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Tank Assassins (and Shadows) are ruining PvP.

STAR WARS: The Old Republic > English > PvP
Tank Assassins (and Shadows) are ruining PvP.

Varicite's Avatar


Varicite
04.20.2012 , 03:05 PM | #321
Quote: Originally Posted by Veeius View Post
Guard, stuns, cc's, snares.

Actually, I have a problem that assassins have a larger toolkit than guards by far AND STILL have vastly superior dps. I don't mind that a tank can kill someone. I mind that juggs/guardians can't, and assassins can AND assassins get heal streams, stealth and a cc with no cd.
Oh, I agree w/ you. I think the total package may be too much.

I was merely replying to the guy who states that tanks should only do 25% of the DPS of other classes. <.<
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

shirayuki's Avatar


shirayuki
04.20.2012 , 03:08 PM | #322
Quote: Originally Posted by tspev View Post
So because i have made a valid point and you have no clear counter to it. You want to tak ea liberal stance and just hide behind you do nto care about my opinion. Love it keep following that train of thought.

Would tanks doing low damage impact PVE? Are tanks taken to Ops because they are blowign bosses up? No they are taken to HOLD AGGRO that leads me to think the intended purpose of a tank is to generate threat not blow things up.

Your idea is a tank shoudl be able to blow things up and survive for ever at the same time. So please gatehr a real counter arguement to what I posted. Those posts were nto by me they were by actual people playing Shadows both DPS and tanks.
will people whine because tanks cant do damage? yes. why? because people dont want to rely on others for every little thing and having to respec every time you do something gets stupid

tspev's Avatar


tspev
04.20.2012 , 03:09 PM | #323
Quote: Originally Posted by Varicite View Post
Eh, I reread what I had written and tried to make it a little less confrontational, but looks like you beat my edit. /shrug

My idea is that a tank should be able to do enough damage to make the class feel FUN. 350 DPS at 50 is not really that. No, I'm not saying they need to do insane damage, but they DO need to do enough damage to at least make them feel worth playing for people.

This is still a game, in the end.

I don't know if you noticed, but I'm rather vocal. I don't need to "hide behind" anything. Doing a quarter of the dps of every other class is just ridiculous, considering even HEALERS can put out a lot more DPS than that.

As for "no counter", I noticed you didn't mention anything about how your proposed change would cause them to perform in PvP, which is what this thread (and forum) is about. How do you think 350 DPS is going to translate to PvP for tanks, hmm?

Think they'll be able to kill anything like that? Keep in mind that 350 DPS is what a lv25 character can pull.
My numbers of reducign the **** out of tank and not just shaod or sin damage is by making thier tanking abilities have more of an effect on PVP. while cutting thier damage thier surviveability would sky rocket at the same time. I am not say just cut thier damage. I am a firm believer if you cut one place you should put in some where and for PVP things should work liek a triangle and have 3 extreems. Damage, Control and survivability. Each class shoudl be high at a far point and no where close to the other points. So tanks would be at end of Survivability but low on control and even lower on Damage. A healer would be high on Control low on survivability and even lower on damage. DPS would be high on Damage, low on Control and even lower on survivability.

Now you could tailor the oval in the triangle based on the different abilities of each different advanced class and would keep everythign from becoming a cookie cutter. I think that would force rated teams to bring a mix witht them and would make PVP more fun for all involved.

Krytycal's Avatar


Krytycal
04.20.2012 , 03:12 PM | #324
Quote: Originally Posted by Zintair View Post
Yes.

Lets pretend like the only PvP at the moment is warzones. Imagine in some crazy way there are other people besides yourself in their. It might even be an 8v8 Balanced match.

Lets pretend like in organized PvP each class has a role. If a Shadow or Assassin tank is giving your team trouble. Its like this thing called...

FOCUS FIRE


Its incredible what it can do. Its like your hardswitching from the Healer to the Tank and MELTING him and his squishy self.

Don't join a rateds team. Team JOKE rz may not be up to the challenge if your just going to duel people all day in there.
Ok, so you're saying the counter to sin tanks is to have 2-3 DPSers focus fire them. Do you not see anything wrong with that?

Any class can be countered by focus fire. You don't think 1vs1 matter in PvP and you couldn't be more wrong. If a class cannot be countered by any other class with everything else being equal, it means that in order to capture an objective being guarded by said class, you will need to dedicate two of your team members, which will put you at a disadvantage somewhere else. I guarantee you if I'm guarding a turret on my sin tank, you will need at least two players to take it away from me, three if said players aren't very good, and that's if no reinforcements arrive. Why? Because my sin can destroy any class in a 1vs1. This means that the rest of my team will be outnumbering yours everywhere else because you had to dedicate 2-3 players just to take me down.

I know from seeing you in WZs that you are not a very good sin tank, so send me a PM and I'll be more than glad to share a couple of tips with you. Who knows, you might even realize just how good sin tanks are in team PvP.
JoKeRz - PvP - Helm of Graush

Zintair's Avatar


Zintair
04.20.2012 , 03:15 PM | #325
Quote: Originally Posted by tspev View Post
So because i have made a valid point and you have no clear counter to it. You want to tak ea liberal stance and just hide behind you do nto care about my opinion. Love it keep following that train of thought.

Would tanks doing low damage impact PVE? Are tanks taken to Ops because they are blowign bosses up? No they are taken to HOLD AGGRO that leads me to think the intended purpose of a tank is to generate threat not blow things up.

Your idea is a tank shoudl be able to blow things up and survive for ever at the same time. So please gatehr a real counter arguement to what I posted. Those posts were nto by me they were by actual people playing Shadows both DPS and tanks.
You have literally no idea what you are talking about.

You do not have an arguement here you have an ignorant opinion about mechanics you have no concept of.

As a tank whose cleared HM EC week 1 I do about 200k total damage to the bosses on most fights.

Are you telling me my 200k DPS on the boss is any less valid than the 370k my Sentinel did? or the 350k my Commando did?

Cause Im pretty sure without my 200k the boss has 200k left to DPS with the enrage timer around the corner.

Please stop posting that crap, and do me a favor and stop trying to validate your arguments with what other people in other forums stated. It was 100% opinion pretty much until parsers came out.
Joriana Severblade - Jedi Guardian - Defense
Zintair Severblade - Jedi Shadow - Kinetic Combat
DYNAMITE GUILD

Varicite's Avatar


Varicite
04.20.2012 , 03:16 PM | #326
Quote: Originally Posted by tspev View Post
My numbers of reducign the **** out of tank and not just shaod or sin damage is by making thier tanking abilities have more of an effect on PVP. while cutting thier damage thier surviveability would sky rocket at the same time. I am not say just cut thier damage. I am a firm believer if you cut one place you should put in some where and for PVP things should work liek a triangle and have 3 extreems. Damage, Control and survivability. Each class shoudl be high at a far point and no where close to the other points. So tanks would be at end of Survivability but low on control and even lower on Damage. A healer would be high on Control low on survivability and even lower on damage. DPS would be high on Damage, low on Control and even lower on survivability.

Now you could tailor the oval in the triangle based on the different abilities of each different advanced class and would keep everythign from becoming a cookie cutter. I think that would force rated teams to bring a mix witht them and would make PVP more fun for all involved.
Well, I think the odds of a complete overhaul of every single AC in the game as well as re-tuning every mob and boss, etc are pretty low at this point.

What you described is ideal, certainly, but it's not going to happen, imo. At least not for a while.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

offbeatpaladin's Avatar


offbeatpaladin
04.20.2012 , 03:18 PM | #327
As a Scoundrel, tank assassins are one of my easiest fights 1v1. Much more afraid of tank powertechs/vanguards.
HOW YOU LIKE YO EGGS?!?

FRIED OR FERTILIZED?

Neamhan's Avatar


Neamhan
04.20.2012 , 03:25 PM | #328
Quote: Originally Posted by Scoobings View Post
Oh, my bad. I thought it had to proc to be uninterruptable.
You still need at least one stack of Harnessed Shadows. You just don't need all three. There's really no reason to ever use a TK Throw with no HS stacks though, or even less than 2.

Zintair's Avatar


Zintair
04.20.2012 , 03:26 PM | #329
Quote: Originally Posted by Krytycal View Post
Ok, so you're saying the counter to sin tanks is to have 2-3 DPSers focus fire them. Do you not see anything wrong with that?

Any class can be countered by focus fire. You don't think 1vs1 matter in PvP and you couldn't be more wrong. If a class cannot be countered by any other class with everything else being equal, it means that in order to capture an objective being guarded by said class, you will need to dedicate two of your team members, which will put you at a disadvantage somewhere else. I guarantee you if I'm guarding a turret on my sin tank, you will need at least two players to take it away from me, three if said players aren't very good, and that's if no reinforcements arrive. Why? Because my sin can destroy any class in a 1vs1. This means that the rest of my team will be outnumbering yours everywhere else because you had to dedicate 2-3 players just to take me down.

I know from seeing you in WZs that you are not a very good sin tank, so send me a PM and I'll be more than glad to share a couple of tips with you. Who knows, you might even realize just how good sin tanks are in team PvP.
I can see how an amatuer would think like you do. COnsidering I;ve been PvPing since DAOC im going to have to say you have no concept of true team PvP and group play. No balance will ever be achieved on a 1v1 basis. It naturally goes against the trinity system. You need to learn some MMO basics.

BTW. If your guarding your node alone that means my team has the other two and your scrubyness already lost. Thanks for making me win in your example. Because ANYONE knows if a team has 1 or 0 defenders they probably are zerging a point to try and reclaim one.

And in regards to seeing me play... LOLOL what maybe 2-3 times?

I never saw you at any server 4v4 or 3v3, u must of been owning PUGs in WZs. I RARELY see you in a warzone and if it is it's Huttball which I could give 2 ***** about.

And if I recall you still placed below me in medals and protection, not that the end scenario matters merely that we beat you.

Fact of the matter is, I'm actually.... MUCH better than you.


Feel free to say what you want. I'll be here LOLing at your scrub DPS while my Sentinel buddy melts you.
Joriana Severblade - Jedi Guardian - Defense
Zintair Severblade - Jedi Shadow - Kinetic Combat
DYNAMITE GUILD

Stavroz's Avatar


Stavroz
04.20.2012 , 03:26 PM | #330
Quote: Originally Posted by Zintair View Post
FINALLY PROOF THESE PEOPLE ARE CLUELESS


Please do detail how you interrupt Powertech Tracer Missiles. I'd love to hear your counter. While we are at it... lets actually counter the right class with Railshot/Flame burst etc etc.


Assassins and Shadows are easy to counter.

Soft Counters:
1) CC their TKT/Shock
2) Staying out of melee decreases their burst, and after 15M you limit them to practically nothing but CC and tickle dps.
3) Snare
4) Root
5) DoT to prevent Vanish

Hard Counters:
Sorc DPS
Powertech DPS
Operative DPS


A Sorc should EASILY be able to outkite. And there
How in the fuk can a Sage out kite tank Shadow when they share the same CCs!
Do you even know what the hell your a talking about??
They share the same stun, the same life the same snare and the same knockback. They are IDENTICAL in the basic CC's. It come from being a consular/inquisitor.

They share the same sprint with the difference being the shadow spint is far better. It is on shorter cooldown AND BREAKS roots and snares.

And if all of that is not enough they can vanish they can knock you down for an additional CC.

And even if that is not enough they can just scorpion grapple your arse straight back to them.

O and lets not forget they can go invulnerable every 45secs which makes them un CCable and wipes all dots and negative effects off them.

It is clear you do not play a sage/sorc and have no ****ign idea what you are talking about.

Simply put evenly if a sage and shadow are evenly geared and piloted by comparably skilled players Shadows will face roll the sage.