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Why the lack of lowbie items on the GTN?

STAR WARS: The Old Republic > English > Crew Skills
Why the lack of lowbie items on the GTN?

Sithhelmet's Avatar


Sithhelmet
04.24.2012 , 12:26 PM | #11
Quote: Originally Posted by Taomist View Post
I've been seeing multiple people spamming trade with level 12-20 oranges going for 80K and up.
???

Are these realistic prices? Yeah I know you can spent the money to mod them up to use until 50 < I guess> but seriously, ***?
If they're augmented items, they're currently "best in slot" if you can get the new armor and strip the modifications and put them in the orange shell. They're likely ugly as original sin, but BiS nonetheless.

Drewhat's Avatar


Drewhat
04.24.2012 , 12:36 PM | #12
Quote: Originally Posted by Sithhelmet View Post
If they're augmented items, they're currently "best in slot" if you can get the new armor and strip the modifications and put them in the orange shell. They're likely ugly as original sin, but BiS nonetheless.
Just to ad clarity, their only advantage is that it is somewhat difficult to find orange drops for every slot at that low of level, you have to accumulate a lot of commendations to do it, and by the time you have, the mods are probably too low, which take more money or grinding to fix. The reality is you will be sick of the ugly armor by level 30+ so it will be a waste, but if you have the money...

DarthOvertone's Avatar


DarthOvertone
04.24.2012 , 12:43 PM | #13
For the first time on my last toon, I decided to post stuff for lowbies on the GTN. When these items did sell, and it was rare, they sold only after I discounted the price below the value of the mats.

So to answer your question, the reason there is a lack of lowbie items on the GTN is because the mats are worth more than the items themselves, at least from my experience.
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Drewhat's Avatar


Drewhat
04.24.2012 , 01:03 PM | #14
Quote: Originally Posted by DarthOvertone View Post
For the first time on my last toon, I decided to post stuff for lowbies on the GTN. When these items did sell, and it was rare, they sold only after I discounted the price below the value of the mats.

So to answer your question, the reason there is a lack of lowbie items on the GTN is because the mats are worth more than the items themselves, at least from my experience.
I noticed that there are some stats that people won't buy. Mainly defense, alacrity, and accuracy bonuses. They seem to only matter to people in end game.

Optionalboss's Avatar


Optionalboss
04.24.2012 , 01:07 PM | #15
I'll post my thoughts:

Looked at the market on my server, both sides and decided on something- there were very few republic in ratio to the empire side.

I had both sides, and a legacy to send them back and forth from... the only restrictions on anything in this game that I've seen are 1) light/dark alignment and 2) class-specific.

What I did was play hunt and peck on both sides of the market to find gear for low levels, and it was somewhat fruitful, so hop over to the other side and see.

The other thing I've noticed is that because I'm one of those people that has to have their other companions out gathering stuff at all times, I ended up with a surplus of mats. Last week I made a killing on the 'low-level' gear that I just had all the mats for.

One thing I have yet to see on either fleet is someone in /general offering their crafting services. I know, though, that if someone was to ask about making something, I'd jump on it for the chance to make some bank.

I don't really understand why the market isn't more flooded tbh. You get your deposit back if it doesn't sell and the GTN takes such a small chunk of the money that the first and last bits of my play time are always spent in front of a terminal stacking up items that I get from questing through low-level characters.

Tip from me: for level 30 and under things unless they are really good items or slots that are hard to get rewards for (shields, generators, foci, earpieces/implants, etc.) for some reason on my server at least, going above 3k creds was like the tipping point.

People just wouldn't buy something over 3k- case in point, I was trying to sell something, a level 27 armor or something that was GTN-generated at 3107 or something. Went by for days with nothing. I put it up for 2998 and it sold by the time I got to the mailbox- tru story bro.

Final point: I've started making bank on the server now by taking advantage of what people here say: people want to get orange gear asap and therefore need mods, enhancements, armoring and occasionally augments. If you can find a spot that respawns boxes with higher chances of dropping orange gear (I found one that no lie I've pulled the same orange boots out of once a day for the last 5 days), which may or may not actually exist, that's an easy 20k a day from one item that takes a couple minutes to get... also, harness a profession that can make that stuff- and learn your audience. Enhancements is where I'm at now with my market, and even though I could probably get more than 1k for each one, I can sell dozens of them, provided they are different than the planetary commendations. I've done that now, and have had enough money to powerlevel my other crafters to create prototype level gear for any low level character I have.

I just wish for your sake and for the thousands of others that run into this problem, people would stop just mindlessly selling all the greens in the inventory to the vendors. That 250 credits from the vendor could have been 2700 if you didn't mind putting it up for a half day-
One last thing: on my server at least, the low-level stuff sells a lot quicker on the weekends. It isn't the free weekend stuff cause you can't use the GTN, but perhaps that is when folks are working on their alts because the ops are done for the week or something.

YMMV, but I've found these things to be true by playing both sides of the market and reading what people need. Get that lower level market going & If there is ever a GTN search that returns: 'no items found'... get into it and make bank.

Sithhelmet's Avatar


Sithhelmet
04.24.2012 , 01:09 PM | #16
If it clears things up a bit, I RE'd aim gear to Hawkeye (accuracy, power) or if they started as blue items (and took twice the purple mats to make) up to overkill (power). Cunning items I RE'd to Endowment or Critical, and force items (Synth) I RE'd to Endowment, Expert, Critical, Hawkeye, or Overkill, depending on the type and level from last of that type. (There's no reason to sell an Endowment at level 31 and 33 when someone with a different stat priority would want another kind.)

Edit: I'll also add that I came up with a little strategy a while back. I noticed that there weren't any low level augments up which made my augmented purples less attractive. So to both fill that and my own need for alts' augments I ran a lot of low level slicing missions for a week. I took the excess ones and put them into my purples and they flew off the GTN. The augment slotted blues that I kept on the way (only RE'ing the ones that didn't crit) also sold at a little less, and I also made a good amount selling the augments on an alt- which usually were to the same who bought the crit blues.

Optionalboss's Avatar


Optionalboss
04.24.2012 , 01:11 PM | #17
Quote: Originally Posted by Drewhat View Post
I noticed that there are some stats that people won't buy. Mainly defense, alacrity, and accuracy bonuses. They seem to only matter to people in end game.
To my point in my above post- I've found that the enhancements from artifice in the low 30s start to have that as an option and sell like hotcakes. I couldn't put enough of them on the market last week, because they kept getting bought... however, I don't sell many green items with those, so you are very right there Drewhat, they are all components that sell that way. I go after them specifically because I'm a tank and love seeing my health just kind of bob up and down from full.

That, and what the hell is with all the artificers seeming to be sage/shadows or sorc/sins? Every hilt is a willpower hilt on both sides of my server... I guess it's a good thing I make str hilts then

Drewhat's Avatar


Drewhat
04.24.2012 , 01:38 PM | #18
Quote: Originally Posted by Optionalboss View Post
I'll post my thoughts:
I don't really understand why the market isn't more flooded tbh. You get your deposit back if it doesn't sell and the GTN takes such a small chunk of the money that the first and last bits of my play time are always spent in front of a terminal stacking up items that I get from questing through low-level characters.
I think the issue is people just aren't rational/mature in their understanding of stats. I am trying to find time to work on a "rational consumer" guide to gearing (and companion gifts). It shouldn't be about just maxing stats, but getting your money's worth. I would appreciate help from anyone. PM me if intererested.

Quote: Originally Posted by Optionalboss View Post
To my point in my above post- I've found that the enhancements from artifice in the low 30s start to have that as an option and sell like hotcakes. I couldn't put enough of them on the market last week, because they kept getting bought... however, I don't sell many green items with those, so you are very right there Drewhat, they are all components that sell that way. I go after them specifically because I'm a tank and love seeing my health just kind of bob up and down from full.
I think the reasoning here, (after starting my first tank), is that it just feels like drudgery to have so many of your stats going to absorbing damage, regardless of how it affects the time spent leveling. People would rather make a mod drop in 2 shots and take 25% damage than take 3 shots and 1% damage. Hence rational consumers...

joeypesci's Avatar


joeypesci
04.24.2012 , 01:47 PM | #19
Quote: Originally Posted by ThiborF View Post
Plus with 2 day listings
And that's the big main issue. The annoying 2 day listing limit. It's killing the GTN and the crafting economy.

GnatB's Avatar


GnatB
04.24.2012 , 03:05 PM | #20
Biggest reason for the lack of lowbie items on the GTN:
50 item limit, combined with multitude of equipment schemes.

as a synthweaver, the following "sets" make sense to make:
Offensive heavy armor (7 pieces)
Defensive heavy armor (7 pieces)
Offensive medium armor (7 pieces)
Defensive light armor (7 pieces)
Offensive/healing light armor (7 pieces) (basically the same stats for both, close enough better to just combine them)

Then there's custom armor, which right now is a big profitable seller
Custom armor. (1 of each slot/armor type = 15 pieces)

Total: 50 items. And that doesn't even include the augments, which I'd probably stock over of those sets of armor. (probably instead of the offensive heavy armor.. would be defensive, but I'm a tank, so learning those schems is sort of a priority)

I simply don't have the GTN space to put any lower level items up. (and this is completely excluding the time taken sending companions out for mats/crafting)