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Tank Assassins (and Shadows) are ruining PvP.

STAR WARS: The Old Republic > English > PvP
Tank Assassins (and Shadows) are ruining PvP.

cycao's Avatar


cycao
04.24.2012 , 11:54 AM | #431
Quote: Originally Posted by Astarica View Post
Most of my WZs have 2-4 Tankasins on my side alone, though that doesn't mean there are more volunteers for the thankless job of solo guarding even though it is absolutely crucial to winning any node based map.
Yeah but my team uses vent so anyone can guard a node all it takes is hey got 3 west or got a group coming south. Anyone can guard a node if you call for help within your own premade.

Mrunlimited's Avatar


Mrunlimited
04.24.2012 , 12:01 PM | #432
Quote: Originally Posted by Sundragon View Post
Essentially, if you don't bring 1 assassin to a Warzone, you are at a huge disadvantage. I leave warzones unless I see at least 1 assassin and 1 healer. The assassin can defend points too easily allowing you to over-commit to an attack in another location.
this ^.......... my favorite combo for voidstar it to punch the right door with a sin that has my healing him on top of his heals.. thus freaking the other team out and pulling 4-5 people to our side, thus getting the other door capped :P.

tanksins have been OP from the get go though - it's just that it took some time to discover.. kind of like how powertechs can have the highest burst in game if specced dps... one powertech on my server figured this out, about a month later we had a slew of powertechs trying to get it all figured out...

moral of the story is that assasins have always had the ability to do what they're doing, its just became more popular and fine tuned since then. they tank tree needs re-working, not the entire class.

Astarica's Avatar


Astarica
04.24.2012 , 12:04 PM | #433
Quote: Originally Posted by cycao View Post
Yeah but my team uses vent so anyone can guard a node all it takes is hey got 3 west or got a group coming south. Anyone can guard a node if you call for help within your own premade.
That vent is going to be really useful when he gets jumped by a stealth class that he couldn't see.

You use stealth characters to defend because the enemy stealth character must come out of stealth first since there's far too many places for the defender to hide. It has nothing to do with communication at all., especially since Marauders and Assassin both have great mobility and can quickly reinforce/chase down any visible attacks.

Pekish's Avatar


Pekish
04.24.2012 , 12:07 PM | #434
my tank-shadow is waaaaaaaaaaaaaaay more OP then my sentinel but nowday people only cry about sent/mara so i bet my OP tank-shadow will stay OP a little longer...

way to go for people to understand very little of PVP and whining about the wrong class AHAHAHAHA

TheOpf's Avatar


TheOpf
04.24.2012 , 12:07 PM | #435
As a Powertech, I have no problems dealing with Assassins, they are not OP. They do deal more damage than a PT tank or a Jugg tank, but I would rather fight an Assassin tank any day than the stun machine they call a Jugg tank. I hate jugg tanks.

If you are being outdps'd by a tankassassin than you are a bad dps. Total damage they might be you, but I haven't seen a tankassassin at 50 hit higher than 5th in total damage unless he has a pocket healer, and no one kills his healer.

Heck the other day I fought a tankshadow and his annoying Sage healer buddy for 5 minutes on a node (okay maybe it was more like 3 minutes). It was me and a Juggernaught fighting a sage healer and tankshadow. we pressured the healer to keep him from using damage attacks, and simply traded stuns and pulls on the shadow. They don't do anywhere close to the amount of damage of a good dps. Heck when they actually cc'd one of us and focused on one guy we broke the CC, I grappled the healer and the sin had to chase me. We ended up beating them because once the healer died, and the Tankshadow's 5 sec shield was gone he went down.

Marauders/Sentinels are OP because you have to have two guys to kill one of them, and for 5 seconds you can't do crap to them while they blow you up.

Shadow/Assassin tanks are utility nightmares, but they are not OP destroyers of the world like the Maruader/Sentinel is currently.
The Bounty Hunter AP Guide: Always Learning -Vanguard Tactics Guide: Where is my PG Slow?
Anam Ithieor- 50 AP Powertech
Anbas Ithieor- 20 Operative (lethality/healer)

TheOpf's Avatar


TheOpf
04.24.2012 , 12:10 PM | #436
Quote: Originally Posted by Pekish View Post
my tank-shadow is waaaaaaaaaaaaaaay more OP then my sentinel but nowday people only cry about sent/mara so i bet my OP tank-shadow will stay OP a little longer...

way to go for people to understand very little of PVP and whining about the wrong class AHAHAHAHA
Stealth and survivability is not OP. Your damage is laughable compared to real dps classes. If you go dps gear, you will get steamrolled and still do less damage than a decent dps class. If you go tank gear you will live for a long time, but I won't be worried about your damage. It's the self heals (which any good maruader/sentinel has) and survivability that annoys people. That and the freaking stealth stun haha.

In a 1v1, the only way you kill me is if I play like an idiot or start at half health. With a pocket healer that I can't reach you are indestructible, but then again, you put a pocket healer on a Marauder/Sentinel, and they will farm your ugly tank assassin, and the next 5 guys who try to come near him without breaking a sweat.
The Bounty Hunter AP Guide: Always Learning -Vanguard Tactics Guide: Where is my PG Slow?
Anam Ithieor- 50 AP Powertech
Anbas Ithieor- 20 Operative (lethality/healer)

Pekish's Avatar


Pekish
04.24.2012 , 12:12 PM | #437
you sir understand nothing about warzone and group PVP...

keep measuring your pvp capacity with a DPS meter then wonder why you lose all the warzone AHAHAHHA

DPS "******" are the wrost pvp around the one that post highest crit as prove of they ability (what ability is that gear+push a button and lucky crit on a noob) or damage at the end of warzone are really the worst players.

It always fun to notice how 99% of the "i got 12425365746 DPS look at me" have a DEFEAT on top of the screenshoot way to understand nothing about strategy

A well played Shadow/Sin can make you WIN a warzone alone... put a very good SIN/Shadow in a mediocre group with a half decent healer and you will win 99% of the super pro premade without a SIN/Shadow and not in only 1 warzone but in 3 our of 4 at least Novare is the only one where the sin alone cannot make it all since u need 2 objective AT THE TIME

Astarica's Avatar


Astarica
04.24.2012 , 12:17 PM | #438
I've noticed that almost nobody disputes the fact that Tankasin are the top 1v1 class and yet at the same time the best 1v1 class in the game is easily countered by... one person.

VoidJustice's Avatar


VoidJustice
04.24.2012 , 12:18 PM | #439
Quote: Originally Posted by TzachNahRood View Post
I cannot gank (insert class here) in under three seconds. (Insert class here) is OP. Please nerf (insert class here) until I can gank them in under 3 seconds.

The only thing ruining pvp is people like the OP and BW listening to them.

The result? Welcome to 1.2 pvp.
Im enjoying the hell outta 1.2 I can kill Tank Assassins and Shadows now! lol...
Takes forever but, it can be done!

Tank Assassins and Shadows are fine... balance is fine... whining is OP.
Understanding is the true weapon of a Jedi and willpower is the iron clad arm that wields it.

JarenWelen's Avatar


JarenWelen
04.24.2012 , 12:22 PM | #440
It's definitely important to focus on the fact that it is the Tank-spec of Assassins/Shadows that is causing issues, I've seen a few posts that seem to throw the entire Advanced Class in there. As an Infiltration Shadow (fairly sure I'm the only one left on my server) I can safely say that the "OP-ness" is restricted to the Tank spec; any nerfs should go to that tree rather than the class as a whole.
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