Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

50 active auctions on AH limit are you kidding me?

STAR WARS: The Old Republic > English > General Discussion
50 active auctions on AH limit are you kidding me?

Parkerdude's Avatar


Parkerdude
12.18.2011 , 01:07 PM | #221
Quote: Originally Posted by Appletaz View Post
Until they move AH accessibility to each planet, you can put as many items as you want up there, they aren't going to sell very well.

People buy stuff on a whim, not when it takes a huge effort and a lot of time to get to the market.

Bioware was really wrong to move the kiosks from the planets' main towns.
Why do people think it's so hard to get to the fleet.

A) We have an ability that takes us directly there once a day.

B) Everyone stops there between planets, to level up their crafting skills, do flashpoints, sell.

C) You have to go to the fleet for almost everything you do.

WoW only had AH houses in the main cities.

The fleet is not hard to get to at all, and people go there all the time. This argument is stupid.

Vodalus's Avatar


Vodalus
12.18.2011 , 01:34 PM | #222
Quote: Originally Posted by Parkerdude View Post
Why do people think it's so hard to get to the fleet.

A) We have an ability that takes us directly there once a day.

B) Everyone stops there between planets, to level up their crafting skills, do flashpoints, sell.

C) You have to go to the fleet for almost everything you do.

WoW only had AH houses in the main cities.

The fleet is not hard to get to at all, and people go there all the time. This argument is stupid.
I don't think anyone has said it is hard. It is an annoying, irritating, waste of time. Getting to fleet, even if you are using your once a day uber CD, requires load screens. It required additional load screens to get back to where you are questing. In WoW (people always love to bring up the WoW AH argument), how many load screens did you have to sit through to get to an AH location? At most, 1, if you were porting in. The entire rest of the journey could be done afk on a taxi.

In TOR, it's different planets, separated by at least 5 load screens (hangar elevator, ship load, fleet loading, ship exit, hangar elevator) when not using your once a day teleport (and remember, that TP is only a one-way trip). You cannot be AFK for the trip, since it requires actually controlling your character and clicking on things the entire way; even after you click and wait through the load screen to enter your ship, you then have to run to the cockpit and go through the (unlabeled, really?) galaxy map and click on fleet.

So, no, the trip to the GTN in TOR is nothing like the trip to the AH in WoW. It is a stupid, ill conceived inconvenience that does nothing to foster a "social hub". It does, however, make people much less likely to use the market once they leave their capitol planet. This isn't speculation, this is fact that was demonstrated in beta. The build before they removed the GTN from the other planets, both it, and the mail, were down more than up. But that build still had more things on the GTN and got more use than the following build where it worked the entire time, but was only accessible on fleet and capitol world.
I'm not a hater, I'm a disillusioned and disappointed fan.
"I spent a good 5 or 10 minutes searching around the preferences because I was sure a feature like this would not have been omitted."- A simple quote that I have seen countless times; This is what is wrong with TOR in my book.

Liore's Avatar


Liore
12.18.2011 , 01:50 PM | #223
Quote: Originally Posted by Relinthal View Post
Although it does make me curious. Why would someone WANT to do all that work in a game? I mean....ya sure it's great to have the cash to buy whatever you'd like, ok fine. But beyond that why do it?
Is really isn't that much work once you get a system going. When I was doing 300+ auctions I spent maybe an hour on the weekend buying and crafting and 15 minutes every other day to relist things.

Also, it's fun. You get to know who your competitors are, and you fight for market domination. Who got the cheapest resources, who bought out this, who posted first after reset, etc etc. As many auction house moguls will tell you, "auction house pvp is the best pvp"... and it's good for the economy!

I love playing the AH in MMOs, but the 50 auction limit and poor GTN interface makes me worry. It would make me really happy to see some changes in this area!
Empire: ScruffyLookinCatHerders || Republic: ScruffyLookinCats
"Another fine Machiavellis Cat Gaming Community product!"

On Space Slug? Check out the Space Slug G+ Page!

dchero's Avatar


dchero
12.18.2011 , 04:56 PM | #224
Quote: Originally Posted by Zycanus View Post
A 50 item limit is just fine.
You have obviously not leveled a crafting profession yet ... once you do, you will change your tune in a hearbeat.

I have 40+ BoE greens in the bank right now and I literally can not level my crafting anymore cause of the 50+ limit.

I have hundreds and hundreds of crafting materials cause I can't craft anymore cause I can't put the stuff on the AH to sell cause of this limit. I basically crafted 1 of each thing that would give me a level ... and I am sitting on 31+ items I can craft, that would give me levels, cause I don't have anywhere to put the stuff.

I now had to switch to doing primarly armoring mods ... cause there is no room in the AH for me to even keep 1 of each flavor for each level of armorings ... and normally I would want to put up 2-5 of each flavor of each level so that there is always something there for a customer.

Hell, I can't even make ear pieces ... or grenades ... and I can't even think about making droid parts.

And I am not doing anything "funny" ... just trying to craft the mats I have collected so far ... and still the 40+ green BoE's are sitting in my bank ... collecting dust .. instead of being available for potential customers that just need to fill a spot that nothing has dropped for.

I don't want a bunch of AH alts ... but neither do I want a bank full of BoE's as well as Crafting Mats cause the AH has a 50 listing.

It's seriously stupid ... and yes, I can say that cause as a paying customer I am having to "sit" and not craft stuff cause of this issue. Really ... REALLY ... stupid .. whatever "team" figured this was a good idea ought to be replaced.

GhoXen's Avatar


GhoXen
12.18.2011 , 04:58 PM | #225
This is quite a disappointing feature. It doesn't prevent anything, and merely adds more work for people who post more than 50 items on AH. I myself have 3 AH alts just so I can post a maximum of 200 items on AH.

Chomag's Avatar


Chomag
12.18.2011 , 05:00 PM | #226
Haha, no more filling AH pages with 1 ore auctions, for you.
Hard mode: Play Republic
Nightmare mode: Play Republic on a pvp server
Are you man enough for the challenge ? Aunt Satele wants YOU.
Republic. No kids allowed.

jollycynic's Avatar


jollycynic
12.18.2011 , 05:04 PM | #227
There are far better and more elegant solutions to economy exploiters and single stack sellers than this atrocious 50 item limit.

Allow us to ignore sellers. That way, we can save ourselves the annoyance of weeding through their postings, and they lose their ability to move product. Legitimate sellers will still be able to post as many auctions as they like, and nobody gets punished with poorly thought out artificial limitations.

If you want to try to claim that a posting cap is somehow absolutely necessary to curb economy exploitation (I don't necessarily concede the point, but for arguments sake I'll pretend for the moment) then howabout we throttle postings rather than place an outright cap? Perhaps 50 posts per 2 hours?
fidelity to reality is intrinsic to the highest of self-respect

dchero's Avatar


dchero
12.18.2011 , 05:37 PM | #228
Quote: Originally Posted by Chomag View Post
Haha, no more filling AH pages with 1 ore auctions, for you.
Except that mats, and gold, are sooo easy to come by, there won't be farmers for raw materials cause there will be no real market for them. Let alone the synergy of having 1 crafting, 1 mission and 1 gatherer combo.

We don't want to list up 50 ore ... we just want to list up 1 of everything we can make, for each flavor, for each level .. and that alone is closer to 400+ ... that's just for 1 listing of each flavor of each level.

50 total listings doesn't even start to cut it.

dchero's Avatar


dchero
12.18.2011 , 05:43 PM | #229
Quote: Originally Posted by Parkerdude View Post
WoW only had AH houses in the main cities.
This was because the AH is where people would gather and they wanted to "force" people to gather in particular places. That is pretty much the same here. At least banks are in most major cities on the planets so you can "unload" to your bank, till you can get to the fleet / wherever for a GTN.

There are GTN's on some of the planets as well ...

Still, 50 item list just doesn't work ... I now have 40 skills up in crafting I could make, but AH is full of previous skill ups ... not to mention 40+ BoEs in the bank collecting dust instead of being on the AH.

Terrible TERRIBLE idea limiting the AH to 50 ... worst MMO decision I have ever seen and I have seen a lot of TERRIBLE mmo decisions ... including the one that killed SWG.

buckX's Avatar


buckX
12.20.2011 , 03:42 PM | #230
People seem to be divided (albeit heavily in favor of the removing the 50 cap crowd) due to the idea of single stack sellers. The issue there is that although they clutter up the AH, they are there for a legitimate reason. If one guy posts 17 of an item at 100 per and another guy posts 12 at 120 per, who is the person who needs 12 going to buy from? He saves 260 credits buying from the guy selling at 20% more per item, and he may very well do that, punishing the first guy simply because his stack was too big for the occasion. The bigger the stack, the bigger the risk of that happening. The guy who posted 99 for 90 a piece sure as heck won't be selling his to many people.

What would kill 2 birds with one stone would be to learn a lesson from EVE's AH system, and be able to purchase parts of stacks. If you could post 99 of an item for 9900 by marking it as 100 per item, you could then allow people to purchase a portion of the stack prorated for how much they take. The guy who wants 12 would pay 1200 credits and leave a stack of 87 marked at 8700 credits. It's more work than the other options to code, but it would be a great feature and give a legitimate way in which the SWTOR AH beats out WoW's. Given that it would remove the single stack incentive, you could then freely remove the 50 cap, saving people the trouble of making AH alts to share the load. I know I have my cap of 50 posted, but probably only about 10 of those are materials (mostly Underworld Metals posted in stacks of 4). As a treasure hunter, I have to sell of a lot of random greens and blues from lockboxes, and the AH makes that really hard to do, especially combined with the crafted blues from synthweaving I occasionally put up.