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Lost Island HM - L5R


hulkweazel's Avatar


hulkweazel
04.19.2012 , 02:49 PM | #11
Quote: Originally Posted by Kraheera View Post
some of you, btw, are missing some major points. Our fights are glitching. Balls are not disappearing. We aren't 'overloaded' by stimuli, we simply cannot avoid the huge damage from balls landing every 2 seconds fully grown across the entire map.

We've read guides, we've watched videos. We do fine until that last phase.

Constructive words, please. Labelling things as 'drivel' when there are valid concerns only paints you as an immature troll.
Word of advice - if you want constructive words, don't start a topic saying "Encounter is too hard/impossible, it needs nerfing". This is not constructive and it just opens the door for people to flame you.

This fight, and LI as a whole, punishes players that don't pay attention to the mechanics. Pre-1.2 most of the FPs and Operations were easy enough that players could ignore mechanics and get healed through them anyway, or the mechanics were so easy that they didn't matter, now with the new ones it is no longer the case. The droid is a great fight that forces players to pay attention and learn.

DPS can avoid Incinerate by staying behind the droid. Even getting a tick, while painful, is healable as long as it doesn't happen too often. Healer can easily dispel the DOT that it places as well. Lightning pools aren't difficult to avoid, everyone just needs to be aware of their surroundings and get to a safe spot. Running through lightning is sometimes unavoidable but as long as you don't stay too long in it, it doesn't hurt too badly. Lava barely deals any damage and as long as you keep moving through it.

If the room becomes completely filled with lightning then you probably need more DPS. That's part of his soft enrage timer.

This is a great fight and I really hope it is NOT "tweaked" (ie. nerfed).

Kraheera's Avatar


Kraheera
04.19.2012 , 02:55 PM | #12
Alright, again, let me make something clear.

The only person who gets hit IS the tank with incin, and it gets cleansed immediately. I know this, because I AM the healer in this fight. Our team moves together, we make sure the balls are spawned in a certain way. There is no 'chaos' going on with movement.

Our group is a Sage healer, Sage DPS, Gunslinger, and Shadow Tank.

Again, we have read many guides. Watched many vids. We get him down to 60% within 3 balls, usually. I don't see how we can really up the dps when everyone is dumping as fast as they can. Everyone in this group is a mix of columi and rakata. This isn't a 'tunnel vision' group.

We have tried many strats, we talk about what is causing the problem. The problem is simple.

The balls land, FULLY grown. No matter how fast you move, the fact that they just keep dropping on the group every 2 seconds and that there is no avoiding the first tick or two is what is causing the problem. As soon as I see that little marker, we're moving.

The fact that there is nowhere to go that will not damage you is the problem. I don't mind hard, I don't mind difficult.

I do mind when there is literally nowhere to go that will not hit you with hard damage, and you only have 2 seconds max before another fully grown ball lands on your face. It is the last phase alone that is a real problem.

dragonfor's Avatar


dragonfor
04.19.2012 , 03:03 PM | #13
Quote: Originally Posted by Kraheera View Post
Alright, again, let me make something clear.

The only person who gets hit IS the tank with incin, and it gets cleansed immediately. I know this, because I AM the healer in this fight. Our team moves together, we make sure the balls are spawned in a certain way. There is no 'chaos' going on with movement.

Our group is a Sage healer, Sage DPS, Gunslinger, and Shadow Tank.

Again, we have read many guides. Watched many vids. We get him down to 60% within 3 balls, usually. I don't see how we can really up the dps when everyone is dumping as fast as they can. Everyone in this group is a mix of columi and rakata. This isn't a 'tunnel vision' group.

We have tried many strats, we talk about what is causing the problem. The problem is simple.

The balls land, FULLY grown. No matter how fast you move, the fact that they just keep dropping on the group every 2 seconds and that there is no avoiding the first tick or two is what is causing the problem. As soon as I see that little marker, we're moving.

The fact that there is nowhere to go that will not damage you is the problem. I don't mind hard, I don't mind difficult.

I do mind when there is literally nowhere to go that will not hit you with hard damage, and you only have 2 seconds max before another fully grown ball lands on your face. It is the last phase alone that is a real problem.
There is no "last phase" as everything is constant.
And you're right about one thing, the problem is simple. Unfortunately, you're not seeing what the problem is. What the problem actually is, is your group. You're simply not good enough to move out of bad stuff.

snazbaz's Avatar


snazbaz
04.19.2012 , 03:11 PM | #14
Quote: Originally Posted by Kraheera View Post
2) Despite this, the fight can be done with one tank and three ranged, until the last phase. The floor has no downtime, the lightning lands fully extended AND does extra damage, with continually spawning adds. There were glitched balls that refused to dissipate, and the floor after a wipe would constantly bubble, so you couldn't tell where the lava would come from during the earlier phases.

3) I have tried this fight with trooper tanks, knight tanks, and shadow tanks. Shadow tanks seem to be the only ones where the healer can reliably keep the tank alive.

4) The sheer amount of AOE unavoidable damage during the last phase is ridiculous. No healer, sage or scoundrel, will be able to do anything during that phase. We have consistently dropped the boss to around 15-18%, but that last phase seems impossible to get through with the fully grown lightning on landing. I think it would be alright if the lightning was tweaked, or if the floor had some downtime during the last phase.
I agree that the fight is quite tricky with melee. But with 3 ranged executing the mechanics properly there should be hardly any damage or chaos in this fight. Please watch the following video of what I consider a pretty clean ranged kill of LR5 and bear in mind all 3 of the points you've made above while watching it are totally wrong!

http://www.youtube.com/watch?v=JPzLenYM0o8

Kraheera's Avatar


Kraheera
04.19.2012 , 03:13 PM | #15
Quote: Originally Posted by dragonfor View Post
There is no "last phase" as everything is constant.
And you're right about one thing, the problem is simple. Unfortunately, you're not seeing what the problem is. What the problem actually is, is your group. You're simply not good enough to move out of bad stuff.
Yes. Because it is oh so hard to go "Oh look, lightning, I should move." You're right, it shouldn't be. Why is it that no matter how often I say that the ball lands every two seconds fully grown no one listens? There is no avoiding the damage. We are CONSTANTLY moving, and it doesn't matter. I do mean constantly. How do you just 'move' out of damage when it is everywhere you go? We move, I get a heal off, and then we move again. It doesn't. Matter.

Everything is fine until that last 20% of his life. We avoid everything until that last 20%, when it is literally impossible to avoid anything.

Kraheera's Avatar


Kraheera
04.19.2012 , 03:16 PM | #16
Quote: Originally Posted by snazbaz View Post
I agree that the fight is quite tricky with melee. But with 3 ranged executing the mechanics properly there should be hardly any damage or chaos in this fight. Please watch the following video of what I consider a pretty clean ranged kill of LR5 and bear in mind all 3 of the points you've made above while watching it are totally wrong!

http://www.youtube.com/watch?v=JPzLenYM0o8
Great vid, but that's not L5R hard mode. The whole grate didn't blow up, for one. And the balls didn't land fully grown. Nice try tho.

snazbaz's Avatar


snazbaz
04.19.2012 , 03:18 PM | #17
Quote: Originally Posted by Kraheera View Post
Great vid, but that's not L5R hard mode. The whole grate didn't blow up, for one. And the balls didn't land fully grown. Nice try tho.
I assure you it is!

Edit: If you really don't believe me look at this from the same run (you can see it's the same run by looking at the state of my quests in the top right and the group composition and the time in the bottom right and how it matches the previous boss videos) here is the last boss which grants the codex entry saying (Hard) at the end:

http://www.youtube.com/watch?v=JBKi73o7lPs

hulkweazel's Avatar


hulkweazel
04.19.2012 , 03:21 PM | #18
You say this fight is not possible, yet many others have beaten it just fine, with similar/lesser gear? You really don't see the problem here? Maybe everyone is lying about beating it, it's a giant conspiracy!

Codek's Avatar


Codek
04.19.2012 , 03:22 PM | #19
Quote: Originally Posted by Kraheera View Post
Great vid, but that's not L5R hard mode. The whole grate didn't blow up, for one. And the balls didn't land fully grown. Nice try tho.
Definitely hard mode, fire does not show from the grates at all on normal mode.
~Codek

dragonfor's Avatar


dragonfor
04.19.2012 , 03:23 PM | #20
Quote: Originally Posted by Kraheera View Post
Yes. Because it is oh so hard to go "Oh look, lightning, I should move." You're right, it shouldn't be. Why is it that no matter how often I say that the ball lands every two seconds fully grown no one listens? There is no avoiding the damage. We are CONSTANTLY moving, and it doesn't matter. I do mean constantly. How do you just 'move' out of damage when it is everywhere you go? We move, I get a heal off, and then we move again. It doesn't. Matter.

Everything is fine until that last 20% of his life. We avoid everything until that last 20%, when it is literally impossible to avoid anything.
Quote:
Great vid, but that's not L5R hard mode. The whole grate didn't blow up, for one. And the balls didn't land fully grown. Nice try tho.
Again, you're using words like "literally impossible" which simply isn't true, no matter how much you think it is.
Also, the whole grate doesn't set on fire, and the only way the lightning balls grow faster is if you're not interrupting plasma arcs. Again, PEBCAK.