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How would you improve the GTN?

STAR WARS: The Old Republic > English > Crew Skills
How would you improve the GTN?

Screaming_Ziva's Avatar


Screaming_Ziva
04.26.2012 , 09:45 AM | #31
I would like to be able to sell a set of items together.

For example, if I was to list all 5 augmented War Hero armor pieces from a set, I have to list them separately. Someone can now come in and buy one of those pieces which lowers the chance of the other 4 selling because a buyer may think they'll never find the 5th piece. If I could sell them all together in a set it would guarantee the buyer a full set and I'd probably even be able to get a premium on the price for it.

Lord_Tantalon's Avatar


Lord_Tantalon
04.26.2012 , 10:00 AM | #32
Quote: Originally Posted by EdratLightindark View Post
Make the GTN an actual server wide selling point. I.e. when you list something it shows up on all Kiosks on the server, Imp or Reb.

When an item you want to sell expires have the option to relist it. SWG had this and it was very nice. When an item expired it went into the vendor storage. All you had to do was go to the storage, highlight an item (or all of em, depending on how many you had listed) and hit the relist button. Would save A LOT of time if you list many items.

Up the number of items you can list on the market.

all I can think of atm...
Remember that the dev did make a confirmed statement that the hutt are buying out all the GTNs to make all of them neutral faction. Mos Eisley radio 076 (interview with Daniel Erickson) is the source.
#The Furious Angels#
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Jung Ma Server
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Wallsie's Avatar


Wallsie
04.26.2012 , 10:12 AM | #33
Quote: Originally Posted by funkiestj View Post
Are you upset that we have global stock markets? That EU nations and USA states don't have completely closed markets?

One of the dreadful things about underpopulated PvE servers is that the crafting game is unplayable because the market is too small. This is not the sort of uniqueness I want to preserve.
Very succinctly stated. Anything that can be done to increase the size of the market is a good thing at this point. I realize that dead GTNs are a direct result of dead servers (like mine on pub side; imp side isn't terribly better off), but the next best answer to increase market size is making it a pool available to all players on a server. I know I've complained to my guildies on more than one occasion that I can't just go to the GTN and buy all the mats I need to power level a new crew skill for an alt or something. I know that's more a luxury, but people leveling professions are what populate the market by and large.

After that, my next wish list item is not having to choose a second parameter in order to have a listing show up. Whether this is a bug or working as intended (I haven't paid enough attention to see if it's been acknowledged by Bioware either way, but I wouldn't be shocked if they're keeping mum on it), it needs to go away. The only time I should have to choose a second parameter is when it's a subcategory (armor type, crafting mission/mat/schematic).

Manahawkin's Avatar


Manahawkin
04.26.2012 , 10:13 AM | #34
EQ2 actually had my favorite broker of any MMO so far. Going to steal ideas from there:

1.) The ability to auction instead of simply sell. I.E. Items are listed with a minimum price and a buy-out. Players can bid until auction expires. Setting the minimum to the buy-out (filled in automatically) is a simple sale, as the GTN works now.
2.) 1 or 2 week max time limit on listings.
3.) R-click item in inventory while at GTN auto-searches
4.) Listing prices are remembered and auto-filled in when re-listing an item (can be stored locally)
5.) Saveable searches (can be stored locally)
6.) Sales log (can be stored locally)

0.) Fix existing bugs: Useable By still doesn't work. Certain searches require a "Quality" level to be entered (ex: spaceship parts)

That should keep you'all busy for awhile.

Cerion's Avatar


Cerion
04.26.2012 , 11:41 AM | #35
Quote: Originally Posted by Manahawkin View Post
EQ2 actually had my favorite broker of any MMO so far. Going to steal ideas from there:

1.) The ability to auction instead of simply sell. I.E. Items are listed with a minimum price and a buy-out. Players can bid until auction expires. Setting the minimum to the buy-out (filled in automatically) is a simple sale, as the GTN works now.
I was wondering after 4 pages whether someone would mention this!

For me, this is the number one desire. A proper auction house with say a 2 week listing time. This helps casual sellers who don't have hours upon hours to watch the market to determine a going price. It also tempers arbitrage buyers who start bidding amongst themselves.

also, a simple request to add formatting comma to the selling price window so that 200000 becomes 200,000.
Good will always triumph because Evil is lazy.

Rezarect's Avatar


Rezarect
04.27.2012 , 04:53 PM | #36
Quote: Originally Posted by Cerion View Post
I was wondering after 4 pages whether someone would mention this!

For me, this is the number one desire. A proper auction house with say a 2 week listing time. This helps casual sellers who don't have hours upon hours to watch the market to determine a going price. It also tempers arbitrage buyers who start bidding amongst themselves.

also, a simple request to add formatting comma to the selling price window so that 200000 becomes 200,000.
I think they should add more than 50 slots!

Well, it's not called an Auction House is it? It's a Trade Network. Well, more like a Shopping Mall rather than an Auction. I don't think BW intended on making it that way.

This thread should be moved to the Suggestion Box. I don't see how this is relevant with Crafting....

Karl-Just-Karl's Avatar


Karl-Just-Karl
04.27.2012 , 07:44 PM | #37
The main thing I miss from pre 1.2 was the ability to browse certain categories (earpieces, implants, etc.) without inputting a grade (prototype, artifact, etc.). It just takes longer to find stuff now.