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Tank Assassins (and Shadows) are ruining PvP.

STAR WARS: The Old Republic > English > PvP
Tank Assassins (and Shadows) are ruining PvP.

Kotadiatu's Avatar


Kotadiatu
04.25.2012 , 06:17 AM | #451
Jesus Christ.. constantly with the complaining about imbalance in PVP..
I am a Powertech in PVP. I have no issues with Assassins, Marauders or any other class or their mirrors. I just play my class well, and know how to counteract them. Play your class more, and complain less. I have no issues and I'm doing fine.
Master Dar'Nala
Wyyrlok Legacy
<Archons Chosen>

Golren's Avatar


Golren
04.25.2012 , 06:25 AM | #452
People like to say "this game isn't balanced around 1v1" a lot on these forums. I remember that phrase coming from WoW's developers, but I can't remember BioWare mentioning anything about 1v1 balance...

Even in premades, a lot of 1v1 occurs in warzones, be it defending a node in Alderaan/Voidstar/Novare while help comes, or tackling someone sneaking near your goal in Huttball.

I don't think "1v1 doesn't matter" is a valid argument.

Raphezir's Avatar


Raphezir
04.25.2012 , 07:09 AM | #453
Quote: Originally Posted by TheOpf View Post
Stealth and survivability is not OP. Your damage is laughable compared to real dps classes. If you go dps gear, you will get steamrolled and still do less damage than a decent dps class. If you go tank gear you will live for a long time, but I won't be worried about your damage. It's the self heals (which any good maruader/sentinel has) and survivability that annoys people. That and the freaking stealth stun haha.

In a 1v1, the only way you kill me is if I play like an idiot or start at half health. With a pocket healer that I can't reach you are indestructible, but then again, you put a pocket healer on a Marauder/Sentinel, and they will farm your ugly tank assassin, and the next 5 guys who try to come near him without breaking a sweat.
And here we go again people claiming tank shadows have no dps. I think you should not hit 400k dmg and 100k protection in the same match (voidstar ofc) with about 60k heal but thats what we do. There are classes with higher dps but ours is not laughable at all. 400k dmg with 4,4k hits is just too much for a spec with all that tools. Or as I said in another thread:
Autocrits on the Project with 50% extra damage when Force Potency is up + 45% chance of throwing a 2nd Debris that deals 50% additional damage. And when I'm at that point you get my 175% Tele Throw, which if it crits takes 8k from you in 4 ticks in 2s and because i stunned you, you take more damage from every source. Many people are dead before i get below 80%.
The self heal might be a nice gimmick but the real issue is, that you have way too high dps for playing in a tanking stance and tanking tree, that lets me use the knockdown out of stealth, gives me 5 seconds lol mode, a pull and 30% better Force Reg, next to my force speed, force wave and blackout.
Raph <=> Shoshanna
<Super Goomba Bros>

KodiakAsh's Avatar


KodiakAsh
04.25.2012 , 07:18 AM | #454
I have a tankasin and it's pretty good. The class just has the right mix of survivability and enough damage (especially after Expertise healing nerf) to pretty much take anyone I need to on out and survive if things get hairy. I don't find it ridiculously OP and find most of it's damage burst revolves around the guaranteed Shock crit and all the boosts to Shock (Chain Shock, etc).

That said I look at the history of these forums and it's not hard to tell it's going to get nerfed alongside Marauders.

Everyone whined holy hell about Operatives and they got an axe taken to them. Everyone whined about Tracer Missile/Grav Round and it got nerfed. Everyone whined about healers being too strong and heals got nerfed. Just going to be a matter of time at this point of when they do the big nerfs to Sin damage and Marauder defense. It doesn't matter whether or not you agree whether or not those are problems they're simply the latest thing people whine about.

Mathelia's Avatar


Mathelia
04.25.2012 , 07:28 AM | #455
so many baddies in this game it hurts ... don't come on the forum complaining just because you don't have the necessary brain function to counter a class.
lvl 50 Sith inq Assassin

Kriesha's Avatar


Kriesha
04.25.2012 , 07:44 AM | #456
I am quite happy to ruin your pvp, thank you very much. And it also gives me great pleasure to read about it.

kinkaid's Avatar


kinkaid
04.25.2012 , 08:10 AM | #457
Quote: Originally Posted by Kriesha View Post
I am quite happy to ruin your pvp, thank you very much. And it also gives me great pleasure to read about it.
I brought some biscuits and cookies to sop up the tears.

OP, I do not agree at all. Not knowing how to interrupt, CC, play yer roll, teamwork, use situational awareness, knowing how a WZ is won, knowing when to hold em and when to fold em, when to walk away, when to run is ruining PvP.
Squadron 238 My referral link for SWTOR http://www.swtor.com/r/MskYXl free stuff for you and me.

drahzaar's Avatar


drahzaar
04.25.2012 , 08:19 AM | #458
Quote: Originally Posted by Kotadiatu View Post
Jesus Christ.. constantly with the complaining about imbalance in PVP..
I am a Powertech in PVP. I have no issues with Assassins, Marauders or any other class or their mirrors. I just play my class well, and know how to counteract them. Play your class more, and complain less. I have no issues and I'm doing fine.
Rofl. My friend was topping dmg yesterday in all blues with his powertech. I'm sure you try super hard

Goldenstar's Avatar


Goldenstar
04.25.2012 , 08:22 AM | #459
Quote: Originally Posted by Golren View Post
I don't think "1v1 doesn't matter" is a valid argument.
You can't LET 1v1 be something you try to develop around. There's 8 different classes in this game, you'll NEVER be able to balance around 1v1 b/c those 8 classes each play a particular role in PvP. The best you'll ever be able to do for 1v1 is create a rock-paper-scissors situation.

4v4 and 8v8 are the only organizations you should even try to balance.
Vent Rage [vR]

Emencie's Avatar


Emencie
04.25.2012 , 09:57 AM | #460
Quote: Originally Posted by Raphezir View Post
And here we go again people claiming tank shadows have no dps. I think you should not hit 400k dmg and 100k protection in the same match (voidstar ofc) with about 60k heal but that's what we do. There are classes with higher dps but ours is not laughable at all. 400k dmg with 4,4k hits is just too much for a spec with all that tools.
Then your problem really isn't with tank shadows... but rather with Any DPS class with a taunt?

I don't have a 50 guardian (yet) but it seems pretty much even to me on my vanguard. My vanguard deals a lot more damage has way more mobility, control and range, with the same amount of protection but quite a bit less survivability. My shadow has a lot less damage less mobility, a lot less control and range the same amount of protection, and a lot more survivability.

I would also wager that if people saw how much Guardians(I think) and Vanguards. were healing they may change their tune about shadows. While perhaps not up to the standards of my shadow, my Vanguard is popping off Adrenaline Rush so often I feel the healing has to be close.

I like my shadow. But in no way do I feel He is > everyone not a shadow. in fact there are so many situations where I find my Sage Op or Vanguard just hands down better. Also I would point out that I recently respeced my shadow to balance (for pve reasons) and found that target killing was not only easier but faster too. So KC isn't even the end all be all spec for Shadows. It was an eye opener to see the amount of darkness assassins I was able to defeat and easily. It was a surprise to me because I like many thought that Darkness/KC was the only way to go. Simply isnt true.

In fact I personally feel that Assassins/shadows as a whole are in a good position right now. no matter which spec you are in pvp and pve they are just all around good. And I think some classes or perhaps specs. should be brought up or down to their level of effectiveness.