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Community Q&A – April 20th 2012 Blog Discussion

STAR WARS: The Old Republic > English > General Discussion
Community Q&A – April 20th 2012 Blog Discussion
First BioWare Post First BioWare Post

Xenrae's Avatar


Xenrae
04.21.2012 , 08:21 PM | #51
At one point we - the great guild I belong to - were running two 8man teams, twice a week. Now, we can't run one. We are down to about 5 key players, and around 20 who don't feel like raiding. We had 211 once.

When can we toggle hoods on and off? Are you flippin' serious, BW?

Zepp

HeXeLz's Avatar


HeXeLz
04.21.2012 , 09:58 PM | #52
I wonder when I'll be able to toggle hoods on my companions... or get better gear for my lovely Kira... or get a reply from the developers about the problems that ACTUALLY MATTER!?!?!?

- State of PvP wasn't addressed
- Class balance wasn't addressed
- Server merge deadlines for low pop servers weren't addressed

The 3 most discussed topics that are causing people to quit aren't being addressed.

1.1 was better than 1.2... just saying.
HeXeL
<LD50>

Stryges's Avatar


Stryges
04.21.2012 , 11:44 PM | #53
Quote: Originally Posted by Blaac View Post
This doesn't explain why some companions, SCORPIO for the IA for example, get a blue weapon without mod slots as their reward for one of the group dailies on Belsavis... when every other companion gets a moddable weapon with blue mods. Makes it appear as if that companion isn't considered important or usable at end game. Not to mention Scorpio already can only use droid gear which VERY rarely drops end game.
These now reward appropriate orange weapons for ALL companions. Orange techstaves use barrels as hilts.
"I know some people want death to be super punishing, but short of creating a meta game where you strip your character naked and taser yourself when you die, this game won't provide a punishing death experience for you." - GZ
Clicky for that last inventory slot! : http://www.swtor.com/r/QFFXq2

Sarakk's Avatar


Sarakk
04.22.2012 , 01:41 AM | #54
Quote: Originally Posted by Xenrae View Post
At one point we - the great guild I belong to - were running two 8man teams, twice a week. Now, we can't run one. We are down to about 5 key players, and around 20 who don't feel like raiding. We had 211 once.

When can we toggle hoods on and off? Are you flippin' serious, BW?

Zepp
There are many players out there who consider "Hood Toggle" an important issue. It is my #1 concern with the game. I personally cannot stomach myself to play my Jedi Knight with his hood up, when I know how much better he looks with it down. Hood Toggle needs to be implemented ASAP.

-Dench's Avatar


-Dench
04.22.2012 , 08:38 AM | #55
Quote: Originally Posted by Sarakk View Post
There are many players out there who consider "Hood Toggle" an important issue. It is my #1 concern with the game. I personally cannot stomach myself to play my Jedi Knight with his hood up, when I know how much better he looks with it down. Hood Toggle needs to be implemented ASAP.
I seriously wish my biggest problems in SWTOR were art issues involving hoods. That would be fantastic.
New England Bay - NE|B - A New England based guild http://newenglandbay.com/

LovarBoy's Avatar


LovarBoy
04.22.2012 , 12:48 PM | #56
Quote: Originally Posted by Felioats View Post
Of the 9 questions, 5 have been answered before and the information could have been found in a cursory Google search. They could also have asked on the forums and gotten answers from fellow players inside of 60 seconds. If the askers of these questions don't know the answers, they don't care that much.

I propose adding a "Google test" to the question selection process. You have other means of repeatedly answering common questions -- Twitter, the forums, etc. Let the Q&A serve a unique purpose.

This Q&A thing is just a big Farce.

The questions are - in 99% of the cases - senseless and mostly answered weeks or months ago.


Again: Q&A is a Farce par Excellence.

ChakraFive's Avatar


ChakraFive
04.22.2012 , 01:30 PM | #57
Quote: Originally Posted by BlackMink View Post
EDIT: I think I misunderstood the person I am quoting. Modifying my reply slightly for courtesy to felioats.

A lot of people asking questions seem to fail to understand the purpose of these Q&As. They are for getting official developer answers about current game mechanics, not for asking about theoretical features and stuff that we MIGHT get months from now.

My own question asked for clarification on Threat mechanics. I know it's a generic question, but I am a raid tank. I need and want to have a good official understanding of how threat works. I don't want to ask random player #9,873 how it works for this particular game. A google search or a player answer will consist of how random people assume it works, or how it worked in some other game not made by Bioware.

The answer they gave me wasn't quite as detailed as I had hoped for, but it did add clarification on a few things. Between the answer given, as well as the raid combat logs I have been generating on both my Tank and my Sniper, I am beginning to understand where tank threat problems are coming from.

I have just obtained some very valuable information today that's going to come in handy going forward.
Agreed, this was a worthy question and an interesting answer IMO
“Into the garbage chute, flyboy!”

ChakraFive's Avatar


ChakraFive
04.22.2012 , 01:37 PM | #58
Quote: Originally Posted by Lord_Karsk View Post
THIS.
So funny. Ho long have we been asking about this.Actually the first posts about this started 2 years ago on the forum.
I know because i was one of the people who made a post about the issue with alot of people talking about it.
And it's still not in the game. Pretty clear at this point they just dont know how to do it.
I don't know about that...I'd simply bet there are 10,000 things that they have ranked as more important to get out, like grouping widgets and such.

Perhaps the fact that it is the burning item on your list leads you to expect it to be at the same place on everyone's list?

Please understand, I think it is an important RP tidbit and will welcome it. But I'd be quick to see that many other things will come first.
“Into the garbage chute, flyboy!”

Felioats's Avatar


Felioats
04.22.2012 , 03:57 PM | #59
Quote: Originally Posted by BlackMink View Post
EDIT: I think I misunderstood the person I am quoting. Modifying my reply slightly for courtesy to felioats.
I didn't see the "before," but thanks.
>

Aram_Darksun's Avatar


Aram_Darksun
04.22.2012 , 08:47 PM | #60
On account storage:

Is there a chance we could transfer bound items through this account storage? If I the player have earned the gear should I not be able to utilize it fully? Currently I have a lot of useless items (generally bind on pick up but also some outdated gear) that I can't use because I wasn't lucky enough to get it for the right character).

At the very least couldn't we see much more utilization of the bind to legacy tag with perhaps signature quest rewards being an exception.

On a related tangeant, any chance we could see more cargo holds (yes I am a hoarder).

On the last question, aim melee weapons:

I dunno about Skadge but the problem I find with Torian is his obscure weapon he uses, a techstaff. Would it not be easier for him to use a vibro weapon/sword which seems close enough in style. Any custom ones for example could be itemized for Torian and Khem (and probably several others), rather than having to itemize for such a rare item.

A vibro weapon could be interpreted as several things (sword/staff/axe) giving a lot of choice. I would consider the only one having to be seperated and distinguished would be a vibroknife as something that is used very differently.
Flight Officer 419 Squadron