casual player I had to buy alot. It took me about 12-15 boxes to get Malavai Quinn. Alot of people complained about not being able to get the skin they wanted. I think people always want everything to be easy in games. But the stuff that is hard to get is that much more VALUABLE.
Thirty. Six hundred rakghoul DNA, for thirty boxes, to give Quinn half the disease he deserves. If being a little frustrated about that means I want everything to be easy, then yes, I'm an unrepentant slacker.

That said? 100% worth it for the look on his face, and as I said in my post just above, I consider this event a complete success.
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celldoom's Avatar

04.27.2012 , 08:10 AM | #315
Loved it, but the rewards were abit pointless so i didn't bother with it much, had other things to do :P

Augmented custom gear would be nice, not just light armour. Recipies too!

Zafere's Avatar

04.27.2012 , 08:17 AM | #316
I had family in-town, so pretty much missed the entire event. So I guess the first suggestion would be to make them last a little longer and don't penalize players that have jobs and obligations and can't be on every day with unique daily quests.

That being said, in the future, I would like to see events that feel like they have more consequence. We are supposedely in a war, but the game does not feel that way because there is no actual way to impact anything. I am not even necessarily talking about PvP events, although I prefer those, but some way to leave a lasting impact on the server would be appreciated. A giant statue on Nar Shadda or Corelia or something to the faction that wins the event.

Bioware has shown a disturbing aversion to the sandbox in any form. Stop trying to control everything and let the players effect the world. Design the events this way. Quit making equipment the only thing that matters in the game.

I have to be honest if this game does not add something other than the item grind (and that is all PvE, PvP, and this Rakghoul event are currently), I probably won't continue playing long-term. Make particiaption give faction wide bonuses

NinjaApacHe's Avatar

04.27.2012 , 08:30 AM | #317
Hello James, the event was really amusing and hope your focus on keeping the community alive and having fun will not fall in the time to come. After that I really wanna pray for you to conbcentrate on N. 1 PRIORITY: Server merge.
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I-ku-u's Avatar

04.27.2012 , 08:42 AM | #318
While I enjoyed many parts of the event, there were three aspects that were annoying.
1) Several daily quests seemed to only became available after you'd been taking part for the appropriate number of days. RL kept me from starting my participation in the event until about 4 days after it started, and I quickly learned that it was no longer possible to work to where I could get the last daily quest. Thus I lost much interest in the event, because part of it had ended for me already. I would have preferred missing it entirely to learning I could still *sort of* take part.
2) The plaguebearer quest involved being around uninfected others at an unpredictable time. So, the only way to complete it with confidence involved deliberately *waiting* around with other players, until enough cycles of infection and dying finished the quest. And on at least two occasions I spent more than an hour waiting (on the fleet, without traveling) before I got to the second stage (and that only happened after I logged-in the second time after I'd given up on finishing it). So this was almost too tedious to finish once.
3) The only item from the jawa that I found desirable was *one* of the companion customizations. Since they were BOP and completely randomly obtained *after* purchase, I couldn't be sure of getting the *one* I wanted no matter how much effort I made, or money I spent. The easiest way would have been to repeatedly buy samples and to buy the kits until I happened to buy the customization I wanted. I decided it wasn't worth it.

And a general complaint, related to this event and other daily quests. If a quest is to be repeatable, then please write it a story such that it makes sense to need to do it more than once. Otherwise the story part of the quest encourages *not* repeating it and repeating it encourages *tuning out* the story.
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TUXs's Avatar

04.27.2012 , 08:42 AM | #319
Quote: Originally Posted by StephenReid View Post
James takes feedback directly via his Twitter account (@JamesOhlen), but if you're not on Twitter, his question is below and you can give your feedback here which will be passed on to him.
I'm sorry if this sounds rude but...

Maybe James can lower himself to actually using these archaic forums in the future?! I'm sure he's cool and has a million followers...but...WE have subs and are the people who pay to play the game Stephen...any twit can twitter.

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otakuon's Avatar

04.27.2012 , 08:43 AM | #320
This is precisely the sort of content that SWTOR needs more of. Their hadn't been this much activity on the servers since launch. I hope that events like these will become more common place, as in at least once a month. Not only do these events provide additional content for players to participate in, but they help to advance the overall story of SWTOR.

I have always felt that SWTOR presents a great opportunity for BW to create more of episodic element to MMOs, much like a TV show. The way I see it is that these events could be chained together to create "seasons" so to speak. Each season would be based on a self-contained plot that may (or may not) tie into other facets of SWTOR's story. So for instance, this "season" would be about the Rakghoul plague and depict how it spreads from planet to planet with each subsequent event being set on a new planet (or planets). As the "season" progresses, it is slowly revealed how the Rakghoul plague came about and how is responsible for spreading it. The final "episode" could be a flash point style encounter where players can confront the source/mastermind behind the plague (if there is one). Also, it would be interesting to add competitive elements. Some players will want to stop the plague while others might perhaps want to spread it for their own twisted reasons. It would be great if there was a way to introduce a metric that could track spread vs. containment game wide (server wide would be cool, but might make things too challenging) and then some sort of repercussion occrus based on this (like, during the final few days of the event a particular series of quests kick off). This could lead to some interesting situations where players might find that they are now at odds with other players from their own faction or maybe even their own guild. Now that would be some REALLY interesting drama.

As for events in general, I think keeping an element of surprise is definitely the way to go. Maybe a little bit of "hint dropping" would be useful (like was done by pre-loading vendors with the vaccine), but I don't think there should be a need to always say "event x will begin on day y" as one of the factors that made this first event so much fun is that it was unexpected. Adding mystery to the game is always appreciated.

So, to sum it up, I would like to see more of these sorts of events more frequently. To be honest, THIS is precisely the reason many of us got into MMOs to begin with. For us the promise of MMOs was that it would allow for a gaming experience where there was always something new and you never ran out of things to do. The whole point of us paying our $15 s month is to fund the continuous addition of new content and an ever-changing game world. But as we have seen time and time again, the vast majority of MMOs have fallen completely flat on this promise which causes us to get bored and just move on to the next one that will only hold our interest for a further 30-days. I am hoping that SWTOR can be an exception to this and give us the MMO experience that many of us want. If anything, the raw numbers from the shear amount of player activity that occurred during this event should be a clear indicator that this is a direction that BW needs to pursue.
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