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Why non-stop alt leveling will fail.

STAR WARS: The Old Republic > English > General Discussion
Why non-stop alt leveling will fail.

DieAlteHexe's Avatar


DieAlteHexe
04.21.2012 , 07:09 AM | #51
Quote: Originally Posted by illgot View Post
Great for you, but the few friends I have, and have had for over 25 years, live in different states now. Egocentric much?
Totally get that but then isn't it a bit churlish to grouse because you're playing a game in order to socialise with long term friends? That was a choice you made (via them, I get that). Maybe rotate games...they play something you like for half a year and then vice versa?
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-- It's the journey, not the destination. --

Txangki's Avatar


Txangki
04.21.2012 , 07:16 AM | #52
Quote: Originally Posted by gunsligger View Post
I have yet to meet a majority of persons more interested in leveling an alt than that of the populace that's more interested in achieving max level (quickly) and playing end game. I have heard time and time, again and again by unbiased players, that they're not concered with a story line, it's the end game that's the beginning of the game.
Even though EA has data on every account, including how many alts they have and how much time they spend on them, and a marketing department that has marketing people who have degrees in marketing and careers in marketing (and likely some of them did marketing in the marketing department for other games and have experience of good and bad marketing strategies for marketing games), they're just not in a position to make informed decisions like we are.

iceperson's Avatar


iceperson
04.21.2012 , 07:23 AM | #53
swtor is not meant to be a life replacement

DieAlteHexe's Avatar


DieAlteHexe
04.21.2012 , 07:35 AM | #54
Quote: Originally Posted by iceperson View Post
swtor is not meant to be a life replacement
Absolutely true!

See, what some folks miss though is that not everyone is in a huge hurry. I play MMOs for years. So, if it takes me, say, 2 years here to get my alts to lvl. 50, that is fine with me. So long as I enjoy the journey, that's what counts. If that journey takes me years and I'm having fun the whole time...even better. Cheap entertainment!
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-- It's the journey, not the destination. --

sithlordcip's Avatar


sithlordcip
04.21.2012 , 07:37 AM | #55
Quote: Originally Posted by Captain_Zone View Post
Nice opinion, bro.
This!
Killing Jedi is my hobby!

Jett-Rinn's Avatar


Jett-Rinn
04.21.2012 , 07:41 AM | #56
Quote: Originally Posted by gunsligger View Post
Bioware's main marketing strategy for promoting this game is based around the concept of leveling multiple alts in an attempt to "buy time" as you will. With that said, I have yet to meet a majority of persons more interested in leveling an alt than that of the populace that's more interested in achieving max level (quickly) and playing end game. I have heard time and time, again and again by unbiased players, that they're not concered with a story line, it's the end game that's the beginning of the game. However, with Bioware's main focus as I stated before which is clearly centered around leveling and this story of theirs isn't going to last long at all. The only way this game will make it 5 years from now, is with a vast amount of end game content, less grinding of quests and a more PvP/PvE content.

I've broken it down into a more "explanatory" context for the players that are surely going to disagree with my statements, regardless of how true they may or may not be in your own opinions. With a casual player, we'll say they have roughly 3 hours of play time per day, averaging roughly 15-20 hours per week, at an average of 3-4 levels per week. And this is only if you wish to level every single class from 1-50 for both factions, meaning you're that diehard for a storyline.

(Based on casual players, that aren't glued to their computers 24/7 and actually listening to the story/side quests)
3-4 levels per week, with 15-20 hours playing time
3+ months per character
8 different story lines = 24 months of non-stop leveling alts
(optional leveling both sub-classes) 16 different sub-classes = 48 months

And that's to build a character only to stop at 50, rinse and repeat. Why on earth would anyone in their right mind look forward to leveling something to max (Which is the main goal in the first place). Only to stop and do the same thing all over again ?

I enjoy TOR, I think it's a great idea creating an mmo that's based around the idea of the star wars saga. However, no one regardless of how much you want to defend it, is going to level all these characters and enjoy this Bioware story for years. They'll play for few months, level 1-2 characters and quit. The only way this game will last in the long run, would be to cut leveling times, increase end game content and promote end game involvement. Bioware's strategy simply put, is shooting yourself in the foot.
I disagree
No one hates Star Wars as much as "Star Wars fans"

Vlaxitov's Avatar


Vlaxitov
04.21.2012 , 07:51 AM | #57
Quote: Originally Posted by SajmanPeetee View Post
OP,

The hardcore/raiders are in the minority, you guys represent approximately 5% of the population.
Theres lots lof casual raiders in mmos now a days and you need to substantiate these claims.

Quote: Originally Posted by SajmanPeetee View Post
That figure comes from WoW data that shows less than 5% of guilds have downed Deathwing across all servers and less than 1% have slain Herioc Deathwing.
Again, I'd like you to substantiate these claims because tons of casual guilds have downed normal deathwing. Even if latter true which I doubt it is, yep less than 1% have totally beat the "hardmode" game. That of course means that only 1% is trying to beat the game in hardmode right?

The philosophy that any video game's worth is based on how many people can beat the pants off it at the highest difficulty never ceases to amaze me.

illgot's Avatar


illgot
04.22.2012 , 06:29 AM | #58
Quote: Originally Posted by Doamy View Post
Guessing you're not a role-player then. Story gives motivation and reasons to your actions. Doing quests just because they give xp gets boring fast and is a good way to get burnt out. Have to enjoy what you do.

incidently part of the reason I struggle with alts, I don't have the imagination and creativity to make separate reasons to do the same quests on different characters. All my motivations for doing the quests are the same.
I'm not an RPer but I will grind for weeks just to make my character look good. The reason I play alts is because I get an idea of how that class can look different from everyone else but still look great. I'll play that class, reach my goal, then stop playing. I'm a very odd MMOer in that I don't like grinding for stats but I like grinding for fun gear and working the broker.

I really joined this game to play with my friends but I found that we could never really play together past the first couple of weeks. We all have different leveling speeds, we were constantly in different zones, and when we hit 50 we were often on at different times anyway.

FourTwent's Avatar


FourTwent
04.22.2012 , 07:45 AM | #59
Quote: Originally Posted by gunsligger View Post
Bioware's main marketing strategy for promoting this game is based around the concept of leveling multiple alts in an attempt to "buy time" as you will. With that said, I have yet to meet a majority of persons more interested in leveling an alt than that of the populace that's more interested in achieving max level (quickly) and playing end game. I have heard time and time, again and again by unbiased players, that they're not concered with a story line, it's the end game that's the beginning of the game. However, with Bioware's main focus as I stated before which is clearly centered around leveling and this story of theirs isn't going to last long at all. The only way this game will make it 5 years from now, is with a vast amount of end game content, less grinding of quests and a more PvP/PvE content.

I've broken it down into a more "explanatory" context for the players that are surely going to disagree with my statements, regardless of how true they may or may not be in your own opinions. With a casual player, we'll say they have roughly 3 hours of play time per day, averaging roughly 15-20 hours per week, at an average of 3-4 levels per week. And this is only if you wish to level every single class from 1-50 for both factions, meaning you're that diehard for a storyline.

(Based on casual players, that aren't glued to their computers 24/7 and actually listening to the story/side quests)
3-4 levels per week, with 15-20 hours playing time
3+ months per character
8 different story lines = 24 months of non-stop leveling alts
(optional leveling both sub-classes) 16 different sub-classes = 48 months

And that's to build a character only to stop at 50, rinse and repeat. Why on earth would anyone in their right mind look forward to leveling something to max (Which is the main goal in the first place). Only to stop and do the same thing all over again ?

I enjoy TOR, I think it's a great idea creating an mmo that's based around the idea of the star wars saga. However, no one regardless of how much you want to defend it, is going to level all these characters and enjoy this Bioware story for years. They'll play for few months, level 1-2 characters and quit. The only way this game will last in the long run, would be to cut leveling times, increase end game content and promote end game involvement. Bioware's strategy simply put, is shooting yourself in the foot.
Your math is just assumptions and is horribly wrong I would think.

Saying a 'casual' player is going to play a video game for 15-20 hours a week is silly. Try more like 5 hours. . .10 at the MAX. Which at LEAST doubles your calculation's time investment(2 years becomes 4 years).

Then again, if you think rationally, the typical casual player wont have a goal to max out every class(that's the mentality of the completionist. . .which is more in lines with a hardcore player).

You ask 'why on earth would someone enjoy leveling', but really who are you to assume people dont. This original post really just shows how ignorant and closed minded you are(first it was assumptions, then it turned into opinions). Just because 'you' dont like leveling in no way shape or form does that mean everyone else doesn't like it.

You fail to remember that Bioware focused on the story. You fail to remember that gamers know this, and a lot of the playerbase is probably(look, i can make assumptions like you)just a single player PC gamer wanting to experience the stories. You fail to remember that during the development process, Bioware repeatedly said over and over the focus was to be on story(assuming things like end game to be fully fleshed out on a game that was launched just 4 months ago is just that, your assumption).

MWidowmaker's Avatar


MWidowmaker
04.22.2012 , 07:49 AM | #60
i would rather level alts than deal with aholes in raids.... the stories are so much more interesting than listening to some jagoff burping and eating cheetos in vent trying to act like he is a ****** and attempting to bully or denigrate other people all the time
http://www.swtor.com/r/6m2C2S Free stuff, bandwagon referral link, click if you want