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The end of the arguement. Is SWTOR in decline? Can it be saved?

STAR WARS: The Old Republic > English > General Discussion
The end of the arguement. Is SWTOR in decline? Can it be saved?

evildestroyer's Avatar


evildestroyer
04.22.2012 , 01:04 PM | #181
Quote: Originally Posted by Skidrowbro View Post
SWTOR is in decline as much as WoW, Rift or any paid subscription based game is. Right now, yes there is way too many servers but what did you expect when people were whining about queues and guess who asked for more servers? You people did. Blame yourselves.
Bioware had server caps reduced, they even said the caps are doubled than what it was at launch not only that BIOWARE THEMSELVES said to pick servers with no queues which we did and now those people are suffering.

Even my server that had queues at launch is a ghost server now, many others with queues at launch are ghosts servers too. So no its not us players to blame, its bioware to blame. They should had transfers ready when the game launched as a back up.

DieAlteHexe's Avatar


DieAlteHexe
04.22.2012 , 01:09 PM | #182
Quote: Originally Posted by LifeOfMessiah View Post
Well, I have invested too much already into my lvl 50 sentinel to think about re-rolling on another server. If he was a noob 50, I'd probably go ahead and do it, but he's already well-geared (full columi and BM, and I got that before 1.2 came out)
A question, if you'll indulge my curiosity?

Totally understand wanting to preserve that fellow, sounds like lots of time went into him but why not start an alt on another server in the meantime? Could have fun with a bunch of people on a busy server and, when xfers come around, bring your big guy on over to join the "newb"?

Or...are you one who doesn't like alts? If so, then nevermind.
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-- It's the journey, not the destination. --

DieAlteHexe's Avatar


DieAlteHexe
04.22.2012 , 01:15 PM | #183
Quote: Originally Posted by Marrond View Post
Transfer and merges are just temporary solution (as it was to make so much servers... I still don't understand why so many devs run after WoW style in many terms... wouldn't it be easier to just make 1 world with subservers to pick between? Games out there are working like this very smooth... so everyone would play with everyone if they just went same subserver with no such stupid things like transfers and merges required) - and this is only a tip of the iceberg.

Depends what do you mean by fall. You know there are plenty MMO out there that are profitable - but being profitable doesn't make good game. It's the content, people that are playing and constant updates. Game is falling when there's not enough people to play the game. As I stated in diffrent topic I don't play some forgotten ghost town server. I'm on the Tomb of Freedon Nadd - the MOST populated EU server. It's looking really bad.

I wish it were true, that everything will be allright. Trully I wish to but my experience doesn't let me to :/ EA just ***** one of their MMO which could just beat the crap out of Blizzard's WoW - but they failed their job. They thought that they will release the game and everyone will just kill each other just to play it with no further support. And believe me WHO forums were way better than what's happening here. People actualy provided on a platter what's wrong, the send alot of tickets, what should be changed, what should be fixed, there were constructive discussions. Here? SWTOR lovers vs SWTOR lovers with broken heart (me) vs SWTOR haters... trully great discussion.
Marrond, I say this with all compassion and respect...I understand you're worried here and whilst I wish I could wave a magic wand and have you be able to see things as I do...it's not my place to do so. I am positive that SWTOR will carry on right over all these bumps and rough spots and will, in time, mellow into a truly lovely game that can be enjoyed by many.

But I cannot convince you of that, I know. You'll have to wait and see for yourself. As for the haters, try to believe me in this, they WILL get bored when they have fresh new "meat" to gnaw on (GW2, D3, TSW etc.) and they will charge off to be offended, slapped in the face, mocked, ripped off yada, yada, yada and things will settle in here for the long haul.
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-- It's the journey, not the destination. --

Lord_Ravenhurst's Avatar


Lord_Ravenhurst
04.22.2012 , 01:17 PM | #184
Quote: Originally Posted by LovarBoy View Post
and where are the left~ $ 180 million?
Advertising, marketing, CGI trailers for false hopes...

Marrond's Avatar


Marrond
04.22.2012 , 01:25 PM | #185
@DieAlteHexe: It's not what I hardly believe or not. You imagine I've met people like you on AoC, DAoC, WHO (well, there everyone believed it will be ok actualy, no flame mostly), or for example Lineage 2 forums. Optimism is nice thing, but realism is more usefull in long term and life in common

You see SWTOR have alot more and deeper problems than just merging servers. It's and MMO that came out late 2011 yet represent gameplay of a 2003 game (as some haters stated... it's not as bad ofcourse but it's deffinitely not good). Additionaly it's an Massive Multiplayer Online Game that focus on storytelling (nice thing it was for first few week, until people finished it and decided to leave the game) instead of lategame content.

Some here are telling that people who reach lategamecontent so fast are just nolifers etc. etc. You see, getting 85 lvl in WoW for example is a 1 week of playing 24/7. Yet people were still there after reaching full level because there was just a rabbit to pursuit. Actually multiple rabbits. As far as I hate WoW (this must sounds stupid since I mention it everywhere...) one thing is true - there's awfully lot things to do.

edit:
Ofcourse deffenders of SWTOR will now say that vanilla WoW was that or that in it's time. But SWTOR didn't go live when WoW was vanilla. It came out recently and have VERY tight competition out there. This is what differs from older games that had plenty a room and time bloom. SWTOR doesn't have this "easy mode" - but it would if it wasn't copying so much mechanics.

Jett-Rinn's Avatar


Jett-Rinn
04.22.2012 , 01:27 PM | #186
Quote: Originally Posted by evildestroyer View Post
Bioware had server caps reduced, they even said the caps are doubled than what it was at launch not only that BIOWARE THEMSELVES said to pick servers with no queues which we did and now those people are suffering.

Even my server that had queues at launch is a ghost server now, many others with queues at launch are ghosts servers too. So no its not us players to blame, its bioware to blame. They should had transfers ready when the game launched as a back up.
I disagree...it was the players that were screaming for more servers and threatening to walk if Bioware didn't open more immediately; so BioWare opened 30 more servers...and now this is what we have.
No one hates Star Wars as much as "Star Wars fans"

DieAlteHexe's Avatar


DieAlteHexe
04.22.2012 , 01:30 PM | #187
Quote: Originally Posted by Marrond View Post
@DieAlteHexe: It's not what I hardly believe or not. You imagine I've met people like you on AoC, DAoC, WHO (well, there everyone believed it will be ok actualy, no flame mostly), or for example Lineage 2 forums. Optimism is nice thing, but realism is more usefull in long term and life in common

You see SWTOR have alot more and deeper problems than just merging servers. It's and MMO that came out late 2011 yet represent gameplay of a 2003 game (as some haters stated... it's not as bad ofcourse but it's deffinitely not good). Additionaly it's an Massive Multiplayer Online Game that focus on storytelling (nice thing it was for first few week, until people finished it and decided to leave the game) instead of lategame content.

Some here are telling that people who reach lategamecontent so fast are just nolifers etc. etc. You see, getting 85 lvl in WoW for example is a 1 week of playing 24/7. Yet people were still there after reaching full level because there was just a rabbit to pursuit. Actually multiple rabbits. As far as I hate WoW (this must sounds stupid since I mention it everywhere...) one thing is true - there's awfully lot things to do.
Well, we'll see, won't we.

About the only reason I still post on these boards is because someone needs to counter all the drama, hyperbole, outright false info etc. If I didn't think it worth the effort, I wouldn't arse myself.

I could also sit here and try to convince you that you're looking through the glass darkly but I think it would be a waste of my time (I don't mean that to sound snarky). If you aren't seeing it my way, well, that's okay. I'll either be right or I'll be wrong. Time will tell and I don't intend to let the bleating mob put me off. I'd rather maintain a positive attitude (optimist as you say, I guess) and be wrong than nail the coffin shut prematurely.

Go well!
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-- It's the journey, not the destination. --

Marrond's Avatar


Marrond
04.22.2012 , 01:35 PM | #188
Quote: Originally Posted by DieAlteHexe View Post
About the only reason I still post on these boards is because someone needs to counter all the drama, hyperbole, outright false info etc. If I didn't think it worth the effort, I wouldn't arse myself.
I wouldn't be writing here but farming DNA samples is quite boring thing. I want to get all 8 companion customizations but I fail to get last one. Spent like 900 DNA samples already and got only 7 diffrent (actualy 3-5 of each...) and at this time there's noone I could help ingame

DieAlteHexe's Avatar


DieAlteHexe
04.22.2012 , 01:39 PM | #189
Quote: Originally Posted by Marrond View Post
I wouldn't be writing here but farming DNA samples is quite boring thing. I want to get all 8 companion customizations but I fail to get last one. Spent like 900 DNA samples already and got only 7 diffrent (actualy 3-5 of each...) and at this time there's noone I could help ingame
I didn't particularly care for the customizations. I thought they were rather hideous which is, I suppose, the entire point. Heh. So, I got my crystals and critters for all my atls that needed 'em and now I'm helping gather a last push of DNA for guildies so that no one goes without tomorrow.

So...yeah...I'm farming 'em too.
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-- It's the journey, not the destination. --

AluminumMonster's Avatar


AluminumMonster
04.22.2012 , 01:53 PM | #190
I saw a news article about SWTOR so i decided to come back to the forums and give my reason for quitting.

I am a level 50 who bought a three month subscription when the game launched and quit about one month after the game launched. I did most of the buggy raid content and quit because i could not get people do to the HM FP's. I sat in chat spamming LFG Heroic anything and never found anyone. I would consider returning if they actually added a real LFG system. The current "system" they have is awful.

The PVP was so boring and generic that i just got all the gear within two weeks and stopped playing it. It just wasnt fun. Ilum was absolute trash when i quit and was shocked when they "improved" it with the first patch to Ilum. They changed the dailies where you needed to get kills. It was absolutely awful. Just a huge cluster F***. In general Ilum was just poorly thought out from the start.

Bioware made a big mistake by focusing so much on story. I got bored very quickly with the story and have no plans on ever leveling another character. The leveling was very boring too. Never was interested in most of the side quests. The main story line was interesting, but they clearly put too much time into it and it really the rest of the game suffered as a result. Bioware's best work was the story, but i want game play and content first A game with a bad story but tons of plot holey content and good game play is a much better alternative.

Developing an MMO where leveling is the most important goal just doesnt seem like a good idea to me. Leveling exists only to give the user a firm understanding on how to play the game. It should not be the meat of the experience.