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Is Trooper story really THAT boring? If so should i be Smuggler or Councilar?

STAR WARS: The Old Republic > English > Story and Lore
Is Trooper story really THAT boring? If so should i be Smuggler or Councilar?

Captain_Zone's Avatar


Captain_Zone
04.27.2012 , 10:27 AM | #51
Quote: Originally Posted by Crito View Post
I tried the trooper story up to the end of chapter one, but the thing that killed it for me was the voice acting and script. It's just awful, more like some straight to video, low budget action movie than Star Wars. Rather than sounding like a soldier, you end up sounding like some meat head with a testosterone imbalance.
Which is why they should have got Adam Baldwin to voice the Trooper instead of that 90210 Jason Priestly replacement, imo.
. OPOD
Shivalka: Darth Baras is quite large, isn't he?
Joran Karn: You, my dear Sith, have just mastered the art of understatement.

Magnaric's Avatar


Magnaric
04.27.2012 , 12:56 PM | #52
From my perspective as a Trooper Vanguard fan, the situation is thus.

The story isn't the most spectacular in the universe, but that's because it's limited by the nature of what the defines the class. You are the very best the Republic military has to offer, and as such you tend to operate and function within more strict guidelines than the Smuggler or even the Jedi classes. Whereas the Jedi's orders are usually somewhat general and leave a lot open to interpretation, as a member of the armed forces the Trooper at the end of the day is required to follow certain orders to the letter, leaving very little wiggle room in how they are to be carried out.

Now, the positive aspect of the Trooper story is that once you
Spoiler


As for the moral compass as far as the dialogue and story choice options go, it's kind of hit and miss. I for one like it a lot, but still recognize they could have made the choices a little more complicated or motivated. Many times if you try to be the good, patriotic Republic poster-boy and choose the light-side options it feels like you're just constantly spouting tag-lines and propoganda at every opportunity(if I hear my trooper say "For the Republic" one more time I'm going to blow chunks all over my keyboard).

Subsequently, the dark side choices are occasionally cool, but often make you seem like just a thug with a rank, and are unecessarily cruel or serve to only inflict as much damage as possible. I chose to try and play my Trooper as a good person, but more concerned with fighting the Empire and the Sith and preparing for war than the personal, help the orphans and change tires and kiss babies type, but sometimes it was difficult to do without being either Captain Perfect or a total douchehammer.

There are relief groups and other people who can do clean up and repair, I'm a specialist with high-tech weaponry and advanced training, and I should be using those to take down the Empire and criminals and such, not helping the infrastructure of a local farming town. War is war, it ain't pretty, but its necessary, and Havoc Squad is the nasty, ugly but effective tip of the sword.

Now then, as for gameplay, I think the Trooper and especially the Vanguard is brilliant. I play as a tank, and it's a sometimes mid-range, almost always close-range tough-as-nails, heavily armoured specialist who can go toe-to-toe with anyone, anytime, anywhere. I love the idea that in a galaxy of mystical Force powers, ancient alien civilizations, system-spanning criminal cartels and everything in between, I'm someone who through grueling training, the best weaponry and defensive tech in the galaxy, and superior tactics can take down even the people regular hard-asses are scared of, like the Sith. If there's a situation that requires a special strategy or weapon, the Trooper has access to it and has been trained to know how to use it.

So yeah, maybe I'm biased, but the gameplay itself is endlessly fun. Just ask anyone how sweet it is to sneak behind a group of enemies all clustered up and then unleash Mortar Volley in the middle of them. It's beautiful.

XCantaloupeX's Avatar


XCantaloupeX
04.27.2012 , 06:02 PM | #53
Quote: Originally Posted by Magnaric View Post
From my perspective as a Trooper Vanguard fan, the situation is thus.

The story isn't the most spectacular in the universe, but that's because it's limited by the nature of what the defines the class. You are the very best the Republic military has to offer, and as such you tend to operate and function within more strict guidelines than the Smuggler or even the Jedi classes. Whereas the Jedi's orders are usually somewhat general and leave a lot open to interpretation, as a member of the armed forces the Trooper at the end of the day is required to follow certain orders to the letter, leaving very little wiggle room in how they are to be carried out.

Now, the positive aspect of the Trooper story is that once you
Spoiler


As for the moral compass as far as the dialogue and story choice options go, it's kind of hit and miss. I for one like it a lot, but still recognize they could have made the choices a little more complicated or motivated. Many times if you try to be the good, patriotic Republic poster-boy and choose the light-side options it feels like you're just constantly spouting tag-lines and propoganda at every opportunity(if I hear my trooper say "For the Republic" one more time I'm going to blow chunks all over my keyboard).

Subsequently, the dark side choices are occasionally cool, but often make you seem like just a thug with a rank, and are unecessarily cruel or serve to only inflict as much damage as possible. I chose to try and play my Trooper as a good person, but more concerned with fighting the Empire and the Sith and preparing for war than the personal, help the orphans and change tires and kiss babies type, but sometimes it was difficult to do without being either Captain Perfect or a total douchehammer.

There are relief groups and other people who can do clean up and repair, I'm a specialist with high-tech weaponry and advanced training, and I should be using those to take down the Empire and criminals and such, not helping the infrastructure of a local farming town. War is war, it ain't pretty, but its necessary, and Havoc Squad is the nasty, ugly but effective tip of the sword.

Now then, as for gameplay, I think the Trooper and especially the Vanguard is brilliant. I play as a tank, and it's a sometimes mid-range, almost always close-range tough-as-nails, heavily armoured specialist who can go toe-to-toe with anyone, anytime, anywhere. I love the idea that in a galaxy of mystical Force powers, ancient alien civilizations, system-spanning criminal cartels and everything in between, I'm someone who through grueling training, the best weaponry and defensive tech in the galaxy, and superior tactics can take down even the people regular hard-asses are scared of, like the Sith. If there's a situation that requires a special strategy or weapon, the Trooper has access to it and has been trained to know how to use it.

So yeah, maybe I'm biased, but the gameplay itself is endlessly fun. Just ask anyone how sweet it is to sneak behind a group of enemies all clustered up and then unleash Mortar Volley in the middle of them. It's beautiful.
i know the feeling already level 14 trooper

XCantaloupeX's Avatar


XCantaloupeX
04.27.2012 , 06:09 PM | #54
Okay so I was wondering if there is any point in the trooper story where you actually lead a group of soldiers, so it actually makes you feel like a commander. In many of the progression videos it shows the jedi or trooper or something leading 3 or 4 troops into battle. I am yet to see this, does this happen?

Myschief's Avatar


Myschief
04.27.2012 , 09:35 PM | #55
Quote: Originally Posted by XCantaloupeX View Post
Okay so I was wondering if there is any point in the trooper story where you actually lead a group of soldiers, so it actually makes you feel like a commander. In many of the progression videos it shows the jedi or trooper or something leading 3 or 4 troops into battle. I am yet to see this, does this happen?
As a trooper you will get to micromanage assets tactically, but you will not have direct control over more than one pet.

The trooper story gets a bad rap. A soldier's life is tends to be unexciting unless he/she is actively engaging the enemy. I could rant for hours about the treatment of soldiers in media. Trying to force more excitement out of the trooper storyline would just come out contrived, especially if you have any idea what being a soldier is like. It should be noted that the trooper storyline is the only one that I have seen multiple "I hate you Bioware" threads because the player was forced into an emotional decision.

As simple as the trooper story may have been, the companions storylines were not. Jorgan's story has interesting implications when used as a "lens" to look at the trooper story. Dorne's situation is complicated. 4X is brilliant. Vik is the quartermaster every officer wants access to and prays he/she is never responsible for. Yuuns was brief but insightful.

Captain_Zone's Avatar


Captain_Zone
04.27.2012 , 10:47 PM | #56
Quote: Originally Posted by Myschief View Post
As a trooper you will get to micromanage assets tactically, but you will not have direct control over more than one pet.

The trooper story gets a bad rap. A soldier's life is tends to be unexciting unless he/she is actively engaging the enemy. I could rant for hours about the treatment of soldiers in media. Trying to force more excitement out of the trooper storyline would just come out contrived, especially if you have any idea what being a soldier is like. It should be noted that the trooper storyline is the only one that I have seen multiple "I hate you Bioware" threads because the player was forced into an emotional decision.

As simple as the trooper story may have been, the companions storylines were not. Jorgan's story has interesting implications when used as a "lens" to look at the trooper story. Dorne's situation is complicated. 4X is brilliant. Vik is the quartermaster every officer wants access to and prays he/she is never responsible for. Yuuns was brief but insightful.
I actually agree with part of this assessment. As a former member of the US Army, I can vouch for the fact that about 85 - 90% of time spent in a war zone is pretty damn boring. Now, that doesn't mean they couldn't have MADE the Trooper story more exciting. As far as a realistic portrayal of a soldier's life and duties/assignments, it's about as realistic as Star Wars can get on that count. I mean, WHY DOES THE SMUGGLER GET TO TAKE COVER AND THE TROOPER DOESN'T????

But then, the Imperial and Republic armies NEVER knew the use of proper cover tactics. "Herp derp let's all stand out here firing wildly with NO FIRE CONTROL whatsoever until we all get fragged."

It felt to me during Chapter 1 like a B rated Action straight to DVD movie, tbh. I did enjoy it, but I also took it for what it was.

The parts I did NOT like were when the old part of my brain kicked in and I realized how much crap the LT would have been in for fraternizing with SGT Dorne as his subordinate. Granted, it was fun and funny to watch, but also made me cringe until I realized the Repub Army is NOT the US Army, and they have a somewhat different UCMJ.

Old habits die hard, so when I hear someone say "over and out" I cringe at the improper radio procedure.
. OPOD
Shivalka: Darth Baras is quite large, isn't he?
Joran Karn: You, my dear Sith, have just mastered the art of understatement.

Aeorneth's Avatar


Aeorneth
12.10.2012 , 07:26 PM | #57
Yes but you must consider that smuggler has EXCELENT crowd control, best in the game I would say, so when my smuggler gets in a tight situation, i can put a cc on the person, take off, then heal, then burn down the player after that. I only die about 2-3 times in a voidstar match, with about 30-40 kills, normally finishing tops in damage. And the great thing? my character started doing that at level 12

TheNegotiator's Avatar


TheNegotiator
12.11.2012 , 03:54 PM | #58
Trooper story in a nutshell:

Act 1. Havoc Squad defects

After that you can shut the computer off because there is not a single surprise or interesting thing happening except the designers deciding to kill your main squeeze...thanks for that Bioware.

AshlaBoga's Avatar


AshlaBoga
12.11.2012 , 03:57 PM | #59
Quote: Originally Posted by TheNegotiator View Post
Trooper story in a nutshell:

Act 1. Havoc Squad defects

After that you can shut the computer off because there is not a single surprise or interesting thing happening except the designers deciding to kill your main squeeze...thanks for that Bioware.
With 1 exception.

At the end of Act 2 you get some neat interaction between your companions. So Act 2 is "bleh" except for the finale, and act 3? Don't bother with Act 3.
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YaanaOhtar's Avatar


YaanaOhtar
12.11.2012 , 04:15 PM | #60
Quote: Originally Posted by Lyriara View Post
I disagree with most people saying that the consular story is boring until the end but I must admit its an aquired taste.

The act 1 is by far the worst. You feel dragged into a story that doesnt really make you feel all that important and it makes you chase people across the galaxy that you dont care about unless youre really into roleplaying that youre a selfless jedi caring only for the good of the jedi order and the republic.

Act 2 and 3 however really get interesting as you become the one who interacts with nations leaders and make you do things that are really tied with the background planet quest series as someone else mentionned before. So on balmorra, the class quest is really tied to the planet reclamation effort, on Hoth you take on the White Maws pirates, on Belsavis your quest is directly linked to the Esh-ka, etc... It gives a feeling that your in the middle of every planet crisis that every other classes know of and not just for your personal interest/mission.

In the end, the consular story does feel much less personal than many other class stories since its not about a personal vendetta or things alike but you do things that affects every republic/imperial players in the game storywise. Like I said, its an aquired taste, to feel that most of the game story affecting the other classes is directly influenced by the consular's actions.
Absolutely agree with you. I have no idea those quest that i done were planetary quests untill i reach Ilum. In every planets The consular story tie close with planetary quest i guess because as a role of a Diplomat. The smuggler stories is nice a funny, though i would prefer consular