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The end of the arguement. Is SWTOR in decline? Can it be saved?

STAR WARS: The Old Republic > English > General Discussion
The end of the arguement. Is SWTOR in decline? Can it be saved?

JeramieCrowe's Avatar


JeramieCrowe
04.21.2012 , 11:27 PM | #71
Quote: Originally Posted by Captiosus View Post
I disagree. The stories in TOR aren't really much better than the stories in other MMOs and aren't nearly as good as Bioware's single player storylines (due to technical limitations). The critical difference is the delivery. Bear in mind, I'm a lore nerd in both SW and Warcraft, so I take the time in both to really enjoy the stories. In Warcraft that meant reading everything. In TOR, it means listening (and reading select things). But the stories presented in Warcraft are just as deep as the stories presented in TOR, if one takes the time to pay attention.

I truly think the stories in TOR are some of the worst work Bioware's done. The delivery is top notch. But the stories are rather forgettable.
That's completely subjective. In my opinion, try as I might, I just could not get into Warcraft lore. Especially when Blizzard kept stomping all over it like it didn't matter.

And I've played a few storylines to 50. I found them every bit as entertaining and memorable as KotOR and ME trilogy.

And what do I like even better? That I can share that story with friends in group settings, seeing how they respond differently than I do in scenarios. Watching them react to my decisions. What other MMO gives you that?!
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Rikalonius's Avatar


Rikalonius
04.21.2012 , 11:27 PM | #72
Quote: Originally Posted by Captiosus View Post
I disagree. The stories in TOR aren't really much better than the stories in other MMOs and aren't nearly as good as Bioware's single player storylines (due to technical limitations). The critical difference is the delivery. Bear in mind, I'm a lore nerd in both SW and Warcraft, so I take the time in both to really enjoy the stories. In Warcraft that meant reading everything. In TOR, it means listening (and reading select things). But the stories presented in Warcraft are just as deep as the stories presented in TOR, if one takes the time to pay attention.

I truly think the stories in TOR are some of the worst work Bioware's done. The delivery is top notch. But the stories are rather forgettable.
Agreed. I've played two toons through 50 and two through 40 and one to 30. So far, there is only ever parts of a class story that have any depth, and then it quickly reverts back to nonsensical, overreaching plot arcs. The Sith Inquisitor has to been my least favorite story line overall, so far, but I love my Assassin.

JeramieCrowe's Avatar


JeramieCrowe
04.21.2012 , 11:28 PM | #73
Quote: Originally Posted by PostalTwinkie View Post
If this is their one claim and what they believe is going to carry their product for a long period of time, they should start looking for new jobs now. People aren't going to pay $15 a month to hear the same story over and over again, it just isn't going to happen. If BioWare wants this to be a story, then they need to expect it to be treated like a book. People are going to pick it up, read it, and then put it on the shelf and not touch it again for a very long time, if ever again.
I was responding to a post asking what TOR's special hook is. Storytelling is not, by FAR, the only thing TOR presents us with.
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

PostalTwinkie's Avatar


PostalTwinkie
04.21.2012 , 11:30 PM | #74
Quote: Originally Posted by JeramieCrowe View Post
I was responding to a post asking what TOR's special hook is. Storytelling is not, by FAR, the only thing TOR presents us with.
Ummm....

Yea it is. PvP is horrible and dead, end game isn't that great and nearly impossible to get a group for on the majority of servers. Right now this game consists of standing in fleet walking in circles like a sheep on one of your level 50s, or grinding an alt......

I don't say this to start an argument with you, but it is simply the current state of the game and why I unsubscribed.
Quote: Originally Posted by Blavatsky View Post
Problems of the First World.

"My Video Game Dev implements improvements to my gaming experience in a clandestine manner , this is costing me virtual money "

Tyraelium's Avatar


Tyraelium
04.21.2012 , 11:31 PM | #75
Quote: Originally Posted by marseluswallace View Post
Theres the door. Have a good day sir!
No counterargument from the fanboy? How typical.

Stick your fingers in your ears screaming "LALALALA I CANT HEAR YOU LIGHTSABERS PEWPEWPEPW".
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Captiosus's Avatar


Captiosus
04.21.2012 , 11:34 PM | #76
I concede that my opinion is subjective. It would be foolish to act otherwise.

However, I simply can't fathom how anyone could put TOR's storylines on par with Knights of the Old Republic, Mass Effect 1/2 (and most of 3) or the original Dragon Age. At least in Mass Effect 1 and 2, the decisions I made had a tangible impact on the world around me. In TOR, the decisions I make give me a reward and send me on my way feeling like I haven't really done anything.

Hey, I just cleared out all the gang problems on Coruscant!... except if I go back there 20 levels later, the gang problem is still there. To that end, I wonder how much stronger the story telling could have been if Bioware had designed around a system such as phasing (such as what Blizzard uses) rather than static areas with class walls. Either way is a challenge for grouping, but with phasing events I would at least feel like my character made a difference after all of the storylines.

TheLordMagnus's Avatar


TheLordMagnus
04.21.2012 , 11:35 PM | #77
Quote: Originally Posted by Tyraelium View Post
What does SWTOR excel at? Voice acting? Being Star Wars themed? Every other aspect of the game is inferior to other products available on the market. I guess some people are okay with paying $15 each month for a single player RPG.
this is not fact i have a good gulid many freinds and have fun playing pvp in the game roaming planets fighting wb
doing fp hm and what i see is a lack of mmo start understanding
the problem is u want somthing else and its not to your liking
games fine subs will gather over time what is needed is no more servers for a year or 2 in the eu and usa areas and over time they will fill economic crisis and all going on ect
as for subs and money coming in they r making more then they expected some servers have issues others dont this is every mmo not all do well people migrate reroal ect this is mmo life
as for single player most of the games content aint single player and its brand new there is more end game content here then any mmo u could name at its start i keep hearing gw but i put money on it the pay to win sys will apply there and i found my self paying way more for games like it then my 15$ a month here
also ive seen clips of it and it might be your cup of tea but to me it just looks lamo yes we lack many thing here we expected but they will come over time in a way that new and not a coppy of games befoure it
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PostalTwinkie's Avatar


PostalTwinkie
04.21.2012 , 11:37 PM | #78
Quote: Originally Posted by Captiosus View Post
I concede that my opinion is subjective. It would be foolish to act otherwise.

However, I simply can't fathom how anyone could put TOR's storylines on par with Knights of the Old Republic, Mass Effect 1/2 (and most of 3) or the original Dragon Age. At least in Mass Effect 1 and 2, the decisions I made had a tangible impact on the world around me. In TOR, the decisions I make give me a reward and send me on my way feeling like I haven't really done anything.

Hey, I just cleared out all the gang problems on Coruscant!... except if I go back there 20 levels later, the gang problem is still there. To that end, I wonder how much stronger the story telling could have been if Bioware had designed around a system such as phasing (such as what Blizzard uses) rather than static areas with class walls. Either way is a challenge for grouping, but with phasing events I would at least feel like my character made a difference after all of the storylines.
Or even created a dynamic environment that changed based off of what players did over a period of time. In your example if enough players completed the quest in a given period of times the gangs moved away to another area. Or if enough players passed it by they would grow in number and further cause problems....

Something to make the world feel alive and not so dead.
Quote: Originally Posted by Blavatsky View Post
Problems of the First World.

"My Video Game Dev implements improvements to my gaming experience in a clandestine manner , this is costing me virtual money "

Shingara's Avatar


Shingara
04.21.2012 , 11:38 PM | #79
Quote: Originally Posted by solnar_xan View Post
So is an empty body and frame a car? Or is the engine, wheel, crank shaft, rear axle etc what makes it a car? Getting my point yet? If not there is no point in bothering to reply. Half a car is not a car ITS HALF A CAR an engine isn't a car it's an engine all these things add up to make a car.
Ow there is indeed a need to reply, what makes a car, 4 wheels, an engine and the ability to go backwards forwards and turn around corners. One car having a wankle engine and another having a dohc doesnt make either not a car just different engines, One car having leather and another having cloth interior doesnt make one more of a car then another.

And like MMO's cars that are adapted after purchase evolve over time, they dont stand still and rarly look anything like what they started out as. So a single player game with no updates ever can justifiably be compared to a showroom car that never has anything done to it, an mmo is a different beast, an mmo is and always is being updated and improved upon. They dont stand still and they never stay the same as what they were at launch.
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

Tyraelium's Avatar


Tyraelium
04.21.2012 , 11:38 PM | #80
Quote: Originally Posted by JeramieCrowe View Post
That's completely subjective. In my opinion, try as I might, I just could not get into Warcraft lore. Especially when Blizzard kept stomping all over it like it didn't matter.

And I've played a few storylines to 50. I found them every bit as entertaining and memorable as KotOR and ME trilogy.

And what do I like even better? That I can share that story with friends in group settings, seeing how they respond differently than I do in scenarios. Watching them react to my decisions. What other MMO gives you that?!
Light/Dark values is just a bar you grind. Your choices don't matter whatsoever as they have no lasting impact on the world around you. So the NPC tells "I hate you" one time and "I love you" the other time, big whoop? Is that supposed to be innovative? Entertaining?
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