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Jarg and Sorno Nightmare 8 man


Thegriss's Avatar


Thegriss
04.24.2012 , 11:34 AM | #11
Quote: Originally Posted by Freeborne View Post
Didn't they change Sorc/Sage AoE heals so you don't get a big heal at the beginning, and instead just the graduate HoTs?

I would think casting an AoE on a tank near a boss doing AoE damage wouldn't be very force efficient because only the tank may benefit.
If you drop a circle correctly the front of it is at the tanks back and the sorc is on the oppisite side. This way you avoid the mob damage and both players get the benefit of the circle. The circle is not ment to keep the tank alive it just helps mitigate some damage while allowing myself to use consuption. The point i was trying to make is a full HP tank died in the time it took to cast a 1.7 sec spell.

Bibbolicious's Avatar


Bibbolicious
04.27.2012 , 02:44 PM | #12
Quote: Originally Posted by Freeborne View Post
Didn't they change Sorc/Sage AoE heals so you don't get a big heal at the beginning, and instead just the graduate HoTs?

I would think casting an AoE on a tank near a boss doing AoE damage wouldn't be very force efficient because only the tank may benefit.
Firstly, the big heal at the beginning was never intended, and only happened for Sages. But the AoE heal is very beneficial in the phase where Jarg and Sorno group up in the middle and grapple people in.

Diegles's Avatar


Diegles
04.27.2012 , 07:22 PM | #13
Tried this fight couple of weeks ago 8man(nightmare) with a sorc/Merc Healer, according to askmrrobot we did 2.1m(Sorc: 1.2m|Merc: 0.8m) healing untill they enraged at 3%, and killed us basically instantly. This was when we decided to make a tank switch, we didnt try it though, because the raid ended then

ragamer's Avatar


ragamer
04.28.2012 , 06:46 AM | #14
I have a direct feedback to this 8-man NiM (We didn't have problems with enrage timers or whatever... Was a pure healing problem).

Done on 1.2.0c with a Shadow Tank on Columi/Rakata (More of the former thant the later) on Jarg... Was a tight fight but doable (I was the Shadow tank and I was reserving my HS to trigger it after Jarg spike) and we one-shoted them (In theory, we were expecting a "bad" NiM run because I was forced to go tank and I'm mainly one of the top DPSers).

Tried to do on 1.2.1 this Thurdsday with 2xfull Rakata JG tanks (The one on Jarg fully tweaked and with as much augment slots as possible). Wiped and wiped and wiped with the JG on Jarg always dying... Had to swap to Hard mode.

Then we reached Fabricator (No issues on Foreman NiM) on NiM and got the patience to actually reclean on the trash after each wipe (Thanks BW to add even more anoying bugs).

Same situation... on 1.2.0c with an undergeared Shadow Tank we one-shotted without problems. Yesterday (On Thurdsday session we were so pissed that we stoped after Foreman) was a constant wipe fest because of tanks dying... Pure lack of healing. Again swap to HM and one-shot... We were so pissed again that we didn't even bother with Karaga on NiM... We just wanted to get the hell out of there.


The healers are full rakata Commando & Sage were the same on both Weekly runs... Only 1 of the tanks swaped (In theory, past week, with decent runs with the worst geared tank) and, OFC, the 2 intermediate game patches.

The pattern is there, ofc, Self Healing vs Defense Avoiding attacks... But if it's this tight... Why the same team sees such a radically different results on content that was on farm before?

EDIT: Wish I had "solid proof" as like the healing/tanking logs of both weeks... Will have next week to see exactly were the source of this diametrally different experience is.

EDIT2: Just to clarify, before 1.2 with less gear we got KP NiM on farm, btw. And we didn't notice anything strange with me as "backup" tank on the run after 1.2 hitted.

Alastasia's Avatar


Alastasia
07.20.2012 , 12:01 PM | #15
Can anyone help me out with a strat for this fight? We are having problems with our Jugg tank on Jarg taking massive damage after getting the fire damage debuff. Do we need to do a tank switch after the debuff? Any tips, tricks, advice is greatly appreciated.

CitizenFry's Avatar


CitizenFry
07.20.2012 , 12:10 PM | #16
Quote: Originally Posted by Alastasia View Post
Can anyone help me out with a strat for this fight? We are having problems with our Jugg tank on Jarg taking massive damage after getting the fire damage debuff. Do we need to do a tank switch after the debuff? Any tips, tricks, advice is greatly appreciated.
My guild immediately swaps tanks whenever the Jarg tank gets the "increase fire damage" debuff in Nightmare Mode. That thing is no joke.
Crafting on The Ebon Hawk. PST/mail: Blayze (rep) / K'ron (imp)
Armoring: Commando 26, Reflex 26; Barrel: Patron 26
Mod: Weighted 26+26B, Deflecting 26 Enhancement: Bulwark 26, Battle 26, Finesse 26
Ear: Black Hole Mender's MK-2 Relay

KarethRiker's Avatar


KarethRiker
07.20.2012 , 02:55 PM | #17
Have you tried using a shadow or sin with resilience on that debuff?

I absolutely love this fight, one of my favorite in the game to dps. We do it with two commando healers, two ranged on Jarg and two melee on sorno and have it on farm now. It's just fun as a dps due to the mechanics.

Alastasia's Avatar


Alastasia
07.20.2012 , 03:12 PM | #18
Our tanks were both Juggs. Worried about tank swaps cuz taunts are at a premium already with carbonized phase and such. Plus the debuff seems to come very frequently, so we'd be swapping constantly and burning taunts.

CitizenFry's Avatar


CitizenFry
07.20.2012 , 03:43 PM | #19
Quote: Originally Posted by Alastasia View Post
Our tanks were both Juggs. Worried about tank swaps cuz taunts are at a premium already with carbonized phase and such. Plus the debuff seems to come very frequently, so we'd be swapping constantly and burning taunts.
If you're swapping tanks for the debuff, you don't need to worry about taunts for the carbonizer probe phase, as Jarg will almost certainly go after whichever tank isn't carbonized (because both tanks should have a HUGE threat lead on everyone else due to repeated taunt boosting).

Yes, the debuff does come very frequently, and you have to switch a ton.
Crafting on The Ebon Hawk. PST/mail: Blayze (rep) / K'ron (imp)
Armoring: Commando 26, Reflex 26; Barrel: Patron 26
Mod: Weighted 26+26B, Deflecting 26 Enhancement: Bulwark 26, Battle 26, Finesse 26
Ear: Black Hole Mender's MK-2 Relay

KBSIP's Avatar


KBSIP
07.20.2012 , 03:58 PM | #20
shadow tanks and fast cleanses makes the fight trivial, cleared it on nightmare at the begining of the week, 1 shot J&sorno. to be fair, it was me and another full burster on jarg, we stayed 20% ahead of sorno and had all dps rotate over to nuke him at the railshot phase, sorno with vengeance is a pansy and easily destroyed.