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Future 3D Space Combat


utio's Avatar


utio
04.24.2012 , 08:06 AM | #31
Quote: Originally Posted by Zertheron View Post
There are some players who want it. But I also know many, many players who are not interested in space combat at all and just played the first missions. And "to do it right" needs lot of capacities. I'm quite sure multiplayer battles were planned in the beginning, but didn't work well. (Space station attack for example, where you start with 3 player ships on your side.)

@Utio: You have to pay the "space team" too.
I would hope they would get paid lol. Look, if they can afford to give out a free month to players for waiting around until 1.2 came out, I'm sure they have enough to pay a team.
PROPER SPACE COMBAT PLEASE

Gruug's Avatar


Gruug
04.24.2012 , 08:07 AM | #32
Quote: Originally Posted by Goretzu View Post
I honestly don't know what they were thinking with Ilum.

Ignoring the performance issues, the basic design of the RvR basin was terrible. They should have known much better from WAR.
My comments were not pointed at the "results" but rather at the business ATTITUDE if you are in business. It makes no difference if they were right or wrong in the end IF they recongnise their mistake and try to correct it. But, that is after the fact. Before the game was released, I would rather they have a positive attitude towards the game as a whole rather then saying "we love the game we made but we hate Ilum". While that might be honest it does not generate confidence in the rest of what they made.

Again, this is off-topic and so this is my last post on a new tangent.


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Maximum_Aaron's Avatar


Maximum_Aaron
04.24.2012 , 08:11 AM | #33
Quote: Originally Posted by Zertheron View Post
I don't think its a good idea.

1.) It takes lots of resources which could be used in better ways
2.) 3D space combat is a complete different game. I don't see the benefit for TOR
3.) Only a small number of players will be interested in such a feature. 3D space combat is much too difficult for most of the players.
It works in STO, space combat and ground combat are about as different as it can get, yet the game is SO much stronger for having both.
45% more Maximum than the leading Aaron!

WickerThing's Avatar


WickerThing
04.24.2012 , 08:11 AM | #34
Quote: Originally Posted by Hitomo_x View Post
dude, rthere are so much Star wars games without space, even more without as with
sorry you having a hard time getting this into your head ...

and what do you mean by 3D space comabt, do I need to wear googles or what?
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Quote: Originally Posted by Hitomo_x View Post
and what do you mean by 3D space comabt, do I need to wear googles or what?

Gruug's Avatar


Gruug
04.24.2012 , 08:14 AM | #35
Quote: Originally Posted by Zertheron View Post
There are some players who want it. But I also know many, many players who are not interested in space combat at all and just played the first missions. And "to do it right" needs lot of capacities. I'm quite sure multiplayer battles were planned in the beginning, but didn't work well. (Space station attack for example, where you start with 3 player ships on your side.)

@Utio: You have to pay the "space team" too.
I could probably match your "many, many players" that are not interested in space combat at all with mine that are probably more interested in space combat then anything else. The point is, the current space game is uninspired and has little to do with the current game. It is disconnected and no one really plays it much. There is a good segment of players that WANT something different something more then what was provided.

Again, this is ALL SPECULATION. We have no official announcements. We only have a very small and unspecific statement that points in a POSSIBLE new direction for space combat.


Give me an MMO that I can visit and have fun! Where what I pay for is not going to those that play for free.

Hitomo_x's Avatar


Hitomo_x
04.24.2012 , 08:16 AM | #36
I predict a real 3D space combat game to be way to boring

just go play Blackprophecy for instance ...
it has good and easy to pick up mechanics
but if you not into doing the same thing over and over again for hours its just plain boring

they should invest and build more of the already existing missions

they are flashy, fun to play and the cinematic vibe of them cant be trqanslated
into real 3D battles

TUXs's Avatar


TUXs
04.24.2012 , 08:17 AM | #37
Quote: Originally Posted by Zertheron View Post
I don't think its a good idea.

1.) It takes lots of resources which could be used in better ways
2.) 3D space combat is a complete different game. I don't see the benefit for TOR
3.) Only a small number of players will be interested in such a feature. 3D space combat is much too difficult for most of the players.
I'm with ya.

As much as I know some people would love it, it's honestly the least of the games problems right now.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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OddballEasyEight's Avatar


OddballEasyEight
04.24.2012 , 08:19 AM | #38
Quote: Originally Posted by Zertheron View Post
There are some players who want it. But I also know many, many players who are not interested in space combat at all and just played the first missions. And "to do it right" needs lot of capacities. I'm quite sure multiplayer battles were planned in the beginning, but didn't work well. (Space station attack for example, where you start with 3 player ships on your side.)

@Utio: You have to pay the "space team" too.
oh you are absolutely right... there are many many players who are not interested in it at all...

of course, they didnt bother to vote on that poll now did they?
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Goretzu's Avatar


Goretzu
04.24.2012 , 08:21 AM | #39
Quote: Originally Posted by Gruug View Post
My comments were not pointed at the "results" but rather at the business ATTITUDE if you are in business. It makes no difference if they were right or wrong in the end IF they recongnise their mistake and try to correct it. But, that is after the fact. Before the game was released, I would rather they have a positive attitude towards the game as a whole rather then saying "we love the game we made but we hate Ilum". While that might be honest it does not generate confidence in the rest of what they made.

Again, this is off-topic and so this is my last post on a new tangent.
I think they'd have been better pulling Ilum altogether till they could have done something decent (assuming they knew it was pants prior to Live).

Quote: Originally Posted by Zertheron View Post
There are some players who want it. But I also know many, many players who are not interested in space combat at all and just played the first missions. And "to do it right" needs lot of capacities. I'm quite sure multiplayer battles were planned in the beginning, but didn't work well. (Space station attack for example, where you start with 3 player ships on your side.)

@Utio: You have to pay the "space team" too.
Well to be honest there are a lot of people that don't play this space combat that would play something different/better.

JTL had many flaws too.

Hopefully something for SWTOR would have the strengths of JTL and the current system here, with none of the flaws.

Or to put is simply; make it fun..... and they will play.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Blackardin's Avatar


Blackardin
04.24.2012 , 08:27 AM | #40
Quote: Originally Posted by utio View Post
They should have had full space game in at launch. Playing catch up now is something they wouldn't have to have done. How on earth they could have made a star wars game without space is something I'll never get my head around.
I often ask myself how people can just blurt out such authoritative statement about something they know nothing about.

Only so much money in the kitty, skip. Investors provide only so much, then expect a return on their money. To implement everything that people demand at launch could have taken another few years and millions more to implement, all with no revenue coming in.

Games have attempted this. Games such as Horizons attempted to launch complete. They failed when their budgets ran out and investors pulled back. Game has to get out the door and start earning revenue. That's how in the earth they could make it without a complex and costly space combat extra.

Hope that helps you get your head around it. ;p




And it's funny how they've been so quiet about it, but now it's come out top in the polls, suddenly they're soooo excited.