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The end of the arguement. Is SWTOR in decline? Can it be saved?

STAR WARS: The Old Republic > English > General Discussion
The end of the arguement. Is SWTOR in decline? Can it be saved?

BJWyler's Avatar


BJWyler
04.23.2012 , 12:12 PM | #301
Quote: Originally Posted by Catdaddyy View Post
Wrong..You can have up to 4 playing. There is a "Create Public Game" or you can play with friends off your Real ID list.. DId that this weekend..
Ahh, OK. I stand corrected. When I read they dropped multi-player, I assumed it was completely solo.

Quote: Originally Posted by Dolcia View Post
I have to ask myself why so many people (and this is a general statement, not specifically directed at you) who are "done" with SWTOR are still here griping about it. If you don't plan to come back, if you don't plan to wait for it to develop, if you don't want to sink your money into the "TORtanic," then abandon ship and leave the rest of us to it.
Yes, we'll gain more buoyancy that way and have more time to fix what is wrong our way, so we can be sure that the game we enjoy now doesn't turn into any of the myriad of other games that we don't enjoy, and we came here for in the first place.

Quote: Originally Posted by Marrond View Post
Active playerbase is getting smaller every week - fact. If you will say this is OPINION I will do screenshots of every planet population on most crowded server (what would be point to do this on ghost servers since they're ghost servers already?) EU at peak hours of every day of the week.
Which happens in just about every game ever made - you have the initial rush at launch from anticipation and curiosity, then you have the expected run off of players who leave completely and players who simply aren't playing marathon sessions anymore. Active playerbase is different from active subscriptions. The game isn't dying until active subscriptions start dropping off dramatically. I prefer to wait for the official numbers before commenting on that.

BJ
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Oddzball's Avatar


Oddzball
04.23.2012 , 12:12 PM | #302
Quote: Originally Posted by BJWyler View Post
They dropped multi-player from Diablo 3 - solo only now, baby.


How true - amazing how every preview and all the hype for every game ever released totes how new and revolutionary the game is going to be, then come release day, it's always just more of what's already out there with maybe one or two neat/different features included.

BJ
*** they didnt drop multiplayer, where the hell did you hear that?

Dezzi's Avatar


Dezzi
04.23.2012 , 12:13 PM | #303
Quote: Originally Posted by Erasimus View Post
Most of my Imperial guild, including my son, have now completely switched over to Tera and will also be playing GW2. They have been playing the betas extensively and like what they see in both. Heck, they already have a Tera guild.

I've played both the D3 Beta and the Tera Beta. Both will appeal to certain types of players. If you liked D2 you will probably like D3 it, to me, is basically D2 with everything improved. Tera will appeal to some FPS types, especially those that like FPS type combat with added features from MMOs (Raids, quests, gear progression, etc). You can even play it with a game controller. Tera is pretty polished, after all in its Korean incarnation it has already been out for a year. GW2 will attract the same kind of players that GW did and maybe a few more.

Point is that all of these new games put pressure on SWTOR and most of the people I know that have left most likely won't be coming back.

So BIO/EA needs to attract new players. Addressing the numerous issues that have been identified will go a long ways to repairing the games reputation and attracting new players.

The one thing I'm not sure they can fix is the feeling of emptiness. It would be nice to see more people sharing space on the worlds and really nice to see more people, say 40 or so, in world or WZ PvP.
Well-said.

Fair warning, the following is likely to appear like rambling...

There are two factors to consider with migration of game population: push and pull. Push are the factors that drive people away, be it bugs, queues, lack of content, etc. Pull are the factors that bring players in, like involved customization, tons of fresh content, polished features, etc. With any game competing on the market, the job is to manage these push and pull factors so that your net difference is a gain, not a loss.

Push factors are generally more difficult to manage because they include the pull factors of other games. For example, the Old Republic is generally accepted to have a lacking PvP game at the moment (push factor), but added to that push is that another game has a very good PvP game (that game's pull factor); this compounds the push factor the Old Republic is dealing with. It has to overcome its own deficiency, but also overcome the draw to other games.

So I think the question in this thread is really this: Does the Old Republic do a successful job of managing these push and pull factors in a way that it retains current players as well as entices old players to come back?
Ebon Hawk (RP)
Peace | Knowledge | Serenity | the Force
I'm a Jedi because the galaxy needs Jedi.

Dolcia's Avatar


Dolcia
04.23.2012 , 12:13 PM | #304
Quote: Originally Posted by Marrond View Post
Active playerbase is getting smaller every week - fact. If you will say this is OPINION I will do screenshots of every planet population on most crowded server (what would be point to do this on ghost servers since they're ghost servers already?) EU at peak hours of every day of the week.
Or maybe they're all re-rolling to Fatman and Jedi Covenant. Those two servers seem to get larger every week. Of course, I would never presume to know because I have no data or evidence to back up that theory. Just like you don't. Your screenshots are not hard numbers. They ignore way too many variables.
Evil is a word used by the ignorant and the weak. The dark side is about survival. It's about unleashing your inner power. It glorifies the strength of the individual.

Jett-Rinn's Avatar


Jett-Rinn
04.23.2012 , 12:15 PM | #305
Quote: Originally Posted by Erasimus View Post
Most of my Imperial guild, including my son, have now completely switched over to Tera and will also be playing GW2. They have been playing the betas extensively and like what they see in both. Heck, they already have a Tera guild.

I've played both the D3 Beta and the Tera Beta. Both will appeal to certain types of players. If you liked D2 you will probably like D3 it, to me, is basically D2 with everything improved. Tera will appeal to some FPS types, especially those that like FPS type combat with added features from MMOs (Raids, quests, gear progression, etc). You can even play it with a game controller. Tera is pretty polished, after all in its Korean incarnation it has already been out for a year. GW2 will attract the same kind of players that GW did and maybe a few more.

Point is that all of these new games put pressure on SWTOR and most of the people I know that have left most likely won't be coming back.

So BIO/EA needs to attract new players. Addressing the numerous issues that have been identified will go a long ways to repairing the games reputation and attracting new players.

The one thing I'm not sure they can fix is the feeling of emptiness. It would be nice to see more people sharing space on the worlds and really nice to see more people, say 40 or so, in world or WZ PvP.
EA/Bioware are already attracting new players...around 30% of my guild are not MMO players , they came here because of Star Wars and or KOTOR and they love this game, I'm seeing more and more players like that; I'm pretty sure that is why the subscription rate isn't dropping the game has crossed into the main stream and those lost subs are being replaced.

Hardcore players said that demographic wouldn't last for WoW but it did....I think the same will be true for TOR. Who cares if the so called "gamers" like it or not? A sub is a sub and money spends no matter who it comes from.
No one hates Star Wars as much as "Star Wars fans"

Dolcia's Avatar


Dolcia
04.23.2012 , 12:19 PM | #306
Quote: Originally Posted by Dezzi View Post
Well-said.

Fair warning, the following is likely to appear like rambling...

There are two factors to consider with migration of game population: push and pull. Push are the factors that drive people away, be it bugs, queues, lack of content, etc. Pull are the factors that bring players in, like involved customization, tons of fresh content, polished features, etc. With any game competing on the market, the job is managing these push and pull factors so that you net a gain.

Push factors are generally more difficult to manage because they include the pull factors of other games. For example, the Old Republic is generally accepted to have a lacking PvP game at the moment (push factor), but added to that push is that another game has a very good PvP game (that game's pull factor); this compounds the push factor the Old Republic is dealing with. It has to overcome its own deficiency, but also overcome the draw to other games.

So I think the question in this thread is really this: Does the Old Republic do a successful job of managing these push and pull factors in a way that it retains current players as well as entices old players to come back?
This is useful. This is productive. This is far more helpful to game developers and the community as a whole than "OMG! THIS GAME IS DYING!"

I hear what you're saying. I respect what you're saying. Hell, I even agree with what you're saying. SWTOR needs to overcome its own deficiencies. That is where the growing/developing part comes in. You, as a player, are either willing to wait for that growth/development or you're not. It is plain and simple.

I do not believe a 4-month old game has reached its peak. I do not believe a 4-month old game has no more potential. I believe way too many people are looking for instant gratification and they will be sorely disappointed with this game and any other game they try if they do not get it. But hey, that is there money and they are welcome to waste it any way they like.

I would, of course, prefer that they take their unproductive negativity elsewhere but, meh, I also recognize that is unrealistic.
Evil is a word used by the ignorant and the weak. The dark side is about survival. It's about unleashing your inner power. It glorifies the strength of the individual.

Strykzor's Avatar


Strykzor
04.23.2012 , 12:19 PM | #307
The reasons this game sold well initially and slightly after is because.
EA Fanboys,
Bioware Fanboys,
Star Wars Fanboys,
WoW players that are over WoW but realise its the best mmo by a LONG margain.

The reason the game is in decline?
Its repetative, The quests are EXACTLY the same on EVERY SINGLE PLANET.
Combat is slow and clunky.
Missing ALOT of core MMO features.
Terrible endgame.
Graphics are utterly terrible.
Loading times are even worse.
Servers are pretty much empty, they should have given free transfers to EVERYONE and closed down atleast half the realms.

Im sure theres lots more problems from others peoples perspective, but this game isnt good, if you think it is all that and better, you obviously are a fanboy of a terrible company/developer/no idea about MMO (played starwars because its starwars and not because its an mmo)

Marrond's Avatar


Marrond
04.23.2012 , 12:20 PM | #308
Quote: Originally Posted by BJWyler View Post
Ahh, OK. I stand corrected. When I read they dropped multi-player, I assumed it was completely solo.

BJ
D3 is sadly impossible to play, even single player, without being constantly connected to the battle.net servers. Same as StarCraft 2. Really terrible form of anti piracy and control (in case of SC2 - there's no lan mode and if you connect ~20 accounts from same IP adress all get into black lists because Blizzards actually demand arround 5k usd to organise a competition, so not friendly lan parties anymore...)

Alkiii's Avatar


Alkiii
04.23.2012 , 12:21 PM | #309
You know what they should do. Just do away with servers and just make it one large populated game. It already has instancing for planets, etc.

I would love to have 1.2 million people on one server. The trolling in chat would be epic. And I would be their king.
“When I die, I want to go peacefully like my Grandfather did, in his sleep ... not screaming like the passengers in his car.”

DieAlteHexe's Avatar


DieAlteHexe
04.23.2012 , 12:21 PM | #310
Quote: Originally Posted by Marrond View Post
Active playerbase is getting smaller every week - fact. If you will say this is OPINION I will do screenshots of every planet population on most crowded server (what would be point to do this on ghost servers since they're ghost servers already?) EU at peak hours of every day of the week.
Okay, knock yourself out but don't do it on my account. If you need to do it to "win" the argument, feel free. I am not involved in the "population" argument. I have not claimed anything one way or the other about the population because I am waiting for EA to release their actual figures (which should be anytime now, I believe). I have only offered what I SEE on my server(s) and those ain't dead.

I have a nice guild, about 95 actual people (with some having alts. but they aren't counted). I know lots of other folks on my server and this past week has shown me that we have enough folk around to have fun, do events, run the various WZs, FPs etc. The heroics aren't real popular, not sure why.

Look, I get the fact that I don't agree with you is irritating you. I get the fact that you really want me to be wrong. I get the fact that you are sore because I'm not a dedicated SW fan and am not as upset by the liberties as you are and I am sorry that you are THIS upset but I am not going to jump on a bandwagon that I don't think is necessary. This game is not going to die any time soon. It will stabilise at some unknown population and carry on.

I will bet you.
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