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50 active auctions on AH limit are you kidding me?

STAR WARS: The Old Republic > English > General Discussion
50 active auctions on AH limit are you kidding me?

Relinthal's Avatar


Relinthal
12.17.2011 , 03:49 PM | #181
Quote: Originally Posted by ColdLogic View Post
Not true, if you have massive inflation due to someone getting mass amount of credits through manipulation, you auto raise the price of all items by a significant margin.
If they did that then the prices would skyrocket out of control man. Because there'd ALWAYS be someone who could post more items. And making the items more expensive just means the sellers raise the prices, which means >>>NOBODY CAN AFFORD TO BUY THEM<<< which, neuters the economy in general. Look at the price of gas for example, it has forced (I'm living in the States mind you), auto makers to focus on higher fuel efficiency, and for once actually thinking of making cars that run on electricity (the most amazing part of it IMO). And it's ALL because someone raises the price of the base product.....crude oil.

Grumzz's Avatar


Grumzz
12.17.2011 , 03:57 PM | #182
What else sucks is..

The Galatic trade NETWORK.. is NOT networked... it depends on what planet you're on is all you see.. not all of them.. sigh..

That NEEDS to be changed
(████████████████████} |█Ξ[◉]/////////////[◉]Ξ█| {████████████████████)

MysticTrunks's Avatar


MysticTrunks
12.17.2011 , 03:58 PM | #183
The limit in Rift was like 25-30. Get over it.

Vodalus's Avatar


Vodalus
12.17.2011 , 04:00 PM | #184
Quote: Originally Posted by Greyfeld View Post
As far as crafting goes, that's what re-engineering is for. There's a 50 item limit, you know there's a 50 item limit, but instead of working around that limit and making the most of your materials (by re-engineering, for example), you choose to beg Bioware to increase the auction cap.

I don't know if 50 is too low or not (when I played WoW, I never posted more than 30 or so auctions at once, but I never had a problem selling almost everything I listed), but railing against Bioware for this supposed "fail design" is more than a little silly, when it's obvious that a lot of the nay-sayers haven't even bothered to try to find work-arounds for this supposed problem yet.
First, gotta say I love your terminology: "railing against Bioware". . . Glad I'm railing, even though I wasn't aware I was, since BW obviously loves rails (space combat, map design. . . )

Second, by definition, if people are finding a work around for a system, the system is fail. From the user stand point, it means the system is not meeting the needs of the user. From the developer standpoint, it means that whatever the reasoning for the system limitation, it is now moot, as the user is circumventing the limitation.
I'm not a hater, I'm a disillusioned and disappointed fan.
"I spent a good 5 or 10 minutes searching around the preferences because I was sure a feature like this would not have been omitted."- A simple quote that I have seen countless times; This is what is wrong with TOR in my book.

invizion's Avatar


invizion
12.17.2011 , 04:06 PM | #185
Quote: Originally Posted by Relinthal View Post
If they did that then the prices would skyrocket out of control man. Because there'd ALWAYS be someone who could post more items. And making the items more expensive just means the sellers raise the prices, which means >>>NOBODY CAN AFFORD TO BUY THEM<<< which, neuters the economy in general. Look at the price of gas for example, it has forced (I'm living in the States mind you), auto makers to focus on higher fuel efficiency, and for once actually thinking of making cars that run on electricity (the most amazing part of it IMO). And it's ALL because someone raises the price of the base product.....crude oil.
What utter dribble....

Everything you've mentioned links to supply and demand....

There is a LOW supply of easily accessible crude oil (Not going to get into a debate over it), meaning the US, EU etc have to buy per barrel off other countries...... There is a MASSIVE demand for fuel and a low supply... meaning the suppliers can make their price higher and people will still buy it... because guess what, its in high demand and without a fuel to run transport, 99% of our economy WILL collapse.

Quote:
If they did that then the prices would skyrocket out of control man. Because there'd ALWAYS be someone who could post more items
Did you even read that?......

The more supply of an item there is, the less its going to cost....

ie. if you have 50 items on the GTN by 5 different sellers, you really think they're going to agree a price and stick to it? are they hell, they can and WILL undercut each other, gradually driving the price down..... unless the item is in high demand... however if it is in high demand, I doubt there would be 50 sat on the GTN...
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Oriox's Avatar


Oriox
12.17.2011 , 04:08 PM | #186
Ignore function invizion, ignore function! Save yourself the headache.
trollololol

Kayden's Avatar


Kayden
12.17.2011 , 04:10 PM | #187
Quote: Originally Posted by Oriox View Post
For a game that is trying to emulate WoW, I'd say the failure is on their part. There's no reason to arbitrarily limit the players in this way.
Well they arent doing an exact copy/paste of wow now are they?

I guess they don't want to see item stacks bought, and split into 1 piece each and thrown on the AH flooding it with utter waste.

And hopefully it will/could reduce they amount of people inflating the prices.
Liwiwo
In Dust we trust
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SoNofHuD's Avatar


SoNofHuD
12.17.2011 , 04:13 PM | #188
50 is not terrible. I am thinking from the perspective of a armor crafter. If I wanted to post a few sets of armor suits up those slots will go away pretty fast (i guess 6-7 slots per suit). Maybe add some slots based on crafting level or something.

I have not checked but is it possible to sell bags with items in them or something like that?
== wHo-DAT Kardashian ==
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Vodalus's Avatar


Vodalus
12.17.2011 , 04:15 PM | #189
Just a thought here, but what if they implemented a restriction on the number of individual posts of single, stackable items. That would accommodate both parties. Those who wish to legitimately craft or harvest and sell a lot on the market can do so, but those who are paranoid about others buying out stacks and split-selling them would be protected.
I'm not a hater, I'm a disillusioned and disappointed fan.
"I spent a good 5 or 10 minutes searching around the preferences because I was sure a feature like this would not have been omitted."- A simple quote that I have seen countless times; This is what is wrong with TOR in my book.

invizion's Avatar


invizion
12.17.2011 , 04:16 PM | #190
Quote: Originally Posted by Kayden View Post
And hopefully it will/could reduce they amount of people inflating the prices.
Inflation of prices (in an mmo) happens for 1 of two reasons....

An ease of obtaining currency than previously (IE gold in WoW, Remember when 1k gold for the epic mount was a good 3-4 week grind? I sure as hell do).

OR

There is an increased demand for a particular item or the item is new (New gear, new and better stims start to hit the market etc etc)

The first reason, BioWare can fully control by implementing effective and mandatory credit sinks (Gear repairs is a good example)

The second reason, there is not a lot BioWare can do about this other than not releasing new content, gear and items. It's a case of supply + demand = price. There will always be people that want the latest gear/pet/material on launch day and will pay through the nose for it for bragging rights....
Regret Gaming
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