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Tank Assassins (and Shadows) are ruining PvP.

STAR WARS: The Old Republic > English > PvP
Tank Assassins (and Shadows) are ruining PvP.

Neamhan's Avatar


Neamhan
04.20.2012 , 02:03 PM | #291
Quote: Originally Posted by Occultsaga View Post
i dont know the class, but the biggest issue when fighting one assasin/shadow tank is the big immunity to to cc they have. its really frustating, you leap them, they dont root, after that you force stun and it works, try to force push after force stun - it dont work, they use the sprint skill and WOAAH ROOTWORM SCORED!
Unless something changed in 1.2, Force Leap roots work through anything. ANYTHING. That includes a Shadow's Resilience and anyone's Resolve. They might Force Speed after you leap them to break the root, but then they have to wait 20 seconds before using it again for that sprint/score.

Scoobings's Avatar


Scoobings
04.20.2012 , 02:04 PM | #292
Quote: Originally Posted by Varicite View Post
Yeah, no.

I suggest they fix tanking stats
.
It would be kind of nice if the tanking stats weren't so useless. Also, it would be nice if the other 2 trees were more viable
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

Astarica's Avatar


Astarica
04.20.2012 , 02:06 PM | #293
Quote: Originally Posted by Neamhan View Post
Unless something changed in 1.2, Force Leap roots work through anything. ANYTHING. That includes a Shadow's Resilience and anyone's Resolve. They might Force Speed after you leap them to break the root, but then they have to wait 20 seconds before using it again for that sprint/score.
The only time getting rooted is a serious problem is when you're on a fire pit and it's not like every other class in the game is vulnerable to this too. Sure I've been rooted 3 times and burned to death, but every other class would've died in that situation too.

Edit: actually Marauder could survive that with Undying Rage, though I just don't see too many Marauder running the ball because they'd be forced to burn Undying Rage way earlier if they can't get a good leap off.

Varicite's Avatar


Varicite
04.20.2012 , 02:08 PM | #294
Quote: Originally Posted by Scoobings View Post
It would be kind of nice if the tanking stats weren't so useless. Also, it would be nice if the other 2 trees were more viable
Well, people keep pointing at DPS gear as though that has any bearing on this issue.

Tanks don't wear tank sets because they are TERRIBLE for PvP. It would be exactly like putting on healing gear as a DPS and expecting to perform at the top of your game.

Fix THAT, and you will see a lot less tanks in DPS gear. Right now, there is literally NO REASON to EVER wear a tank set in PvP, other than handicapping yourself for a challenge.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

Scoobings's Avatar


Scoobings
04.20.2012 , 02:09 PM | #295
Quote: Originally Posted by Astarica View Post
The only time getting rooted is a serious problem is when you're on a fire pit and it's not like every other class in the game is vulnerable to this too. Sure I've been rooted 3 times and burned to death, but every other class would've died in that situation too.

Edit: actually Marauder could survive that with Undying Rage, though I just don't see too many Marauder running the ball because they'd be forced to burn Undying Rage way earlier if they can't get a good leap off.
I've actually seen it. They make pretty solid rebounders, grab the ball and predation. Solid mitigation (but nothing to write home about). They're like sorcs, they can't hold it for long (especially if there are a lot of people around them) but they can definitely serve a niche purpose with the ball.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

tspev's Avatar


tspev
04.20.2012 , 02:11 PM | #296
Quote: Originally Posted by JustTray View Post
Im pretty sure at no point have you proven, or even made a reasonable attempt to prove that tank specced sins damage is too high, so no, by definition thats just your unsupported and worthless opinion.

Ill gladly stand corrected if you can provide dps data parsers that compare sin tank in pvp dps gear compared to say maurader. You wont though because even you know youre talking out your butt from a place of sheer rage

It does not have to be comparwed to a mara but I will give you the post straight from the shadows forums.

http://www.swtor.com/community/showthread.php?t=385688

That will show tanks are pullin close to DPS numbers in damage and maintaining an out of line nitigation for such damage.

shirayuki's Avatar


shirayuki
04.20.2012 , 02:11 PM | #297
I dont get why darkness healing is coming up 2160 hp for a 18000 hp tank people can use basic attack to counter almost

Astarica's Avatar


Astarica
04.20.2012 , 02:12 PM | #298
Quote: Originally Posted by Scoobings View Post
I've actually seen it. They make pretty solid rebounders, grab the ball and predation. Solid mitigation (but nothing to write home about). They're like sorcs, they can't hold it for long (especially if there are a lot of people around them) but they can definitely serve a niche purpose with the ball.
Well if a Marauder gets the ball anywhere near mid field they'd be forced to burn Undying Rage immediately or die, so they'll rarely have it up for the fire pit.

They're pretty good at killing the enemy deep in their territory and then make the quick run, though Assassins are pretty good at that too. Mara can jump to a guy who didn't expect to be attacked, though Assassin can force pull that guy into a fire pit for the instant kill, and it's really nasty when you think you're safe holding the ball in your own territory surrounded by 5 friendlies and then burn to death.

Scoobings's Avatar


Scoobings
04.20.2012 , 02:13 PM | #299
Quote: Originally Posted by Varicite View Post
Well, people keep pointing at DPS gear as though that has any bearing on this issue.

Tanks don't wear tank sets because they are TERRIBLE for PvP. It would be exactly like putting on healing gear as a DPS and expecting to perform at the top of your game.

Fix THAT, and you will see a lot less tanks in DPS gear. Right now, there is literally NO REASON to EVER wear a tank set in PvP, other than handicapping yourself for a challenge.
Maybe... I mean don't get me wrong I definitely agree that tanking stats needs to be fixed but part of the strength of the current trend with sins is that they do mega burst and they have more survivability than most classes. You'd definitely see more people wearing tank gear if it got fixed but I would bet you a coke you'd still see a lot of sins rolling dps gear. I probably still would.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

Astarica's Avatar


Astarica
04.20.2012 , 02:14 PM | #300
Quote: Originally Posted by tspev View Post
It does not have to be comparwed to a mara but I will give you the post straight from the shadows forums.

http://www.swtor.com/community/showthread.php?t=385688

That will show tanks are pullin close to DPS numbers in damage and maintaining an out of line nitigation for such damage.
I don't even think the tanking set are done with the right rotation, but it's even easier with burst DPS. I've WH boots + rest BM and I can do 9600 damage in a single Force Lightning on the WZ training dummy. It should be easy to do 9600 damage in 2 GCDs if this isn't anything special. Note that the only class specific ability this depends on is Recklessness, which is 1 min 15s CD, which is generally shorter than other class's major DPS CDs.