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Tank Assassins (and Shadows) are ruining PvP.

STAR WARS: The Old Republic > English > PvP
Tank Assassins (and Shadows) are ruining PvP.

TheOpf's Avatar


TheOpf
04.24.2012 , 12:23 PM | #441
Quote: Originally Posted by Pekish View Post
you sir understand nothing about warzone and group PVP...

keep measuring your pvp capacity with a DPS meter then wonder why you lose all the warzone AHAHAHHA
Right which is exactly why I am the most sought after pve guilded PT for pvp groups. Warzone and group pvp is easy if played right, but you are an idiot if you think someone sees an assassin and goes crap what am i going to do. Most of the time this is how it goes.

"Just saw a stealth head your way mate"

"Shadow or Smuggler"

"Shadow - looks to be a tankassassin"

"No problem. I will call out if I need help"

You then drop your stealth scan or just wait for the guy to pop out or a 2nd guy may come to give you a hand if you stupidly break the stealth stun.

Here is the conversation that goes on for Marauders.

"Incoming 1 east"

"Incoming 1 Marauder"

"OMW to help - what's the name"

"(good player)"

"Crap going to need another one, I am hurrying."

6 seconds later

"crap I am hurrying back, try to keep him from capping"

Both are dead and one just made it back.

"He is at 20 percent, I think I got him."

Both players succeed in finally killing him before cap but you had two deaths and half the health of the first death again before killing a good one.

If it's a bad marauder it's more like I got him, but I may need help if he gets lucky.

If you think anyone that plays pvp at all is scared of one tankassassin you are dreaming. You are annoying pests who drive us crazy when trying to cap a defended turret, but a Marauder is a destructive force. I see a Marauder and I am lookign for help. i see a tankassassin, and I don't mind 1v1.

DPS may not be everything, but when you can do twice the amount of dps as everyone else than it definitely means something. If you think any decent pvp guild or group is afraid of a tankassin you are kidding yourself. I know entire guilds who don't even bring tankassassins except to guard a turret or node.
The Bounty Hunter AP Guide: Always Learning -Vanguard Tactics Guide: Where is my PG Slow?
Anam Ithieor- 50 AP Powertech
Anbas Ithieor- 20 Operative (lethality/healer)

Pekish's Avatar


Pekish
04.24.2012 , 12:23 PM | #442
perhaps because 1vs1 pvp have no meaning and shouldn't ever be brought up in a PVP discussion

okey if one class can win all 1vs1 and doesnt have his nemesis it could be of some interest (very small still but at least you could wonder)

Talking about 1vs1 in a group PVP is as much sign of noobs as showing you rock at DPS there is no warzone 1vs1 there is no meaning in lookin at 1vs1 if you want to prove tanksin or sentinel are a problem you always have to specify the group

like 4 marauder - 2 healer and blablabla
or 4 shadow - 2 healer and blablabla

then you can make a case an analyse and if a call can be stucked sucesfully in warzone that class is OP i dont give a damn if win in 1vs1 or lose the real OP is the class that you would stuck more then 4 in a team for easy win all the rest of the talk is useless.

TheOpf's Avatar


TheOpf
04.24.2012 , 12:25 PM | #443
Quote: Originally Posted by VoidJustice View Post
Im enjoying the hell outta 1.2 I can kill Tank Assassins and Shadows now! lol...
Takes forever but, it can be done!

Tank Assassins and Shadows are fine... balance is fine... whining is OP.
This is absolute fact. Pre 1.2 you couldn't kill a Tank Shadow or Sin. Now you can, and it isn't hard it just takes awhile. However, balance is not fine when Marauders/Sents can go 2v1 and win.
The Bounty Hunter AP Guide: Always Learning -Vanguard Tactics Guide: Where is my PG Slow?
Anam Ithieor- 50 AP Powertech
Anbas Ithieor- 20 Operative (lethality/healer)

Pekish's Avatar


Pekish
04.24.2012 , 12:25 PM | #444
Quote: Originally Posted by TheOpf View Post
crap
your understnading of the game is so little i just don't feel like wasting time

you start with I SEE A STEALTH GOING YOUR WAY

perfect NON SENCE if you see a stealth he is not a stealth anymore how can.... wathever on my ignore list waste of time.

TheOpf's Avatar


TheOpf
04.24.2012 , 12:26 PM | #445
Quote: Originally Posted by Pekish View Post
perhaps because 1vs1 pvp have no meaning and shouldn't ever be brought up in a PVP discussion

okey if one class can win all 1vs1 and doesnt have his nemesis it could be of some interest (very small still but at least you could wonder)

Talking about 1vs1 in a group PVP is as much sign of noobs as showing you rock at DPS there is no warzone 1vs1 there is no meaning in lookin at 1vs1 if you want to prove tanksin or sentinel are a problem you always have to specify the group

like 4 marauder - 2 healer and blablabla
or 4 shadow - 2 healer and blablabla

then you can make a case an analyse and if a call can be stucked sucesfully in warzone that class is OP i dont give a damn if win in 1vs1 or lose the real OP is the class that you would stuck more then 4 in a team for easy win all the rest of the talk is useless.
This is the most ridiculous confusing comment you have yet to make. You say your tank shadow is op, and yet you then say it's not about 1v1. You counter your own arguments. 4 shadow is annoying, but they can be killed. 4 marauders cannot be killed without losing your entire team unless you counter with a tank class a good healer and two dps who know how to cc pull and focus fire.
The Bounty Hunter AP Guide: Always Learning -Vanguard Tactics Guide: Where is my PG Slow?
Anam Ithieor- 50 AP Powertech
Anbas Ithieor- 20 Operative (lethality/healer)

TheOpf's Avatar


TheOpf
04.24.2012 , 12:27 PM | #446
Quote: Originally Posted by Pekish View Post
I can't spell and think I know everything so I am going to caps things and because I can't use logic I will put you on ignore.
So you have never ran by and saw a stealth guy heading the other way or saw someone go into stealth. Are you even 50?

I fixed your comment. Thanks for trying
The Bounty Hunter AP Guide: Always Learning -Vanguard Tactics Guide: Where is my PG Slow?
Anam Ithieor- 50 AP Powertech
Anbas Ithieor- 20 Operative (lethality/healer)

Astarica's Avatar


Astarica
04.24.2012 , 12:37 PM | #447
Quote: Originally Posted by TheOpf View Post
So you have never ran by and saw a stealth guy heading the other way or saw someone go into stealth. Are you even 50?

I fixed your comment. Thanks for trying
The only way you can observe a stealth attacker in Alderran is if you already control both side turrets which means you should've won. You can't see ANYBODY coming from their own side turret through the bunker because that's territory you should not have visibilty on. In Novare Coast, the stealth attacker will go north from his spawn through his own node (which you cannot observe unless you already control both west+east, but in this case you wouldn't need someone to inform you because you can see it as the defender) and then run across, and this spot is difficult to observe even in plain view because it's far away from the southern node.

Tankasins are generally thought of as the premier solo objective defender in the game, and they wouldn't be very good at doing that if they consistently lose 1on1.

Tacticalshotz's Avatar


Tacticalshotz
04.24.2012 , 12:44 PM | #448
If you are unaware I shall enlighten you. Concealment Ops are the counter to shadow tanks the biggest problem is there are not that many of them. I am running nearly 1100 expertise and 7k armor a well geared op will kill me in under 6 seconds, well they kill anyone in under that time minus sent/maras due to defensive god modes.

TheOpf's Avatar


TheOpf
04.24.2012 , 12:44 PM | #449
Quote: Originally Posted by Astarica View Post
Tankasins are generally thought of as the premier solo objective defender in the game, and they wouldn't be very good at doing that if they consistently lose 1on1.
They are the premier node defenders because you can't see them, and by the time you do kill them, the other team has enough time to get to you. With self heals, stuns, sprint, and vanish, they can defend a node and not die for a really long time. That is what makes them a great node defender, not their damage as a tank.

Like I said before in 1.2, you can kill a tankassassin, it just takes forever. They however are not damage beasts, they are utility beasts. Maruaders are op because they are as tough to kill as a tank, and do more damage than any dps class. Assassins are annoying, Marauders are OP.
The Bounty Hunter AP Guide: Always Learning -Vanguard Tactics Guide: Where is my PG Slow?
Anam Ithieor- 50 AP Powertech
Anbas Ithieor- 20 Operative (lethality/healer)

DarthKhaos's Avatar


DarthKhaos
04.25.2012 , 06:14 AM | #450
Quote: Originally Posted by TheOpf View Post
This is the most ridiculous confusing comment you have yet to make. You say your tank shadow is op, and yet you then say it's not about 1v1. You counter your own arguments. 4 shadow is annoying, but they can be killed. 4 marauders cannot be killed without losing your entire team unless you counter with a tank class a good healer and two dps who know how to cc pull and focus fire.
Not really. Let's take the assumption that a Shadow/Assassin Tank can best ANY single class 1v1 just might take longer. Then you're saying a group comprising of only Shadow/Assassin Tanks can win all the time? 3 Shadows/Assassin tanks can win against say a Marauder/Sentinel, Operative/Scoundrel healer & Powertech/Vanguard tank combo? What about Mercenary/Commando, Sniper/Gunslinger/ Sorcerer/Sage combo? Of course not so the dynamics in group .vs. 1v1 change. The outcome of the fights change so looking at the game solely from a 1v1 perspective is wrong.
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