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Slicing over-nerfed


LycanarSW's Avatar


LycanarSW
04.24.2012 , 11:03 PM | #1
Just an observation but, I sent one of my crew on a class 6 slicing mission which cost me 1415 credits, and she returned me 1265 credits. This mission took over 30 minutes to complete. Seems a bit ridiculous that you lose money on these missions most of the time. Perhaps the devs went a little overboard with the nerf bat?

Couldn't you just nerf the credits you get from slicing boxes manually out in the world, and leave the ones that take 30+ minutes to complete profitable? The only point in sending your crew on slicing missions now is to level slicing at a slight loss, because the slicing missions are faster than the other missions.

ConradLionhart's Avatar


ConradLionhart
04.24.2012 , 11:29 PM | #2
I read somewhere that the devs claimed that it is indeed a bug.
Level 50 Jedi Guardian

Expanded Companion System
http://www.swtor.com/community/showp...6&postcount=28

VassiliOFP's Avatar


VassiliOFP
04.25.2012 , 02:10 AM | #3
It's a bug, keep your green/blue boxes until they patch it !

lalle's Avatar


lalle
04.25.2012 , 04:34 AM | #4
And other times they come back with a box with 6k in it. Win some, lose some - over all it's still a slight profit.

RichyYoung's Avatar


RichyYoung
04.25.2012 , 04:46 AM | #5
it has been confirmed its a bug and over nerfed .. hopefully they fix it soon.

Maybe it was too encourage people to do slicing missions for augment bits and bobs to boost the augment market early on..

Ellvaan's Avatar


Ellvaan
04.25.2012 , 07:05 AM | #6
Greetings everyone!

We wanted to give you the following information from our Developer Tracker by our Senior Online Community Manager, Stephen Reid:

Quote: Originally Posted by StephenReid
Hey all, thank you for reports into this issue. We escalated this to the development team and after investigation, got confirmation that this was a bug.

It's being worked on now and a fix should be rolled out in a future patch. In the meantime, it'll be added to our known issues list.
You can also find more information in our Known In-Game Issues Sticky by our Live Community Coordinator, Amber Green:

Quote: Originally Posted by AmberGreen
Hello everyone! We appreciate you joining us to play Star Wars™: The Old Republic™, and we hope you enjoy the game. As MMORPGs are large and complex projects, inevitably we do discover issues that may affect gameplay. We're working constantly to fix anything that will affect the player experience, but for now this is our current list of high priority in-game known issues.

UPDATED: April 24th, 2012

Crew Skills
  • For the Slicing Crew Skill, Premium Lockboxes are providing fewer credits than intended.
We hope this helps!

MikalCastal's Avatar


MikalCastal
04.25.2012 , 08:26 AM | #7
Quote: Originally Posted by LycanarSW View Post
Just an observation but, I sent one of my crew on a class 6 slicing mission which cost me 1415 credits, and she returned me 1265 credits. This mission took over 30 minutes to complete. Seems a bit ridiculous that you lose money on these missions most of the time. Perhaps the devs went a little overboard with the nerf bat?

Couldn't you just nerf the credits you get from slicing boxes manually out in the world, and leave the ones that take 30+ minutes to complete profitable? The only point in sending your crew on slicing missions now is to level slicing at a slight loss, because the slicing missions are faster than the other missions.
My average return on lockboxes are +200+1000 credits on a 20 minute return. Usually run moderate level 5s and 6s or abundant 5s.

That plus nodes plus selling the missions and schematics I get (usually get one per pass) means in the last two weeks from slicing alone (not counting mats sold on the GTN for bio and scav as I'm a pure crafter, pvp, and missions) usually nets me 200-300k profit on the weekends. So not really seeing an overnerf here. In fact going pure gathering this is the first time I've actually had profit on one of my PCs, since as a crafter I'd go broke just keeping myself equipped.

Magnu's Avatar


Magnu
04.25.2012 , 08:57 AM | #8
Quote: Originally Posted by MikalCastal View Post
My average return on lockboxes are +200+1000 credits on a 20 minute return. Usually run moderate level 5s and 6s or abundant 5s.

That plus nodes plus selling the missions and schematics I get (usually get one per pass) means in the last two weeks from slicing alone (not counting mats sold on the GTN for bio and scav as I'm a pure crafter, pvp, and missions) usually nets me 200-300k profit on the weekends. So not really seeing an overnerf here. In fact going pure gathering this is the first time I've actually had profit on one of my PCs, since as a crafter I'd go broke just keeping myself equipped.
Still a bug.

GnatB's Avatar


GnatB
04.25.2012 , 10:13 AM | #9
Quote: Originally Posted by VassiliOFP View Post
It's a bug, keep your green/blue boxes until they patch it !
Pretty sure it's just green. Blues are still a nice return.

Optionalboss's Avatar


Optionalboss
04.25.2012 , 10:16 AM | #10
If you feel the need to run credit missions, run moderates only-

After hundreds of missions, greens and blues are diminished in amounts and proc chances based on pre-1.2 levels.
The boxes in-world seem to be functioning normally.

In the meantime, do what one above poster says: keep the credit boxes until they fix it and it is confirmed to have worked, and spend the time running tech part missions instead.

I almost, allllmost think that the credit boxes were borked on purpose to cause an influx of the tech parts by slicers to get the augment market up and rolling.