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PvP and PvE Armor Design: Why Bioware's Design Aesthetic is Fundamentally Flawed

STAR WARS: The Old Republic > English > General Discussion
PvP and PvE Armor Design: Why Bioware's Design Aesthetic is Fundamentally Flawed

Rikalonius's Avatar

04.21.2012 , 11:48 PM | #41
I don't want to quote your whole wall of text OP, but I agree with it. Lucas was a s**t writer but a damn fine cinematographer. Too bad he lost his edge with the invention of green screen. Star Wars, also known as A New Hope for those who haven't been with us since 1977, was a beautiful movie. Lucas was spot on in his attempt to portray, as you have said, a lived in universe. I remember reading the story about how when the R2 chassis arrived in Tunisia, he took them off the truck and rolled them in the dirt. Genius.

Most people, I've seen, want what they see in the comics and the films. What BioWare has given us is an attempt to further copy WoW. I want my BH to have the standard mando armor of the SWTOR period. I want my Twi'lek Sith inquisitor Assassin to have leather looking pants (curse you BW and your stinking dresses for light armor), a bikini top and a gosh darn lek'ku wrap. Is that too much to ask? And I'd like my Rakata set bonuses to go with it.

Tricky-Ha's Avatar

04.21.2012 , 11:53 PM | #42
5 5tarring a well written thread.

Bloody Hell, besides most of the Bounty Hunter gear, I absolutely hate the overall gear design in this game.
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Rikalonius's Avatar

04.21.2012 , 11:53 PM | #43
Quote: Originally Posted by Dire-Wolf View Post
. This is because some of the gear design has just been terrible but also because a lot of fans seem unwilling to accept anything but the traditional robes, plain white armour etc, even though having the Jedi wear samurai looking armour or Sith wear witch/shaman looking gear fits into the lore of the Star Wars universe quite nicely.
Really? Darth Vader wore witch/shaman looking gear. Darth Maul? Count Dooku? Oh, you mean just because Palpantine wore long robes, oh, o.k.

BCBull's Avatar

04.22.2012 , 12:07 AM | #44
Very nice post.

Playing the devils advocate , RIFT went with the toned down look in the early months. People said "The armor is so blah." 10/11 months later they added some flash (to their credit though, most of the armor still looked functional.)

All in all I just feel BW should have went against the grain much more than they did. idk /
Quote: Originally Posted by Greg Zoeller
Fixing requires technology that we currently do not have.

Altephor's Avatar

04.22.2012 , 01:10 AM | #45
While I agree with the OP, you do have to realize there is a design issue here, and that is the idea of progression in an MMO. When you start you should have crappy, boring armor, and by the end you should be looking epic and ******. That's where you run into problems with the 'lived-in sci-fi world', because you're absolutely right, every major hero in Star Wars DOESN'T look flashy and special. I mean, Han Solo wears a vest for all 3 movies for god's sake.

So now you have a problem, because you want armor in a game to represent some status. And it doesn't really reflect that if now you're this ****** 50 in full rakata and all you have is a dingy black robe.

I think the endgame stuff looks hideous too, but I can see where Bioware ran into the issue of designing armor fit for high end gear, and trying to stay true to Star Wars. I definitely think they are taking the right approach by having the mods be removable and added to orange gear.

lokdron's Avatar

04.22.2012 , 01:13 AM | #46
If you watch the OLD clone wars cartoon. NOT THE 3D one you got some good examples there I mean look at obi wan he is wearing trooper armor mixed with jedi robes aim for that kind of look bioware if you want an armor/robe look for jedi.

SithEBM's Avatar

04.22.2012 , 01:20 AM | #47
Why can't we just have the designs from the trailer?

Great post OP. Spot on!!

Bamxk's Avatar

04.22.2012 , 01:26 AM | #48
Quote: Originally Posted by SithEBM View Post
Why can't we just have the designs from the trailer?

Great post OP. Spot on!!
This.. couldnt agree more. BW art team fails hard in their armor designs

Lt_Latency's Avatar

04.22.2012 , 01:28 AM | #49
MMO armour designers need to learn more is not always better. For some reason they think sticking spike and glowing things and ammo pack absoulty everywhere makes it look better

rafter's Avatar

04.22.2012 , 01:52 AM | #50
Quote: Originally Posted by davidpop View Post
But that is what jedi wear, wheter you like it or not...
That's not always the case. There are plenty of examples in actual SW cannon where Jedi characters are wearing something other than a simple brown robe. Just because all you know is from the movies doesn't mean that they can't wear something else. Besides, this game doesn't take place in the same time frame as the movies, so a little leeway is justified.

Honestly, I think most of the people who are complaining that the armors don't fit SW lore don't really know much about SW lore outside of the movies. If people actually look at the cannon of the entire SW universe they will find armor sets just as outlandish or different from what you are used to seeing in just the movies.

Basically people are taking a very narrow minded view of what Star Wars is. Take off the original trilogy blinders and you'll find there is a precedent for the end game armor sets.