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Mercenary is now useless in PvP

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Mercenary is now useless in PvP

oldshatterhand's Avatar


oldshatterhand
04.24.2012 , 11:32 AM | #1
I've been playing mercenary for the past few months, got valor rank 83, 4 war hero pieces and swapped mods for the optimum crit/surge/power ratio. I played my fair part of PvP, so lack of experience or gear isn't the issue.
I am specifically referring to the Arsenal spec. Pyro is a bit better due to the slow from combustile gas cylinder, but still far inferior to the equivalent powertech build.

So, let's take a look at the Arsenal merc pre 1.2 - we had very low mobility, medium utility (15 sec cd knockback if talented, and a 4 second stun) and pretty low survivability (2 minute cd energy shield that only negates 25% of damage and power barrier that could reduce damage by up to 10% after 5 tracers). But on the upside we had pretty good dps and decent burst, being quite deadly if left unchecked.

And now let's see what happened after 1.2:
  • First of all, we were promised that spamming tracers won't be an issue anymore. This was just a big fat lie, the entire arsenal tree is built around tracer, and our new highest damaging ability (unload) requires a tracer proc for optimum usage. Same for power barrier, tracer lock and heatseeker missile.
  • Tracer spamming is even more required then before since you will be trying to get as many barrage procs as possible. The difference is our already very low mobility got hurt even more since our main dps skill (unload) requires you to stand still for the entire 3 second cast.
  • After patch 1.2.0c heatseeker missile was broken. At first, it wrongly took into consideration heat signatures from other mercenaries when calculating damage, but BW's brilliant way to fix it was to make it completely ignore any heat signature, including your own. This can be easily tested with a friend or on the training dummy, the heatseeker missile damage is the same with 5 heat signatures or 0.
  • Our greatest weaknesses, lack of utility and survivability were hit pretty hard. Jet Boost, the only escape ability we have got +5 second cooldown and power barrier's damage reduction was cut to half. That in addition to the damage increase from expertise makes our survivability laughable, despite the fact that we are wearing heavy armor.

If we draw the line, we can see that after patch 1.2 mercenary has by far the lowest survivability and utility, and only mediocre damage at best, making me wonder why would anyone want a mercenary in their ranked warzone group.

Tracer spamming is far from ideal, and in the long run I would love to see a redesign of the arsenal tree that will allow you to actually use other skills besides tracer 80% of the time. But until then, something must be done, either giving us our damage back or improving our survivability and utility. As things stand now, mercenary is broken and there is little reason to play one in PvP.

FigeroMentel's Avatar


FigeroMentel
04.24.2012 , 11:49 AM | #2
The jet boost one was the worst. We lack a lot of abilities other classes have, but that jet boost helps to make up for it (since we can give ourselves a few seconds to regroup from an assault). Losing the ability to do that was a real killer, since we don't really have anything else to help us against multiple enemies.

The shield was useless anyway, so no loss there. After playing the Sorc and loving the way that shield works, I have a newfound dislike for the BH's shield.

Annikus's Avatar


Annikus
04.24.2012 , 11:59 AM | #3
I like the way you put everything...one addition...mercs are dead in pve now too. This whole thing is insane!!...and worst of all. Bioware couldn't care less...where's the yellow posts?? the ones i see do not address the current heatseeker issues at all. Now I have to go merc pyro...yeah...thats reeaallll viable for pve. Its their plan to make people reroll...then they will nerf the hell out of that class too. There was nothing wrong before. Way to treat your customers.

Heleinne's Avatar


Heleinne
04.24.2012 , 12:20 PM | #4
Quote: Originally Posted by oldshatterhand View Post
I've been playing mercenary for the past few months, got valor rank 83, 4 war hero pieces and swapped mods for the optimum crit/surge/power ratio. I played my fair part of PvP, so lack of experience or gear isn't the issue.
I am specifically referring to the Arsenal spec. Pyro is a bit better due to the slow from combustile gas cylinder, but still far inferior to the equivalent powertech build.

So, let's take a look at the Arsenal merc pre 1.2 - we had very low mobility, medium utility (15 sec cd knockback if talented, and a 4 second stun) and pretty low survivability (2 minute cd energy shield that only negates 25% of damage and power barrier that could reduce damage by up to 10% after 5 tracers). But on the upside we had pretty good dps and decent burst, being quite deadly if left unchecked.

And now let's see what happened after 1.2:
  • First of all, we were promised that spamming tracers won't be an issue anymore. This was just a big fat lie, the entire arsenal tree is built around tracer, and our new highest damaging ability (unload) requires a tracer proc for optimum usage. Same for power barrier, tracer lock and heatseeker missile.
  • Tracer spamming is even more required then before since you will be trying to get as many barrage procs as possible. The difference is our already very low mobility got hurt even more since our main dps skill (unload) requires you to stand still for the entire 3 second cast.
  • After patch 1.2.0c heatseeker missile was broken. At first, it wrongly took into consideration heat signatures from other mercenaries when calculating damage, but BW's brilliant way to fix it was to make it completely ignore any heat signature, including your own. This can be easily tested with a friend or on the training dummy, the heatseeker missile damage is the same with 5 heat signatures or 0.
  • Our greatest weaknesses, lack of utility and survivability were hit pretty hard. Jet Boost, the only escape ability we have got +5 second cooldown and power barrier's damage reduction was cut to half. That in addition to the damage increase from expertise makes our survivability laughable, despite the fact that we are wearing heavy armor.

If we draw the line, we can see that after patch 1.2 mercenary has by far the lowest survivability and utility, and only mediocre damage at best, making me wonder why would anyone want a mercenary in their ranked warzone group.

Tracer spamming is far from ideal, and in the long run I would love to see a redesign of the arsenal tree that will allow you to actually use other skills besides tracer 80% of the time. But until then, something must be done, either giving us our damage back or improving our survivability and utility. As things stand now, mercenary is broken and there is little reason to play one in PvP.
This is very VERY sad...

Mancer's Avatar


Mancer
04.24.2012 , 12:28 PM | #5
Very sad because it is very true. Where are the responses from BW?
You seem to be listening to the gunslinger group.
I achieved the ultimate level of SWTOR endgame: Forum ranting & trolling!

Omegaman's Avatar


Omegaman
04.24.2012 , 02:42 PM | #6
Dont forget we have no interupts but vanguards just about spam interupt us, Snipers just got a damage increase today but yet they kill us with ease before hand and should have gotten a damage decrease. All in all BW is failing on many fronts and are losing a crap ton of Subs. But yet you have the ones that will post in your thread that merc is fine and your data is flawed and mercs still own. I wonder what they will say after there is almost no population or comunity to play there toons against. <ponders>

Bspired's Avatar


Bspired
04.24.2012 , 02:53 PM | #7
I completely agree with everything said! BIOWARE, GIVE US SOME INPUT ON YOUR BREAKING OUR CLASS.

Norukai's Avatar


Norukai
04.24.2012 , 03:06 PM | #8
/signed

I completely agree

Bigtarr's Avatar


Bigtarr
04.24.2012 , 03:49 PM | #9
I think this is crap. They have nerfed the Tracer missile and heck I get ripped apart now. I pvp a ton before the new fixes came in. Now it's just so ridiculous I hate to even go into a battle field. Dang I love pvp!
I wanna use BB CODE, HTML CODE, OR IMAGE for my signature!

Enkaizu's Avatar


Enkaizu
04.24.2012 , 05:25 PM | #10
As far as pvp goes, completely done with my merc. No point in getting frustrated whether you're a pro or noob, all the same. Melee completely stomp Arsenal with just one interrupt/stun and Pyro just isn't much better unless you're ignored the whole time.

Still enjoy my merc in pve but I'm likely going to spec heals from now on.