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Future 3D Space Combat


dazednconfuzed's Avatar


dazednconfuzed
04.25.2012 , 05:20 AM | #211
Quote: Originally Posted by Shingara View Post
Exploring space can open up planets, new space battles, new zones, possibly new ships and races. And if space is multiplayer then how would that make it a single player experience. if they truly allow space exploration not everyone would have to explore, other players who have done the space will be able to take people into space they have explored and unlocked to show others were planets are.

It adds way more then ow look over here is a new planet or there is a new battle, its there is a new planet and a new space battle out there somewhere go find it. I would much more prefer to find new areas, work out a hypersapce route, possibly in a rail system and find stuff on my own and not be spoon fed it.
This would be cool
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Zertheron's Avatar


Zertheron
04.25.2012 , 05:26 AM | #212
Quote: Originally Posted by ZORG View Post
I want the flight controls to be like how the ships in the new Battlestar Galactica ships moved with thruster jets so ship could do straffing moves and 180 flips and shoot attackers head on while moving backwards...
Thats exactly the problem. 3D space combat is very hard to master. You need good spatial imagination and reflexes. Also, in games like X-wing or decent feespace you had to memorize more than 30 key bindings which took days and weeks to master. Even harder with "real" physics like you said (like in I-war for example).

So its completely different from the rest of the game.

Lord_Ravenhurst's Avatar


Lord_Ravenhurst
04.25.2012 , 05:28 AM | #213
Quote: Originally Posted by Zertheron View Post

So its completely different from the rest of the game.
Which is desperately needed in this game!

Devlonir's Avatar


Devlonir
04.25.2012 , 05:31 AM | #214
Quote: Originally Posted by Shingara View Post
Exploring space can open up planets, new space battles, new zones, possibly new ships and races. And if space is multiplayer then how would that make it a single player experience. if they truly allow space exploration not everyone would have to explore, other players who have done the space will be able to take people into space they have explored and unlocked to show others were planets are.

It adds way more then ow look over here is a new planet or there is a new battle, its there is a new planet and a new space battle out there somewhere go find it. I would much more prefer to find new areas, work out a hypersapce route, possibly in a rail system and find stuff on my own and not be spoon fed it.
These are good ideas in a brainstorming sort of way, but I doubt they will ever be made. And this is my inner-developer talking here.
You see, the multiplayer aspect is it's achilles' heel. The way you suggest it, means that only one person has to explore a new planet for others to find. The only way I can see this work is to make FTL jump coordinates worth something economically and then make them tradeable. For example: Rare materials only or more easilly available in certain star systems, meaning that the explorer can try and find these locations and sell them on the GTN.
Major downside: Third party websites. The moment one person explored them and then posts it on the web, the coordinates become worthless again and therefore non-tradeable.

You see, the point I'm making is that in the time of a Social Media internet, exploration in a limited situation (that of a video game) just doesn't work. Only one person has to do it for everyone else to possibly know. And anyone who doesn't go to third party websites, or doesn't know of them, is always behind on those who do know of these things.

Datacrons were already on the edge of being a good or bad addition when it comes to exploring, their only redeeming factor being that often actually getting to it is the hard part.. not knowing how to get to them. I see no implementation of space exploring that is possible and fun in an MMO environment, considering all aspects of MMO gamer culture.

Also, I will repeat my point again, Star Wars is not about exploring. Yes, exploring happens, but never was it the key or most important aspect of Star Wars stories, especially not the GL kind.
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Zertheron's Avatar


Zertheron
04.25.2012 , 05:37 AM | #215
Quote: Originally Posted by Lord_Ravenhurst View Post
Which is desperately needed in this game!
Really? I don't think somebody is buying Call of duty because the new feature is an integrated chess game

Jestunhi's Avatar


Jestunhi
04.25.2012 , 05:40 AM | #216
Quote: Originally Posted by Zertheron View Post
Thats exactly the problem. 3D space combat is very hard to master. You need good spatial imagination and reflexes. Also, in games like X-wing or decent feespace you had to memorize more than 30 key bindings which took days and weeks to master. Even harder with "real" physics like you said (like in I-war for example).

So its completely different from the rest of the game.
Mmm, very few spaceflight sims actually use proper physics, although I love games that do.

There's also the question of how well the engine which they chose would handle free-flight space and physics.

:edit:

Quote: Originally Posted by Goretzu View Post
It is, but think how many run around with a sword/lightsaber MMORPGs there are.

Then think about how many 3D space environment MMORPGs there are.

The first is much more overcrowded than the latter.



Plus when you factor in Star Wars, you're hitting a demographic that is bound to be more interested in space than most other demograhics.
You don't really see, hear or expect "space" as a Tolkien fan, but you rather do as a Star Wars one.
It's not a question of how many people would play a SW spaceflight sim, it's a case of how many would pay monthly to do so. Of course some people will want to do both the MMORPG aspects and the space aspects. But the pool of players which you are aiming for has to be willing to pay MMO fees, otherwise they won't be interested anyway.
Quote: Originally Posted by AlyxDinas View Post
Jestunhi's responses might be just about the the most asinine and pigheaded responses I've ever read on a forum.

Lord_Ravenhurst's Avatar


Lord_Ravenhurst
04.25.2012 , 05:44 AM | #217
Quote: Originally Posted by Zertheron View Post
Really? I don't think somebody is buying Call of duty because the new feature is an integrated chess game
So in your theory
Call of Duty <> chess game = Star Wars <> Off rails space exploration ?

LOL.

Shingara's Avatar


Shingara
04.25.2012 , 05:47 AM | #218
Quote: Originally Posted by Devlonir View Post
These are good ideas in a brainstorming sort of way, but I doubt they will ever be made. And this is my inner-developer talking here.
You see, the multiplayer aspect is it's achilles' heel. The way you suggest it, means that only one person has to explore a new planet for others to find. The only way I can see this work is to make FTL jump coordinates worth something economically and then make them tradeable. For example: Rare materials only or more easilly available in certain star systems, meaning that the explorer can try and find these locations and sell them on the GTN.
Major downside: Third party websites. The moment one person explored them and then posts it on the web, the coordinates become worthless again and therefore non-tradeable.

You see, the point I'm making is that in the time of a Social Media internet, exploration in a limited situation (that of a video game) just doesn't work. Only one person has to do it for everyone else to possibly know. And anyone who doesn't go to third party websites, or doesn't know of them, is always behind on those who do know of these things.

Datacrons were already on the edge of being a good or bad addition when it comes to exploring, their only redeeming factor being that often actually getting to it is the hard part.. not knowing how to get to them. I see no implementation of space exploring that is possible and fun in an MMO environment, considering all aspects of MMO gamer culture.

Also, I will repeat my point again, Star Wars is not about exploring. Yes, exploring happens, but never was it the key or most important aspect of Star Wars stories, especially not the GL kind.
You miss understand me, its not that only 1 person can find a new planet, its that people who dont play space can be show/taken to a new planet that they would be unable to find due to not playing space. As for materials in space, its already stated in lore that space mining exists so can be put into the game. A form of space datacron wouldnt be a bad idea either and your not forced to get them just the same as the land datacrons.

We dont need an economic reason to find new planets as anyone doing space will be exploring on average as much as others, if there is space mining that could allow for economic reasons for specific regions of space to be more monetery involved then others but allowing people who play space to take people to unlocked planets makes it so that people who dont do space can still play on new ground aspects of the game without being forced to play space.

Also your point doesnt stand, exploring is part of star wars, its just not shown that greatly, endor is yet to be discovered for example, smugglers routes and smuggling isnt a big thing in the genre but it is covered alot. Just because it wasnt the main emphasis of the films does not state its not a part of the world or IP.
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Zertheron's Avatar


Zertheron
04.25.2012 , 05:51 AM | #219
Quote: Originally Posted by Lord_Ravenhurst View Post
So in your theory
Call of Duty <> chess game = Star Wars themepark mmorpg <>3D space combat simulator

LOL.
Fixed

Varteras's Avatar


Varteras
04.25.2012 , 05:51 AM | #220
While I am very much excited about the idea of full 3D space battles in this game I think many people should temper their expectations of what kind of complexity it will be. Personally I'm going to assume that it will be the most simplistic 3D space combat possible just so I'm not disappointed if that is exactly what we get. If it ends up being a bit more complicated than that I'll be thrilled. I would not expect it to be as involving as, say, Freespace and certainly assume that any similarities to EVE are out of the question.

I will say that full 3D space combat could quite easily be an addition to this game that will generate and even renew interest in it for many current and potential players regardless of how simple or complex it ends up being. I believe one of James Ohlen's tweets mentioned that the four items people voted on in his first poll thread (full 3D space combat, capship battles, vehicular combat, and pod/speeder racing) were all things that they plan on bringing to the game. That will be great for bringing diversity to the game. I really enjoy this game but as of right now with the exception of fully voiced cinematic dialogue with dialogue choices, the Legacy system, and space missions it is really just more of the same to me.

If Bioware brings these kinds of additions to the game, gives us a solid LFG tool, and manages to revive PvP I will have no problem going from month to month payments to a 6-month subscription.
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