Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Runbacks


Raeln's Avatar


Raeln
04.24.2012 , 08:11 AM | #31
Quote: Originally Posted by gabusan View Post
There is still people that speaks like this? Didnt the MMO player base mature already?
You really felt you needed to reply with such an unnecessary response, just because I used the word, "lulzy"?

Yes, there are people that still uses this term, it has nothing to do with maturity. Now, if you are finished trying to derail this topic, can we please return to the topic of how much time is wasted running back after a wipe in EC please?

Codek's Avatar


Codek
04.24.2012 , 08:19 AM | #32
I really do think it is amazing the BW has built such a perfect game, that we are down to arguing about how long it takes to walk around places. But really, when did this ever become a problem to begin with? Walking...in a game......

On a side note: anyone remember the good ol' days of playing DOOM where you get lost and walked around empty corridors for hours looking for the exit? Did people complain about this back then too?
~Codek

Raeln's Avatar


Raeln
04.24.2012 , 08:33 AM | #33
Quote: Originally Posted by Codek View Post
I really do think it is amazing the BW has built such a perfect game, that we are down to arguing about how long it takes to walk around places. But really, when did this ever become a problem to begin with? Walking...in a game......

On a side note: anyone remember the good ol' days of playing DOOM where you get lost and walked around empty corridors for hours looking for the exit? Did people complain about this back then too?
There has never been a game that I spent hours walking around lost. There has been a couple games where I actually drew pencil maps (like Everquest 1) - but I never was lost for hours.

I have no problem walking places and exploring new things; however, when you are on wipe #10 - you've already seen that hillside 10 times. It's not just the 2 minute drive back for me but it's the waiting on other people as well. Let's not forget the 30 to 45 second load time for most of the raid to Fleet, then a 30 to 45 second load time back into the raid zone.

So realistically, since there are not field med centers after every boss - the real downtime per wipe approaches 5 minutes or more and that is not accounting for any AFK and Biobreak time. At 5 minutes per wipe, 10 wipes means at least 50 minutes. That is almost an hour of raid time wasted in just getting back to the raid boss and getting ready for the next pull.

Surely, after a decade of PvE raiding (more actually), some developer could be innovative enough to put a med center in the raid zone, close to where the wipe happened to eliminate the ~4 to 5 minutes of wasted time per wipe?

wtb_skillz's Avatar


wtb_skillz
04.24.2012 , 09:10 AM | #34
Def some of the WORST run backs in instances I have seen. Maybe they made it long to keep people from blowing thru the content even faster then they do already.
Lothario Leader of Malevolent Empire Tarro Blood
Guild Site
Recruit Post
Follow us on Twitter @Malevolent_SWOR

Raeln's Avatar


Raeln
04.24.2012 , 09:52 AM | #35
Do you absolutely have to be rude and offensive?

We're not talking about seconds, we're talking about minutes adding up. Over the course of 10 wipes, those minutes add up to be getting close to an hour of time where everyone in the raid is twiddling their thumbs while watching a loading screen, driving their speeder, and waiting for others to get back.

I don't know about you but while raiding, I'd like to spend as much time as possible trying to kill the boss. Not waste it oogling the same loading screen and hillside over and over.

Codek's Avatar


Codek
04.24.2012 , 09:55 AM | #36
Quote: Originally Posted by Raeln View Post
Do you absolutely have to be rude and offensive?

We're not talking about seconds, we're talking about minutes adding up. Over the course of 10 wipes, those minutes add up to be getting close to an hour of time where everyone in the raid is twiddling their thumbs while watching a loading screen, driving their speeder, and waiting for others to get back.

I don't know about you but while raiding, I'd like to spend as much time as possible trying to kill the boss. Not waste it oogling the same loading screen and hillside over and over.
Or instead of twiddling there thumbs they are instead repairing gear, talking about what changes need to be made, and ensuring everyone is ready to go for the next attempt. Sounds like a good use of five minutes to me.

Maybe if you spent more time discussing what went wrong on the last attempt and less time just jumping back in, you would be less concerned with a wasted hour of raiding each night.
~Codek

Raeln's Avatar


Raeln
04.24.2012 , 10:23 AM | #37
Quote: Originally Posted by Codek View Post
Or instead of twiddling there thumbs they are instead repairing gear, talking about what changes need to be made, and ensuring everyone is ready to go for the next attempt. Sounds like a good use of five minutes to me.
You don't need to repair gear after every wipe.

Quote:
Maybe if you spent more time discussing what went wrong on the last attempt and less time just jumping back in, you would be less concerned with a wasted hour of raiding each night.
There is some conversation about what went wrong but you know as well as I do that positional changes to the next attempt cannot be talked about while most of the raid is still driving back. Those things need discussed while everyone is at the scene, paying attention, and waiting on the pull.

What is so dreadfully wrong with respawning at a field med center near where the last boss died and eliminating the entire need to pointlessly zone out to the Fleet and back in on every wipe? For Denova, it makes perfect sense that the military backing your progress would setup support positions behind you as you go along - that is normal military operations. That would add immersion to the raid zone.

Codek's Avatar


Codek
04.24.2012 , 10:40 AM | #38
Quote: Originally Posted by Raeln View Post
You don't need to repair gear after every wipe.



There is some conversation about what went wrong but you know as well as I do that positional changes to the next attempt cannot be talked about while most of the raid is still driving back. Those things need discussed while everyone is at the scene, paying attention, and waiting on the pull.

What is so dreadfully wrong with respawning at a field med center near where the last boss died and eliminating the entire need to pointlessly zone out to the Fleet and back in on every wipe? For Denova, it makes perfect sense that the military backing your progress would setup support positions behind you as you go along - that is normal military operations. That would add immersion to the raid zone.
There is nothing wrong with it. It's just one of the many things I view as unnecessary "ease of comfort" in gaming these days. The best example of what is wrong is WoW, so many things were implemented into that game that just made everything "easier" for the players. It was pathetic...And it just keeps adding up!

Also this being a post that is complaining about the run back, it's only logical to assume that once spawning is allowed in the instance, players will follow up with a cry for reviving next to bosses. Or request for instant travel to the boss. BW may even consider including transporting people outside the raid directly to the encounter. It's all just a nasty path that has already been taken in the past. All in the name of making things "easier"....
~Codek

Raeln's Avatar


Raeln
04.24.2012 , 11:09 AM | #39
Quote: Originally Posted by Codek View Post
There is nothing wrong with it. It's just one of the many things I view as unnecessary "ease of comfort" in gaming these days. The best example of what is wrong is WoW, so many things were implemented into that game that just made everything "easier" for the players. It was pathetic...And it just keeps adding up!

Also this being a post that is complaining about the run back, it's only logical to assume that once spawning is allowed in the instance, players will follow up with a cry for reviving next to bosses. Or request for instant travel to the boss. BW may even consider including transporting people outside the raid directly to the encounter. It's all just a nasty path that has already been taken in the past. All in the name of making things "easier"....
I'm ignoring your slippery slope fallacy. There is a large difference between eliminating unnecessary wastes of time and energy (loading out of the zone and back in needlessly) and spawning just right next to the boss.

I like how you ignored that I said the field med center should be where the last boss died. That leaves a bit of travel time from the previous boss to the current boss still.

wadetho's Avatar


wadetho
04.24.2012 , 12:08 PM | #40
its part of the game.. part of the punishment... part of the experience... thats just the way it is...

lets say for instance, john doe, world famous baseball player hit a homerun.. everyone knows its a point.. but he still has to run around the bases, thats just the way it is. should the change the game because john is tired of running around the bases? i mean a homerun is a homerun right?

then the coach tells john to just run around the bases.. so john does.. then john realizes.. you know what? its not that big of a deal at all.