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How would you improve the GTN?

STAR WARS: The Old Republic > English > Crew Skills
How would you improve the GTN?

Optionalboss's Avatar


Optionalboss
04.25.2012 , 09:59 AM | #21
-Contracts
-Larger # of trades possible at once
-Fully functioning search feature as broad as possible
-Price per item is okay, not needed by me (I usually don't buy in bulk on the GTN)
-Server-wide GTN (yeah, so imps and pubs can sell to each other... just say that the hutts took over the entire GTN and call it a day... it would save me from having to send items back and forth from my legacy- on servers where the ratio is upwards of 4 or 5:1, the other side has little incentive GTN-wise to populate if you can't buy simple gear/items from the low side)
-Create a more specific set of parameters when searching using the "usable by: Me, Companion, etc." tab (would fix the need for a primary stat-based search)
-Enable quick search/post features like auto-memory or quick reposting (from SWG sounds great and already something in BWs bag)
-Potentially longer GTN listing
-probably a mailbox issue, but stop having the inbox flip back to the top when I open any mail... I hate having to rescan my inbox to find where I was in my opening the 'Successful Item Sale' mail amongst all the "Item Expired" ones.


Things I love about the GTN:
-Undercutting overpricers
-Buying ahead for alts
-Kiosks free from exploding, plague-infested people.

XavinNydek's Avatar


XavinNydek
04.25.2012 , 10:12 AM | #22
Quote:
Wouldn't a cross-faction GTN be kinda bad, lore-wise. Maybe planet specific cross-faction GTN, like on Nar Shadaa?
Cross faction GTN is coming "very soon", the Hutts are buying and combining the Imperial and Republic networks. From a practical standpoint, separate GTNs are pointless since people can mail stuff back and forth now.

Optionalboss's Avatar


Optionalboss
04.25.2012 , 10:13 AM | #23
Quote: Originally Posted by XavinNydek View Post
Cross faction GTN is coming "very soon", the Hutts are buying and combining the Imperial and Republic networks. From a practical standpoint, separate GTNs are pointless since people can mail stuff back and forth now.
Yay! /happydance!

Frog_brains's Avatar


Frog_brains
04.25.2012 , 10:25 AM | #24
One thing and one thing only has to go. Everything else i can work around. Get rid of the autoprice feature.

That is all

GVBlackmoon's Avatar


GVBlackmoon
04.25.2012 , 10:44 AM | #25
Get rid of it and make it a consignment house where purchasers place orders for what they want. I am seeing the same behavior that I have seen in every other game where people break down item lots to maximize profit and to corner the market on goods. Mind you I haven't seen the gold spammers which is good but you still have people that think the are the next Trump trying to make as much game cash as they can which hurts the economy.

Supply side economics never works will never work and games like this just drive the point home. For an economy to work you need rules and regulation like any game, without them people will simply abuse the system. Make the economy demand side which is how real economies work and use the whole population both player and NPC to regulate abusive users.

Well that isn't fair, for those that want to play that way. We want an economy that works for everyone not the few, it is fair it removes abuse it limits currency sellers, and it allows demand to drive the market and players will get what they need because there will always be someone to sell it to them player or NPC.

I have another post which contains an high level over view on economics that I post shortly after the game released and I will be writing up the rest of what has been running around in my head now that I have ironed at some of the last bits.
"I would like to introduce you to my friend the airlock I suspect you will have good times together."

Guido Blackmoon

DustomaticGXC's Avatar


DustomaticGXC
04.25.2012 , 10:50 AM | #26
Quote: Originally Posted by GVBlackmoon View Post
Get rid of it and make it a consignment house where purchasers place orders for what they want. I am seeing the same behavior that I have seen in every other game where people break down item lots to maximize profit and to corner the market on goods. Mind you I haven't seen the gold spammers which is good but you still have people that think the are the next Trump trying to make as much game cash as they can which hurts the economy.

Supply side economics never works will never work and games like this just drive the point home. For an economy to work you need rules and regulation like any game, without them people will simply abuse the system. Make the economy demand side which is how real economies work and use the whole population both player and NPC to regulate abusive users.

Well that isn't fair, for those that want to play that way. We want an economy that works for everyone not the few, it is fair it removes abuse it limits currency sellers, and it allows demand to drive the market and players will get what they need because there will always be someone to sell it to them player or NPC.

I have another post which contains an high level over view on economics that I post shortly after the game released and I will be writing up the rest of what has been running around in my head now that I have ironed at some of the last bits.
First of all, screw that. if I want to buy something, I don't want to wait around for somebody to fill and order IF it gets filled at all. I want to go to the market, buy what I need, and be on my way. Or, at the very least, be able to see right away that there are none on the market so I can go farm whatever it is myself.

Secondly, where do you get the idea that supply-side economics don't work and will never work? Define "work". Because it seems to be working just fine in plenty of games, including this one. Just because YOU don't like it, doesn't mean it isn't working. Not working, to me, would mean MOST people don't like it. And that's just not the case.
Don't act like you didn't see this coming.

uniz's Avatar


uniz
04.25.2012 , 12:24 PM | #27
remove posting time lengths

remove upfront auction fees. have the buyer pay a fee if you feel it is needed.

remove or increase number of items to be posted

look at other auction house models other than blizzards and thier clones. soe has done some nice inovations over the years. there are other companies out there as well.

DarthWalt's Avatar


DarthWalt
04.25.2012 , 09:38 PM | #28
Stacks.

1. being able to sell like 100 units in stacks of 10 or 25 whatever but have the AH do the split up.

2. have it remeber the price I set for the same items in the same unit size is used as well. IE is i sell red goo x10 for 20k and want to put up 10 stack It would nice if i didnt have to keep entering the price.

funkiestj's Avatar


funkiestj
04.26.2012 , 09:37 AM | #29
Quote: Originally Posted by chimunga View Post
Wouldn't a cross-faction GTN be kinda bad, lore-wise. Maybe planet specific cross-faction GTN, like on Nar Shadaa?
The difference between whether or not to enable cross faction is purely a policy decision, not a technical one. We could have GTNs that span multiple servers with or without cross-faction GTN. Likewise, policy could be to only group PvE servers with other PvE servers.
Quote:

I think having a cross server GTN would have market ramifications that we couldn't even predict.
This seems like an irrational fear. The world in general and MMOs also have lots of empirical evidence regarding how markets behave. Of course there is no way to definitely refute the argument "what about things you haven't thought of yet"

Quote:
You are also assuming that the magical Bioware tech wizzards already have it in their hat to be able to do that, whereas it seems like it would be reeaaalllyyyy complicated to me.
Not really. Markets don't have to work in realtime. If BW adds buy contracts (a la EVE online) then it is very easy to broker deals across servers by matching sell contracts with buy contracts.

Speaking as someone who has developed software professionally for 20 years, I know that features take time to develop and test but this is not a particularly difficult feature (if buy contracts are included in the feature).

Quote:
Other than that, it works just fine for me. I think having an automated undercut feature, or something that alerts you to someone else undercutting you is just kind of silly and pointless. And it also makes it so that people who aren't online constantly just plain lose.

Bug fixes would be awfully nice though.
TRUTH! All in all, the current GTN is pretty awful. Someone above made a ton of good suggestions including having a column showing "per unit price" and being able to sort by that. Sorting by absolute price is comparatively useless.

Mr. Hat says "BW support is the best"!
I am a bad player, so what?

funkiestj's Avatar


funkiestj
04.26.2012 , 09:38 AM | #30
Quote: Originally Posted by Serbegorn View Post
A cross server GTN would be a HORRIBLE idea! Each server's economy is unique. A cross server GTN would obliterate that. I'd be floored if they added that.
Are you upset that we have global stock markets? That EU nations and USA states don't have completely closed markets?

One of the dreadful things about underpopulated PvE servers is that the crafting game is unplayable because the market is too small. This is not the sort of uniqueness I want to preserve.

Mr. Hat says "BW support is the best"!
I am a bad player, so what?