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The Rakghoul Plague Outbreak Event - Best Ending ever!

STAR WARS: The Old Republic > English > General Discussion
The Rakghoul Plague Outbreak Event - Best Ending ever!

RDeanOU's Avatar


RDeanOU
04.24.2012 , 04:16 AM | #141
Quote: Originally Posted by Larkarus View Post
On a PvP server, ganking regardless of level disparity, is not griefing. There is a solution available via player interaction (ie, PvP).

I do agree that you will find griefers on any type of server; on a PvP server, however, they have fewer rules to exploit, and one has more ways of dealing with them.
Yes, but on a PVE server they must exploit the rules to cause me grief. This I have found to be rare. On a pvp server they can cause me grief by following the rules.

I'm feeling pretty good about my decision to roll on a PVE server. This actually just reminds me how much I hate being on a server where this garbage happens and it isn't considered a rules violation.

Larkarus's Avatar


Larkarus
04.24.2012 , 04:21 AM | #142
Quote: Originally Posted by RDeanOU View Post
Yes, but on a PVE server they must exploit the rules to cause me grief. This I have found to be rare. On a pvp server they can cause me grief by following the rules.

I'm feeling pretty good about my decision to roll on a PVE server. This actually just reminds me how much I hate being on a server where this garbage happens and it isn't considered a rules violation.
You are definitely entitled to your preference, and I'm not trying to make any negative statement about PvE server players. My only point is you will often encounter griefers on PvE servers where the only solution is to file a ticket. On a PvP server, a similar situation can often be resolved by asking a couple (or couple of dozen for extra fun) of idle 50s in local or on Fleet for assistance and starting a good, old-fashioned fight.

SoonerJBD's Avatar


SoonerJBD
04.24.2012 , 04:22 AM | #143
Quote: Originally Posted by Larkarus View Post
On a PvP server, ganking regardless of level disparity, is not griefing. There is a solution available via player interaction (ie, PvP).

I do agree that you will find griefers on any type of server; on a PvP server, however, they have fewer rules to exploit, and one has more ways of dealing with them.
You have more ways of dealing with them if you have a big guild to come help you, or a higher-level alt that out-gears your griefer.

I don't mind world PvP. But I play on a PvE server because I don't want to do it all the time. When I'm leveling, I like to go do my quests and get involved in the story without having to worry that some teenager with nothing better to do is camping at the mission objective and murdering every lowbie who comes by. This might not be considered griefing on a PvP server, but I find it abhorrent, which is why I play on a PvE server, where this isn't allowed. I'll take the occasional griefer who finds a way to exploit something for a while before he gets banned over the constant threat of being unable to get through the story because the Internet is full of sociopaths.

OddballEasyEight's Avatar


OddballEasyEight
04.24.2012 , 04:28 AM | #144
Quote: Originally Posted by Larkarus View Post
You are definitely entitled to your preference, and I'm not trying to make any negative statement about PvE server players. My only point is you will often encounter griefers on PvE servers where the only solution is to file a ticket. On a PvP server, a similar situation can often be resolved by asking a couple (or couple of dozen for extra fun) of idle 50s in local or on Fleet for assistance and starting a good, old-fashioned fight.
You can still do that on a PvE server. in fact ive done it twice with my guildies, when someone intentionally forced me into PvP (when the old AOE bug still worked) and after that i just followed them (since they stayed flagged) and me being lower level than them, they didnt care, but when 3 of my lvl 50 guildies showed up they werent as cool about it...

So yeah, you can still do that to griefers in a PvE enviroment, but the point is you shouldnt have to.
If you join a PvE server, you shouldnt have to be forced into PvP.
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Rowandiki's Avatar


Rowandiki
04.24.2012 , 04:30 AM | #145
Quote: Originally Posted by RDeanOU View Post
I will try one last time because I really want you to get this even though I am increasingly coming to believe that you lack the capacity to understand.
You bore me with your vield insults. This is nothing more then you trying to make something be what you want it to be so you can be vindicated and get the players who destroyed you in trouble.

Quote: Originally Posted by RDeanOU View Post
Your whole thing about force storm causing this....that actually was happening a couple months ago. Bioware fixed it after a while, but it did take a while to fix because those kinds of technical issues can be difficult to resolve. The people who exploited that glitch (and probably claimed the whole time that it wasn't a glitch or else Bioware would have fixed it already exactly as you are doing now) eventually had their accounts banned because they know they aren't supposed to circumvent the rules of a PVE server that specify someone must agree to PVP by flagging themselves.
And I was completely unaware of that as I am a new player, however. Look at the situation you've outlined above it was a player ability that at will could flag the opposing player for pvp, correct ? Then after some time because this had something to do with the player's abilities it took some time to fix, right ? Obviously it would it deals with the toons abilities directly. A dozen things could be broken. Correct ? Good let's move on, how does that compare to a debuff flagging pvp ?

In terms of fixing it they simply edit the mob to not give the infection, easily done, they probably have a gui to do it, since it's so simple just click the mob out of a list and flip a flag. Problem almost fixed. Players can't infect each other at this point. Then they look at the ability turn off the flaggable effect, test, if they have to drill down into code they could simply look at what object the abilty(debuff) inherited that's giving it the capability to flag and fix it there. Should be really simple, if it were a glitch. Can't figure it out ? Remove the event and postpone it.


Quote: Originally Posted by RDeanOU View Post
They didn't fix it because it would have taken too much effort to fix given the short duration of the event and they didn't mention it because they don't advertise exploits because they don't want to inform people on how they can break the rules.
I disagree. Given what I've posted above, I have a programming background and understand the undertaking of this game, that said, if this is a unfixable within the hour glitch then bw's code is a mess.


Quote: Originally Posted by RDeanOU View Post
As far as your claim that the smart money is on you...have you noticed that you are pretty much the only person in this thread that isn't comprehending this? Do you think that maybe...just maybe everyone else is understanding this very basic and very simple idea that anytime you force someone to PVP on a PVE server you are breaking the rules.
Thankfully comprehension and perception doesn't share the same skillset. I comprehend the situation perfectly and more intimately then you, on several levels. It's your perception that I don't comprehend because I disagree with you. Remember at one time the world was considered flat, just because an idea isn't popular doesn't make it incorrect.


Quote: Originally Posted by RDeanOU View Post
This "theme" of pvp isn't present. It's not a matter of it being difficult to detect....it simply isn't present. I participated in the event every single day. I did the dailies where people of both factions were trying to complete their objectives and I even killed a world boss. Guess how many of those objectives required any measure of pvp? Zero...not one. Do you know how many times I got flagged for PVP in all of that? It happened once. I was standing at the vendor the first day and someone happened to explode on me.

That isn't a theme dude. That is a glitch.
Again, your missing the point. You did the world boss on a pve server and didnt pvp, but could someone of the opposite faction have come along and started to kill you whether you consented to it or not. Why were the dailies located near opposite faction locations ? The main boss being located in a ffa pvp area all leads up to what I'm saying. The potential for pvp, lots of pvp is present, you quietly ignore these points and repeat yourself like a broken record. Just because you escaped it doesnt men everyone did. Players were warned not to even go to tatooine, they get a vaccine. How can you not see it's intentional ?

I bet nothing happens to anyone and I'll let that serve as my vindication as I want to see more events like this one, no. Even better events and I don't want them to trash good ideas just because pve players want the rewards without the participation.

I'm done. And I'm right....time will tell.

Drakkip's Avatar


Drakkip
04.24.2012 , 04:30 AM | #146
Quote: Originally Posted by SoonerJBD View Post
You have more ways of dealing with them if you have a big guild to come help you, or a higher-level alt that out-gears your griefer.

I don't mind world PvP. But I play on a PvE server because I don't want to do it all the time. When I'm leveling, I like to go do my quests and get involved in the story without having to worry that some teenager with nothing better to do is camping at the mission objective and murdering every lowbie who comes by. This might not be considered griefing on a PvP server, but I find it abhorrent, which is why I play on a PvE server, where this isn't allowed. I'll take the occasional griefer who finds a way to exploit something for a while before he gets banned over the constant threat of being unable to get through the story because the Internet is full of sociopaths.
I feel similar to you. On a PvP server especially with only 2 factions there can be times where it is impossible to get through quests unless you are a stealther or have a group or two of high level friends come baby sit you.

The massive disparity due to levelling can often times mean levelling when you are behind the curve is an exercise in frustration as stealthers pop out and 1 shot you, or some caster drops from the sky on his 310 mount insta smoking you. It's like watching an NHL team against Tim-Bits kids I just don't see the enjoyment in it.

lilBastahd's Avatar


lilBastahd
04.24.2012 , 04:36 AM | #147
Quote: Originally Posted by Rowandiki View Post
Fellow Imperial citzen. It was the same on our server swiftsure but it came to our knowledge that the republic scum started hiding in tatooine instance two mere minutes before the server shut down. This should not be allowed on a pvp server!!!

I find it interesting that on your server the republic were the instigators as it was the same on our server.
Are you kidding dude?

It was your faction, the imperials that broke the truce and camped the vendor. We just did it in retaliation, and your side refused to talk to any of us. On the swifture, I walked up, fully naked with /say "dont attack lets talk" and you all ganked each time. We only did it after you guys did it first, second, and third. What a load of crap. You guys are lucky imps outnumber republics by so much or you would have been the ones vendoring in instance 2.

Larkarus's Avatar


Larkarus
04.24.2012 , 04:42 AM | #148
Quote: Originally Posted by SoonerJBD View Post
You have more ways of dealing with them if you have a big guild to come help you, or a higher-level alt that out-gears your griefer.
I think this is more of a reflection of how the MMO community has changed over the last decade and a half. Nowadays, you are guilded to raid, to group PvP, what have you, and are less likely to interact with persons outside your immediate guild and circle of friends. Back in the day when you could do precisely NOTHING alone in MMOs, people were a lot more eager to interact with strangers outside of their guild/clan base simply for mutual benefit. This can still apply to World PvP, provided people go out of their way to talk to strangers.

Quote: Originally Posted by SoonerJBD View Post
I don't mind world PvP. But I play on a PvE server because I don't want to do it all the time. When I'm leveling, I like to go do my quests and get involved in the story without having to worry that some teenager with nothing better to do is camping at the mission objective and murdering every lowbie who comes by. This might not be considered griefing on a PvP server, but I find it abhorrent, which is why I play on a PvE server, where this isn't allowed. I'll take the occasional griefer who finds a way to exploit something for a while before he gets banned over the constant threat of being unable to get through the story because the Internet is full of sociopaths.
As above, you are entitled to your preference, particularly since you, like I, pay $15 dollars a month to enjoy yourself. However, the whole "gankers are sociopaths" theme is getting a bit old. EvE Online, for example, which has relatively heartless and vicious FFA PvP (with player loot drops, to make things more interesting), also has one of the most helpful and friendly communities in the genre: the guy that just blew up your noobship at a gatecamp is very likely to give you advice on what you did wrong and how to avoid it in the future, should you message him and ask.

Rowandiki's Avatar


Rowandiki
04.24.2012 , 04:43 AM | #149
Quote: Originally Posted by Ashlian View Post
I too enjoyed the pvp stimulation....for everything but the vendor. It sucked big time to spend a week, especially for the lower level people on my faction, getting their DNA, then at the last hour be denied the use of the vendor. If you'd had that experience you might feel a bit differently. We had guildies who were gone on vacation this week and I'm just glad I had a good idea what they might like and bought it earlier tonight for them. Since I would not have been able to had I waited at all. And....there's not a lot of challenge to the Imps on our server when they outnumber us so severely. If Imps were getting killed they could have killed the people doing the killing.....not indiscriminately slaughtered every Pub in sight during the last minutes of the event. A moratorium for the last TEN minutes even would have been.....the sign of a decent human being behind those Imp computer screens. But I guess you really must not mind spending a week working towards a goal and getting nothing out of it or you might empathize a little. I find the people who say they don't understand the complainers were without exception on the winning side holding the vendor before the patch. What a shock.
ok thi will be the last post.

That's exactly what happened to me. And I got the imps together, me and one other and we took it back. I don't have pvp gear either because I don't do warzones. But I wanted the vendor, we fought for it and got it. To me that's just as engaging as any pve content. Plenty of times the repubs would be in small numbers and cry truce, then we people leave and you return with more dna they'd have bigger numbers and attack. I got ganked a lot but I'm a pve'er at heart and I feel pve'ers learn their class better then the pvpers and I used that to my advantage and fought. When that wasn't enough I banded together with others and fought until I got my crystals. I got that sinking sick feeling that I wouldn't be able to spend the last of my dna but I also felt excitement as I fought on to get it. And their is nothing like that feeling. The griefers and etc all pushed back by a smaller number.

I'm pretty sure I felt everything you did. We were very tolerant of the pubs on our server because they are a smaller number. But the pubs kept instigating conflicts, conflicts we won or lost but never gave up.

RDeanOU's Avatar


RDeanOU
04.24.2012 , 04:45 AM | #150
Quote: Originally Posted by Larkarus View Post

However, the whole "gankers are sociopaths" theme is getting a bit old. EvE Online, for example, which has relatively heartless and vicious FFA PvP (with player loot drops, to make things more interesting), also has one of the most helpful and friendly communities in the genre: the guy that just blew up your noobship at a gatecamp is very likely to give you advice on what you did wrong and how to avoid it in the future, should you message him and ask.
I think he is just referring to people who get enjoyment from ruining the experience of less powerful players when there is no incentive in it for them except for taking delight in the frustrations of others.