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Tank Assassins (and Shadows) are ruining PvP.

STAR WARS: The Old Republic > English > PvP
Tank Assassins (and Shadows) are ruining PvP.

Zintair's Avatar


Zintair
04.20.2012 , 11:02 AM | #241
Quote: Originally Posted by astakhan View Post
how?

You have snare, force pull, stuns, stealth, vanish and the one thing that would help us accomplish this, force speed.

We can ae knockback, lol, you have immunity up.

why do we have immunity up ?!?!?! You mean we can time a 5 sec resilience sjust to interupt your faster animation kb? What a scrub.

we can lift, lol, you have immunity up.

most sorcs in madness run instant cast?!?! How do i immunity an instant cast unless i get lucky?? Nother scrub response that sounds like you cast these things while the resilience buff is up.

we can stun, lol, now we have no counter for your uninerrubtle lightning that heals you for 9%.

why didn't you save the stun for the first tkt channel? Its going to take 15m range and min 5 gcds to get tkt to heal. What were you doing that you needed to stun before this? Scrub play.

we can, every 9 seconds, root you for 2 seconds. While we are perma-snared.

root is epic if timed right. You also have force speed scrub. Our snare is either 30% perma or 50% on a cooldown lowering dps all the while dots ticking on us.

stop diluting the argument with fabrications.

stop enhancing your own with your baddie play calls and substitutions for common sense ability use.
*** is this embarrassment you keep posting!!
Joriana Severblade - Jedi Guardian - Defense
Zintair Severblade - Jedi Shadow - Kinetic Combat
DYNAMITE GUILD

Scoobings's Avatar


Scoobings
04.20.2012 , 11:02 AM | #242
Quote: Originally Posted by Astakhan View Post
It's true, they have CD's on those abilities.

Do you think we do not?
No, but it's not like they can use them while they're levitated. So to say that you can't levitate them because they're immune is a misleading blanket statement. They're only actually immune for like 5 seconds in the fight. Just don't try to levitate them while they're immune. That's all I'm saying.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

cycao's Avatar


cycao
04.20.2012 , 11:03 AM | #243
Quote: Originally Posted by Scoobings View Post
I dunno... if any class can do it it's sorc don't you think? It's not like they are perma-immune to your KBs and levitate. It's got like a ~40 second CD and it only lasts for ~5 seconds (I don't play my assassin enough to remember exact durations, forgive me). The heal isn't spammable, it's a proc. I mean I'm sure it would be hard to kite them but honestly I feel like sorcs probably have the best shot at it.
45 sec which lasts 5 seconds if talented but anyways. Honestly I only really use force shroud with my first 3 stacks of HD with recklessness and a power adrenal and relic so I know I get the full duration of the affect. After that its back to ok dps. The heal that procs do you mean the one threw the charge? Yeah thats not great.

Calista_ZK's Avatar


Calista_ZK
04.20.2012 , 11:05 AM | #244
Quote: Originally Posted by Astakhan View Post
LMFAO
Only a non-good Tankassin can't absolutely manhandle a DPS sage/sorc.

First of all, with force shroud up, that sorc/sage in't going to being doing much except hoping to survive the initial burst, since that tankassin is immune.

If the sage is alive after that point, you think that the sage DPS is going to win the fight?

More likely the sage is going to survive long enough to get a friend to kill the tankassin.

And by the way, i play both classes, on my sin, sorcs are easy, the other way around I don't kill tankassins, but I know them well enough to survive them or HELP kill them, but 1x1, forget it.

Astarica's Avatar


Astarica
04.20.2012 , 11:06 AM | #245
Quote: Originally Posted by Scoobings View Post
I dunno... if any class can do it it's sorc don't you think? It's not like they are perma-immune to your KBs and levitate. It's got like a ~40 second CD and it only lasts for ~5 seconds (I don't play my assassin enough to remember exact durations, forgive me). The heal isn't spammable, it's a proc. I mean I'm sure it would be hard to kite them but honestly I feel like sorcs probably have the best shot at it.
You don't need to get into KB range against Sorcs except for Assassinate, and pure Madness builds won't have bubble blind or root KB and plain KBs can't put 10m of distance between the two.

The fact that you're fighting a dot heavy spec means their instant Whirlwind most likely won't have any effect on you (it gets broken by their own dot).. You Force Speed out of the first root, and after that you usually are low enough on Force that getting CCed doesn't actually matter (CC only hurts you if you still have Force left to use), or just fire off a FL while you get rooted (can't move while casting anyway).

Astakhan's Avatar


Astakhan
04.20.2012 , 11:07 AM | #246
Quote: Originally Posted by Astarica View Post
Optimal setup for 3 stacks would be Wither X 2 + Shock + FL = 129 Force, which requires 12.4s of regen. Due to Wither getting out of sync after your first FL you'll probably need more time than this in realistic scenarios.

On the other hand you can do a 2 stack HD every 7.5s for about 30 seconds before you run out, and most fights are over by then.

There's a huge difference in the time it takes to setup 3 stacks and 2 stacks because the third stack forces you to either wait for another full CD on one ofy our HD generator or burn through Force hoping Energize would proc.

In the training dummy scenario, a 9600 3 stack lightning would do 8229 damage with 2 stacks, and you can throw out two of them in the time it takes you to setup 1X3 stack. Well Recklessness won't be up for your second FL, but the total damage done is still far more than saving up for the one big boom.
I understand. That being said, I'd rather the ones I fight burn it before 3 stacks, I'd have a chance then. Sorc/Sage damage, no matter the spec is a ramp up, we have no burst, especially since the hybrid nerf. So a Tankassin can just save for the 3rd stack and use it whenever. Granted this is 1v1, but from what I read earlier, dps sages/sorcs are the best counter to them... lol.

Zintair's Avatar


Zintair
04.20.2012 , 11:09 AM | #247
Quote: Originally Posted by Krytycal View Post
Oh, so you mean that 3 players can hard-counter 1 player? Genius. You're just as bad at logic as you are at playing sins.
Yes.

Lets pretend like the only PvP at the moment is warzones. Imagine in some crazy way there are other people besides yourself in their. It might even be an 8v8 Balanced match.

Lets pretend like in organized PvP each class has a role. If a Shadow or Assassin tank is giving your team trouble. Its like this thing called...

FOCUS FIRE


Its incredible what it can do. Its like your hardswitching from the Healer to the Tank and MELTING him and his squishy self.

Don't join a rateds team. Team JOKE rz may not be up to the challenge if your just going to duel people all day in there.
Joriana Severblade - Jedi Guardian - Defense
Zintair Severblade - Jedi Shadow - Kinetic Combat
DYNAMITE GUILD

Astakhan's Avatar


Astakhan
04.20.2012 , 11:10 AM | #248
Quote: Originally Posted by Zintair View Post
*** is this embarrassment you keep posting!!
It's embarrasing that you don't know how to anticipate what a Sorc/Sage will do.

There's a srub here, you're correct, but it's not me.

Funny how there is another Tankassin in this very thread who claims to be able to hard counter everything we have, but you cannot. Who's the scrub?

Scoobings's Avatar


Scoobings
04.20.2012 , 11:10 AM | #249
Quote: Originally Posted by Astarica View Post
You don't need to get into KB range against Sorcs except for Assassinate, and pure Madness builds won't have bubble blind or root KB and plain KBs can't put 10m of distance between the two.

The fact that you're fighting a dot heavy spec means their instant Whirlwind most likely won't have any effect on you (it gets broken by their own dot).. You Force Speed out of the first root, and after that you usually are low enough on Force that getting CCed doesn't actually matter (CC only hurts you if you still have Force left to use), or just fire off a FL while you get rooted (can't move while casting anyway).
Well that is definitely the other thing about assassins. They aren't affected by kiting nearly as much as other "true" melee classes. They have a lot of heavy hitting ranged abilities.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

Astakhan's Avatar


Astakhan
04.20.2012 , 11:11 AM | #250
Quote: Originally Posted by Calista_ZK View Post
First of all, with force shroud up, that sorc/sage in't going to being doing much except hoping to survive the initial burst, since that tankassin is immune.

If the sage is alive after that point, you think that the sage DPS is going to win the fight?

More likely the sage is going to survive long enough to get a friend to kill the tankassin.

And by the way, i play both classes, on my sin, sorcs are easy, the other way around I don't kill tankassins, but I know them well enough to survive them or HELP kill them, but 1x1, forget it.
Another honest Tankassin, thank you.