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Nightmare Pilgrim - Unable to summon the boss


Dataspelspoffe's Avatar


Dataspelspoffe
04.25.2012 , 12:05 PM | #1
So we just went down to Voss to kill The Nightmare Pilgrim, we're 16 men and all got the Mental Protection. For some reason tough we can't click the stone. Normaly it's highlighted in blue, but now it's just black. Is anyone familiar with this bug?

Of what i know, No one on the server have killed the boss before. Neither Empire or Republic...
Anyone know anything about this issue?

cshouston's Avatar


cshouston
04.25.2012 , 12:28 PM | #2
*shakes his magic eight ball* my sources say... someone else killed it.

two hour respawn timer.

Dataspelspoffe's Avatar


Dataspelspoffe
04.25.2012 , 12:35 PM | #3
Well as mentioned, no one else has killed it, we're the top guild on Empire side and we loged onto Republic alts and asked around. The only logical explenation is indeed that someone else have killed it. Tho i dont see the reason not to show off a little when you get the chance.

Just wanted to make sure it was not a common bug, but i asume you're right.

Zemark's Avatar


Zemark
04.25.2012 , 01:02 PM | #4
We tried earlier, checked before raid started (17:30 bst) and it wasnt usable... Thought "oh ok 2 hour respawn... it'll be ready about raid time" guildie checks 20 mins later, still not usable. I log on about 18:00 and sit there waiting for it to be usable, still nothing. I have just checked again and its still not usable well over 2 hours later.

Unless someone killed Nightmare Pilgrim in about 20 mins whilst it wasn't being watched.... its bugged.

pure_laced's Avatar


pure_laced
04.25.2012 , 05:57 PM | #5
Bugged for us as well.
Cali Killed Nox
Genshen 50: Powertech | Guardian | Assassin | Sniper | Sage
Guild Website | Stream | Twitter

Ikyo's Avatar


Ikyo
04.25.2012 , 06:02 PM | #6
So NP is bugged along with Kephess? They really need to invest in some better player testing.
Quote:
Gabe Amatangelo: This is not per design. The teams have been addressing this in the weekly patches to some degree and more so in Game Update 1.2. It is intended that 16 player mode is slightly easier than 8 player mode due to the fact that getting and coordinating 16 players is a larger hurdle in and of itself.

pure_laced's Avatar


pure_laced
04.25.2012 , 06:39 PM | #7
It isn't player testing that was the problem. Each of these bugs has been introduced AFTER the PTS. We have killed NP live twice, now he cannot be summoned.
Cali Killed Nox
Genshen 50: Powertech | Guardian | Assassin | Sniper | Sage
Guild Website | Stream | Twitter

Thraknar's Avatar


Thraknar
04.25.2012 , 07:05 PM | #8
It is something that obviously happened since the last patch

PunisherAS's Avatar


PunisherAS
04.25.2012 , 07:24 PM | #9
Its called Bioware doesn't know how to code.
Look how long it took them to fix the Ilum Dailies..

Broken quests irregardless.
Collectors Edition Owner
Fargos (Main Tank/Powertech) of
Aggressive Negotiations

Ikyo's Avatar


Ikyo
04.25.2012 , 08:07 PM | #10
I am saying player testing of the patches before they go live.
Quote:
Gabe Amatangelo: This is not per design. The teams have been addressing this in the weekly patches to some degree and more so in Game Update 1.2. It is intended that 16 player mode is slightly easier than 8 player mode due to the fact that getting and coordinating 16 players is a larger hurdle in and of itself.